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It would be great to see a new machine that could process foods into "space food", or dried variations. This machine could consume radbolts and power, and would provide an alternative to berry sludge.

With the recent changes to food storage, berry sludge is very powerful, and as a result duplicants having allergies is an even worse condition. These factors will result in less variety in colonies. 

This new version of preserved food could be balanced with either a reduction in quality of food, or another machine that requires duplicant operation to process the food into an edible form.  

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25 minutes ago, Rotintin said:

It would be great to see a new machine that could process foods into "space food", or dried variations. This machine could consume radbolts and power, and would provide an alternative to berry sludge.

With the recent changes to food storage, berry sludge is very powerful, and as a result duplicants having allergies is an even worse condition. These factors will result in less variety in colonies. 

This new version of preserved food could be balanced with either a reduction in quality of food, or another machine that requires duplicant operation to process the food into an edible form.  

Isn;t that the gas range? I guess it is for high quality, but a radbolt powered one could maybe be faster or better, but has a small chance of getting radiation into the food

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The gas range is just for high quality recipes. My suggestion is for a new machine that would process food that's already been cooked and turn it into a preserved version that doesn't rot- similar to berry sludge.

The main intent behind my suggestion is to create more options to feed duplicants that are going on long rocket missions. Right now, berry sludge is the only viable food for this. This is problematic because it creates a very limited food "meta"- bristle berries, sleet wheat, and grubfruit provide both the everlasting berry sludge and +16 morale mixed berry pies. This in turn makes duplicants with allergies extremely unattractive, which before the food storage nerfs would just encourage the production of alternative foods.

The balance idea is to minimize the utility of this form of preservation so players are still encouraged to find a way to store their food with temperature and atmosphere in their main base. By having a small, duplicant operated, unpowered machine to process this "space food" into an edible form, you'd tun any food into a viable choice for any long term rocket mission.

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Vacuum Sealer:  Plastic + [Food] = Vacuum Sealed [Food]

We'd be trading plastic, power, and dupe labor for food that won't perish.  The tradeoffs wouldn't be worth it to do for everyday dining, but they'd allow astronauts to take high quality food on space missions.

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It would be a good way to make it worhtwhile for lategame. Especially after the food spoilage nerfs. Instead of making even better food than the gas range (that already gives max morale possible) it could make regular food last forever at the cost of radbolts.

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15 hours ago, gabberworld said:

they increase food cycle spoil time compared to base game

pickled meal,Grubfruit preserve have 32 cycles for spoil time , its good enoh for space food

But you can't sort "about to spoil" from "just cooked", so you either have to overproduce and waste or tediously juggle preserves to keep the mostly spoiled away from space missions.

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16 hours ago, gabberworld said:

they increase food cycle spoil time compared to base game

pickled meal,Grubfruit preserve have 32 cycles for spoil time , its good enoh for space food

I think these two recipes are great to tide you over before having access to this proposed late game tech, but their inferior quality puts a low ceiling on the quality of life for your astronauts, leading players to use low skilled specialists as their pilots and pioneers. One of the main rewards of getting late game is refining and automating your base to run with less micromanagement and with greater precision, as well as boosting the moral of your dupes and training a squad of super-dupes. Right now, our pilots/pioneers don't fit into that late game objective, when ideally, we would be sending our best dupes to complete objectives as fast as possible, supported by a plush life inside the spacefarer module.

1 hour ago, Sasza22 said:

It would be a good way to make it worhtwhile for lategame. Especially after the food spoilage nerfs. Instead of making even better food than the gas range (that already gives max morale possible) it could make regular food last forever at the cost of radbolts.

I'd hate to replace the gas range altogether with this new tech- it would enable players to skirt the requirement of natural gas for top tier food. It's important to make this tech take an additional amount of power/recourses/duplicant time to balance it.  

16 hours ago, goboking said:

Vacuum Sealer:  Plastic + [Food] = Vacuum Sealed [Food]

We'd be trading plastic, power, and dupe labor for food that won't perish.  The tradeoffs wouldn't be worth it to do for everyday dining, but they'd allow astronauts to take high quality food on space missions.

This is a really solid alternative. I wouldn't be opposed to combining these methods either. 

If radbolt consumers don't get an automation threshold output, then I'd even prefer this. I just feel we need more uses for radiation, despite it being pretty wonky to automate right now.

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A tube factory building would be ace, its needs tin and presses any food in to tubes, so that space traveller can eat their meals in tubes.

Also, can manufacture tooth paste = +1 dupe morale for brushing the toothy pegs.

image.thumb.png.b306ab8b04e96dbb350bbd711f454b8f.png Dr. Goluuuum recommends "Tooth a peg" toothpaste

Carpet lasagne in tubes tastes best !

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On 5/31/2021 at 9:11 PM, Rotintin said:

This machine could consume radbolts and power, and would provide an alternative to berry sludge.

They've teased a radiation powered microwave at some point

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