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Liquid/Gas tanks are so convenient now, its really nice


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I'm very glad for all the changes they've undergone so far. It's so nice being able to make a comfortable rocket for duplicants! With the increased storage module size and loader & unloader separation, I don't need to micromanage the rocket to make it stay up to shape anymore.

The solar panel module is a great addition, too, since it lets grounded rockets and Radbolt rockets use output fittings without a hamster wheel or battery module.

image.thumb.png.2e650838258118f78684a42438e705d0.png

 

Just now, habuky said:

@Electroely I must confess, your atmo suit docks, being reachable from nowhere, really confuse me.

Do you mind enlightening me?

When my astronauts go to space, I like for them to keep their atmo suits since it's more convenient for my set up (plus they don't get scalded by rocket exhaust while leaving).

Dupes will automatically dock their atmo suits while idle, and they will also automatically dock it when it's out of oxygen, so having those docks like that allows them to only be used for those purposes. Having really high decor in those spots in particular makes it easy to have a constant "Gorgeous" morale boost from decor.

I'm not sure how effective of a strategy it is, but I find it convenient and requires little micro-management.

can you elaborate more on that?

so the dupes enter the rocket module in atmo suits. When they venture beyond the checkpoint, they will take the suits down but put again when go back. But what if the suits are not yet filled in (as I understand you are using an external gas storage module for oxygen? It takes rather long in my set up with two dupes). They will stay in the "luxury zone" and wait? How did you configure external modules? Separate tanks for oxygen - gas, clean water and polluted water? or just two tanks?

As dupes in your configuration stay most of the time in suits they produce very small amount of CO2, do they?

I also like the changes made - good work listening to players and implementing changes needed in a timely fashion .... well done Klei.

 

12 minutes ago, KonfigSys said:

can you elaborate more on that?

so the dupes enter the rocket module in atmo suits. When they venture beyond the checkpoint, they will take the suits down but put again when go back. But what if the suits are not yet filled in (as I understand you are using an external gas storage module for oxygen? It takes rather long in my set up with two dupes). They will stay in the "luxury zone" and wait? How did you configure external modules? Separate tanks for oxygen - gas, clean water and polluted water? or just two tanks?

As dupes in your configuration stay most of the time in suits they produce very small amount of CO2, do they?

I also like the changes made - good work listening to players and implementing changes needed in a timely fashion .... well done Klei.

 

Dupes enter wearing Atmo suits from the main colony. They do tasks in the rocket (research, pilot). When they're done and need to idle, they have to dock their suits first if possible (because that's how idling works). So having empty docks there allows them to idle in a specific spot and refill their suits in the process, which I can take advantage of by increasing the decor there a bunch and getting the Gorgeous Decor morale boost.

My rocket configuration only has 2 tanks: one small gas canister full of 3600kg of oxygen, and one liquid tank that gets loaded with 200-4000 clean water. Fortunately, the liquid intake fitting will go over the capacity you set for the tank, so you can dedicate a portion of the tank to water and have polluted water still go in the empty space and eventually extracted when the rocket reaches a refuel station.

And yeah, the amount of co2 produced is (probably) negligible. I still prefer to have a CO2 scrubber for the time dupes spend idling without their suits.

@Electroely Have you thought about using oxylite for oxygen? That way you don't need the gas tank. While it's true that it's slower to produce oxylite, you can do it passively all the time, while replenishing the gas tank grounds the rocket potentially for 6 cycles.

Side note: I realllyyy want a mod for pressurised gas pipes. Without using multiple docking stations, it takes at least 20 cycles to fill a large gas cargo bay and another 20 to empty it. Multiple stations can do it in fewer cycles but I really don't like pipe spaghetti. And that's just one tank, what if you are carrying a rocketful of CH4 from the moo planet? Loading and unloading a rocket for half a year?? It's ridiculous. ;__________;

So yeah, big thumbs down on gas tanks in general until a good Samaritan makes a pressurised pipes mod. <3

There's a mod called Customize buildings there is ALOT of features in it ... automatic buildings....pressurized pipes and pumps liquid and gases....much much more. i suggest you try it and checkout the massive config file (.json) 
 this mod with customize geyser and plants are some of the bests of the whole workshop Fumihiko is a real genius and he's taken good care of his mods.

