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Cactus/Cactus flowers are not renewable and needed for Celestial Champion


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I know making them renewable would probably make them easier to farm, and they are pretty op.

They probably scrapped the idea of making it dugable from what i've seen on the wiki... But considering the newer food sources that are implemented maybe making them renewable isn't the end of the world

Beware for trolls burning them by the way, as aparently they aren't "just a good food source".

TL DR: I made a world with nothing to see how far i could go and got stuck once i got to crab king. You need flowers to fix Pearl's home to finish her quest and eventually fight celestial champion with his drop.

No, i explained in the TLDR that i made a world with nothing in it to see how far i could go, and so far i was able to kill ancient fuel weaver, but cactus are not renewable, thus i can't do crab king's fight (with the pearl).
Either way, the fact that they are not renewable means that if you want to be an ******* instead of burning the base you can enter servers to burn every cactus and prevent them from progressing past pearl's quest,

One solution (that may defeat the purpose of cactus flowers) could be making forget-me-lots an alternative to them... But they are easier to get, and again, defeats the purpose of making several trips when the seasons change.

Maybe they could do something similar to how succulents work, where every summer a decent amount of them spawn around the oasis lake. Though in the case of cacti if there are little to none left in the desert then some could spawn throughout the biome during summer, maybe even add a way to control where they spawn by making them spawn on just sandy turf or something as long as it's within the sandstorm.

They've been making more things that could originally go extinct renewable lately, such as Catcoons and Volt Goats.
I certainly hope Cactus and Fossils are added amongst these, since they're both needed for vital story quests.

 

And no, it doesn't matter how "difficult" it'd be to actually run out of said resources, it being hard to loose every cactus or fossil isn't a good reason why they shouldn't be made renewable. 

Why not just make it that if there is less then 10 cactus in the world, it will spawn more in either deserts until there is more then 10, that way it won't be "op" and will allow people to progress if they were griefed. This should be more then possible and a quick and easy solution that could be sneaked in during a Qol update.

I think it would be interesting to have more than 1 way to get cacti flowers even if cacti plants themselves remained finite. Picking cacti could be still the fastest, easiest or the most reliable way to get cacti flowers, but alternative would only enrich experience - just like tumbleweeds and earthquakes for a lot of resources. It could also be tied to ocean-related activity, such as looting sunken chests or killing some ocean-specific mobs (which makes sense since cacti flowers are required for ocean quest line). I don't see a reason why worlds without cacti, summer or younger than X days (X - first day of first summer) should be hard locked from the whole CC quest line.

4 hours ago, Juanasdf said:

I made a world with nothing to see how far i could go

I also tried similar challenge, but had to set cacti plants to "little" because of mandatory Pearl's task; I just didn't use cacti on principle and those 10 cacti flesh I picked along with flowers. Which is a shame and felt artificial.

Also was that truly nothing or were things like rain, tree regrowth, tumbleweeds, dangling debths dweller nests, meteor showers and possibility of koala hunts on? What about your first 2 flints (or did you run until you found pickaxe from guaranteed set piece)? What about entities amount of which you can't control (tall stalagmites, pig heads not attached to touch stones, ruins statues and pseudoscience stations) that can be depleted in real playthrough (you seem to use tall stalagmites since you mentioned Fuelweaver, what about other things)? I'm asking out of curiosity, since without set pieces at all I had to give myself second flint via console command (I left only indestructible entities in the world, didn't touch mechanics, didn't use set pieces at all and set additional starting resources on "always", so basically hardcore public server simulator).

 

38 minutes ago, Pig Princess said:

I think it would be interesting to have more than 1 way to get cacti flowers even if cacti plants themselves would remain finite.

I like this idea but I still think cactus should be made renewable; unless maybe a sunken chest is guaranteed to give you 10 flowers. If they gave less than 10 they would probably spoil by the time you found another one. And I think they upped the charged moonglass spoilage time to avoid having to kill bee queen for Celestial champion.

Spoiler about the nothing world to avoid going off topic.

Spoiler

 

38 minutes ago, Pig Princess said:

Also was that truly nothing or were things like rain, tumbleweeds, dangling debts dweller nests, meteor showers and possibility of koala hunts on? 

No rain, no tumbleweeds, no dangling depth dweller nests, no meteor showers, no hunts.

38 minutes ago, Pig Princess said:

What about your first 2 flints (or did you run until you found pickaxe from guaranteed set piece)?


Found the pickaxe on the mandatory set piece and used it to break cave entrances. Got a lighter from a friend who voluntereed to enter as Willow, which i used until i could secure enough grass for a miner hat (lantern was gated post shadow pieces because forest fuelweaver spawns lightbulbs) First few pieces of gold came from the graveyard.

