Developer JarrettM Posted September 8, 2021 Developer Share Posted September 8, 2021 Hi everyone, Today's patch for the Public Testing branch contains a few fixes and some starmap sound and animation changes. We've also adjusted the power and burden of rocket engines to speed up space flights and bring some under-performing engines more in line with the rest. If you'd like to try the Public Testing branch you can follow the instructions listed here. Changes & Improvements Enabled borderless fullscreen mode Spaced Out! Only Adjusted the power and burden of rocket engines Increased maximum height of the steam engine from 20 to 25. Switch planetoid keyboard shortcuts work while the starmap screen is open Added Rover Lander deploy starmap animation Added launch/land animations for Interplanetary Payload on starmap Adjusted Trailblazer Lander starmap animation to appear over target world. Temporal Tear Opener is no longer deconstructable. Added sound for Trailblazer Lander on the starmap Added sound for Rover Lander and Escape Pod on the starmap Added sound for Temporal Tear on the starmap Fixes Spaced Out! Only Fixed crash that could occur after deconstruction an automation broadcast receiver Fixed several starmap rocket animation issues affecting self destruct and mining animation playback. Fixed crash that could occur when choosing Interplanetary Launcher target Fixed disease source visualization of Wall Toilets Mini Liquid Pump no longer leaks Nuclear Waste. View full update 7 2 1 2 Link to comment Share on other sites More sharing options...
Nebbie Posted September 8, 2021 Share Posted September 8, 2021 11 minutes ago, JarrettM said: Adjusted the power and burden of rocket engines Numbers please. 11 minutes ago, JarrettM said: Increased maximum height of the steam engine from 20 to 25. Not sure why this was felt to be needed (it's sooo much higher than the other early engines already), but damn, that makes it even more clearly the go-to for early orbital research. With all this work on rover asthetics and such, can we expect some actual gameplay changes on them? They're not great right now. Link to comment Share on other sites More sharing options...
Primalflower Posted September 8, 2021 Share Posted September 8, 2021 i feel it pertinent to mention that if rovers are to be changed, all i would really want at all is for them to be able to dig T1 hard material, maybe T2 as well, if you're feeling generous. would make it so i wouldn't have to avoid ocean biomes while scouting the radiation asteroid, and T2 would make the rover usable on planetoids with abyssalite covering, if i don't want to send a duplicant along with them. Link to comment Share on other sites More sharing options...
Nebbie Posted September 8, 2021 Share Posted September 8, 2021 2 minutes ago, Lbphero said: i feel it pertinent to mention that if rovers are to be changed, all i would really want at all is for them to be able to dig T1 hard material, maybe T2 as well, if you're feeling generous. would make it so i wouldn't have to avoid ocean biomes while scouting the radiation asteroid, and T2 would make the rover usable on planetoids with abyssalite covering, if i don't want to send a duplicant along with them. They still to my knowledge leave a permanent "corpse" behind. Yes, they'd be actually pretty useful with hard material digging, but there'd still be the annoyance of having them sitting around in some corner forever. Link to comment Share on other sites More sharing options...
Primalflower Posted September 8, 2021 Share Posted September 8, 2021 (edited) 1 minute ago, Nebbie said: They still to my knowledge leave a permanent "corpse" behind. Yes, they'd be actually pretty useful with hard material digging, but there'd still be the annoyance of having them sitting around in some corner forever. I once heard that you could like, put them back in the rover module if you landed the rocket. Is this true? regardless,i agree, i think it would still be good to be able to deconstruct them like a sane person. Edited September 8, 2021 by Lbphero Link to comment Share on other sites More sharing options...
Alexander Block Posted September 8, 2021 Share Posted September 8, 2021 (edited) My game crashes on load Edited September 8, 2021 by Alexander Block Link to comment Share on other sites More sharing options...
yopyop6 Posted September 9, 2021 Share Posted September 9, 2021 my world has been completely revealed after applying this update. Bug? Link to comment Share on other sites More sharing options...
RomenH Posted September 9, 2021 Share Posted September 9, 2021 Quote Enabled borderless fullscreen mode Thank you!!! 2 Link to comment Share on other sites More sharing options...
Developer JarrettM Posted September 9, 2021 Author Developer Share Posted September 9, 2021 1 hour ago, Alexander Block said: My game crashes on load Thanks for the report. We'll get this fixed. 1 1 Link to comment Share on other sites More sharing options...
SharraShimada Posted September 9, 2021 Share Posted September 9, 2021 4 hours ago, JarrettM said: Changes & Improvements Enabled borderless fullscreen mode Hmmm... Does this mean, no more crashing from too much alt+tab? Link to comment Share on other sites More sharing options...
NeoDeusMachina Posted September 9, 2021 Share Posted September 9, 2021 5 hours ago, JarrettM said: Enabled borderless fullscreen mode Made my day, thanks! Link to comment Share on other sites More sharing options...
zach123b Posted September 9, 2021 Share Posted September 9, 2021 the rocket tweaks are looking good. feels odd that the co2 engine has more power than the sugar engine when are we going to get a space scanner for meteor showers? i've been putting off trying to colonize the shove vole / regolith asteroid until then Link to comment Share on other sites More sharing options...
KnoBuddy Posted September 10, 2021 Share Posted September 10, 2021 (edited) On 9/8/2021 at 4:24 PM, JarrettM said: oChanges & Improvements Enabled borderless fullscreen mode Literally just added a launch argument to Steam to enable this like two days ago. Haha Edited September 10, 2021 by KnoBuddy Link to comment Share on other sites More sharing options...
RonEmpire Posted September 10, 2021 Share Posted September 10, 2021 On 9/8/2021 at 4:24 PM, JarrettM said: Fixed crash that could occur when choosing Interplanetary Launcher target View full update Good! 1 Link to comment Share on other sites More sharing options...
sakura_sk Posted September 10, 2021 Share Posted September 10, 2021 On 9/9/2021 at 2:24 AM, JarrettM said: Enabled borderless fullscreen mode Where..? Link to comment Share on other sites More sharing options...
NeoDeusMachina Posted September 10, 2021 Share Posted September 10, 2021 30 minutes ago, sakura_sk said: Where..? If you enable Fullscreen, it will be borderless by default. The Fullscreen option was there already, but it would tab down if you clicked on another monitor for example. It doesn't do that anymore. 1 1 Link to comment Share on other sites More sharing options...
sakura_sk Posted September 10, 2021 Share Posted September 10, 2021 1 hour ago, NeoDeusMachina said: If you enable Fullscreen, it will be borderless by default. Sorry... I was thinking about borderless window instead... (Yes, fullscreen works as intended ) Link to comment Share on other sites More sharing options...
NeoDeusMachina Posted September 10, 2021 Share Posted September 10, 2021 (edited) 1 hour ago, sakura_sk said: Sorry... I was thinking about borderless window instead... (Yes, fullscreen works as intended ) Uhhh yeah i had brain fart there. I didn't do any sort of extensive testing but for me, having fullscreen ticked had the same effect as windowed borderless (which is usually also "full screen" as in "it occupies the entire screen). Prior to the update, clicking on a 2nd monitor while having full screen ticked would minimize the game but not anymore. That is usually a feature of borderless windowed. Hope that makes more sense xD Edited September 10, 2021 by NeoDeusMachina 1 Link to comment Share on other sites More sharing options...
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