On 4/28/2021 at 12:14 PM, Electroely said:

Dupes enter wearing Atmo suits from the main colony. They do tasks in the rocket (research, pilot). When they're done and need to idle, they have to dock their suits first if possible (because that's how idling works). So having empty docks there allows them to idle in a specific spot and refill their suits in the process, which I can take advantage of by increasing the decor there a bunch and getting the Gorgeous Decor morale boost.

My rocket configuration only has 2 tanks: one small gas canister full of 3600kg of oxygen, and one liquid tank that gets loaded with 200-4000 clean water. Fortunately, the liquid intake fitting will go over the capacity you set for the tank, so you can dedicate a portion of the tank to water and have polluted water still go in the empty space and eventually extracted when the rocket reaches a refuel station.

And yeah, the amount of co2 produced is (probably) negligible. I still prefer to have a CO2 scrubber for the time dupes spend idling without their suits.

If you put polluted water in the tank, don't you need a filter in the cabin to make sure that pH2O doesn't get piped back in to your carbon skimmer & lav? 

On 4/28/2021 at 3:42 PM, MiniDeathStar said:

@Electroely Have you thought about using oxylite for oxygen? That way you don't need the gas tank. While it's true that it's slower to produce oxylite, you can do it passively all the time, while replenishing the gas tank grounds the rocket potentially for 6 cycles.

Side note: I realllyyy want a mod for pressurised gas pipes. Without using multiple docking stations, it takes at least 20 cycles to fill a large gas cargo bay and another 20 to empty it. Multiple stations can do it in fewer cycles but I really don't like pipe spaghetti. And that's just one tank, what if you are carrying a rocketful of CH4 from the moo planet? Loading and unloading a rocket for half a year?? It's ridiculous. ;__________;

So yeah, big thumbs down on gas tanks in general until a good Samaritan makes a pressurised pipes mod. <3

I planted an oxyfern in my spacefarer module. It only takes up 3 vertical tiles, and since it both removes CO2 and produces oxygen, it does the job of both the carbon skimmer and the oxygen diffuser in 1/3 of the space. 

I also pipe my waste water from the lav into a bog jelly. It uses the smallest amount of pH2O of any of the plants that require it, and it matures in just 6 days. One dupe can't keep it watered full time, and even if they could, it doesn't produce enough to keep a dupe fed on its own, but IMHO it's an elegant solution to avoid having to pipe waste water out of cargo on landing. 

55 minutes ago, she_never_did said:

If you put polluted water in the tank, don't you need a filter in the cabin to make sure that pH2O doesn't get piped back in to your carbon skimmer & lav? 

That's not a concern since the output fittings include an element filter:

image.thumb.png.a6143dc981ae68da7ae9d1a5cad4df86.png

It's strange how it says Output 1 and Output 2, but the filter works properly.

@she_never_did Sure, but one oxyfern is only enough to sustain 1/3 of a dupe, unless they have those special lungs traits, including the one from the vacilator.

@Electroely If you don't designate a filter, it uses Output 1.

On 4/22/2021 at 6:27 AM, Electroely said:

When my astronauts go to space, I like for them to keep their atmo suits since it's more convenient for my set up (plus they don't get scalded by rocket exhaust while leaving).

Dupes will automatically dock their atmo suits while idle, and they will also automatically dock it when it's out of oxygen, so having those docks like that allows them to only be used for those purposes. Having really high decor in those spots in particular makes it easy to have a constant "Gorgeous" morale boost from decor.

I'm not sure how effective of a strategy it is, but I find it convenient and requires little micro-management.

but how do they acces the shelf anyway? there is 3 tiles height difference up and down and also tiles apart to the side

11 hours ago, Parusoid said:

but how do they acces the shelf anyway? there is 3 tiles height difference up and down and also tiles apart to the side

image.thumb.png.233797b968e45e0e3199878cca8938d2.png

Dupes can make these kinds of jumps, if this is what you were referring to.

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