38 minutes ago, Pig Princess said:

What about entities amount of which you can't control (tall stalagmites, pig heads not attached to touch stones, ruins statues) that can be depleted in real playthrough (you seem to use tall stalagmites since you mentioned Fuelweaver, what about other things)?

Those were all there, and are my main source of rocks. Ruins were intact except for dangling depth dweller spawners, splumonkeys, banana trees, slurpers, lichen and nightmare creatures. They could still spawn by breaking thulecite statues during nightmare phases / opening laberynth chests.

Everything was turned off except for events. Seasons were set to shortest (because it would be boring to wait 20 days next to magma pools). The only things that i had to turn on were klaus (seemed fitting to farm him for winter feast event) and pigs & spider respawns (not the houses / dens around the world, i mean the time they take to respawn inside them), so that i could farm them as Webber.


A few odd things that around the world spawned were:
- The pigs vs merms set piece: the 4 pigs survived (no mermhouse though). Otherwise i would have had to deconstruct football helmets from ruins.

- 8 items around the world for the kitkoons to spawn, mainly: A spiky bush in the marsh, a birchnut in the decidious forest, a moonrock bugged inside a river in the mosaic biome, an evergreen in a forest, a moonglass rock in the lunar island and a single flower (which is why i decided to turn on butterflies spawning), right next to bee queen hive (which btw you can smash like the stagehand and will never spawn BQ lol).

-A single boon mocking me with a 2 bunny and bird traps and the birdtrap recipe... I'm still looking for a way to get eggs / birds...

Now i'm slowly working towards getting seeds via merm king.

EDIT: I had to spawn 3 moon fissures to assemble the altars later on and the celestial orb because meteor showers are turned off. Also a crab king spawner because its bugged and I already made a post about it in the bug tracker.

 

 

8 hours ago, Juanasdf said:

instead of burning the base you can enter servers to burn every cactus and prevent them from progressing past pearl's quest,

bold of you to assume the average server even makes it to summer in the first place

6 hours ago, -Variant said:

They've been making more things that could originally go extinct renewable lately, such as Catcoons and Volt Goats.

I do follow updates but seem to be missing out on some details or forget them again over time. Can you please elaborate this? I'm interested to know what changes came about.

8 minutes ago, ichi. said:

I do follow updates but seem to be missing out on some details or forget them again over time. Can you please elaborate this? I'm interested to know what changes came about.

Volt Goats are now renewable during a springtime rain if you hunt a track and it ends in the oasis, you'll spawn a new herd. Catcoon Nests now just regenerate I think, no special, overly specific route for them to regenerate.

4 hours ago, ArubaroBeefalo said:

b-b-but uMcOProMiSInG sUrVivAl g4m3

the game will be too easy if you can get 1 cacti every many hours of work omg

 

/sarcasm

need to add the last part cus some of people here cant take it ppfft 

Bloomfin tuna could drop cactus flowers when killed in summer. You would have to catch them in spring and keep them in the fish bin until summer so their flower can sprout. This would be a more difficult alternative with restrictions but it would be indestructible. 

They kinda look like the bud of a flower themselves. They would just need a new sprite for when summer comes around and they get a little darker green, flower would open and become a dark red, grow some thorns, and become a little cactus flower fish. 

Bloomfin_Tuna_Land.thumb.png.843483d0d0253d0ac16b0e00b670b2f5.png

Killing them outside of summer would still just drop leafy meat.

Getting some fish that change forms under certain conditions to adapt to their environment would be a neat thing to implement anyways. Maybe something that could benefit Wurt.

1 hour ago, HowlVoid said:

Bloomfin tuna could drop cactus flowers when killed in summer.

You, sir, madam or noble enby, are a genius. I was about to suggest making them a rare tumbleweed drop, but this is way better and fits nice into the Pearl quest, since this would explain why she even knows about cactus flowers.

I'm honestly a bit surprised that's still an issue. Back when the quest was new this was reported as an issue (in the form of a tutorial on how to grief, for some reason), would have thought by now they'd do something like add cacti to world regrowth.

3 hours ago, Frashaw27 said:

Volt Goats are now renewable during a springtime rain if you hunt a track and it ends in the oasis, you'll spawn a new herd. Catcoon Nests now just regenerate I think, no special, overly specific route for them to regenerate.

Oh thank you! Regarding the volt goats, I knew that but I wasn't sure how/what changed about the Catcoons. Recently I learned about their respawns, i.e. how many Catcoons can come out of one den/hollow stump, but was interested in any possible changes! Wish I knew how to navigate through the game files haha. Thank you!

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