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Klei for love of everything that exists in the entire universe make a 64-bit for Windows please


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Well I use to use minimap mod before, but I don't use it anymore. I do use some mods like action queue, status announcements combined status, geometric placement, and craft pot.

My pc has like a 1080ti gpu and intel7cpu, 16gb of ram and stuff like that I don't it should have any problems handling DST and like even 200 mods unless they were crazy unoptimized I've never went below 60fps in DST either even with like almost 100 mobs on the screen.

I tested more unfortunately I can't get the game to stutter now of all times when it almost always is LOL

So I just look like a lying idiot, but I swear on my life it does though it might have to do with mods probably the 32-bit 4GB cap too because I always use client mods and I'm going to be honest I almost never play vanilla it's way too boring. The stuttering also only happened when oceans were implemented in the game so I guess its because the oceans took it that much closer to its 4GB cap it happens. Stuttering never happened with any amount of mods when there was a cardboard ocean.

Also it's not really stuttering it's more like for a few seconds the animation becomes choppy and this only happens for the player character so it might not have anything to do with the 4GB cap maybe some change they did when they added oceans.

1 hour ago, --- -.- said:

I never seen a single suggestion from here ever get added except for unlimited save slots (which was suggested like 4-5 months ago) and that's like from seeing this place for more than 7 years now

What about waxed giant veggies for mention a recent suggestion

 

Also is normal to get problems if you use 1000 mods that arent made by paid people who will fix it to work in every world config

As i said, i have hosted worlds with many players in old worlds and never that this issue even with a +10years old computer

20 minutes ago, ArubaroBeefalo said:

What about waxed giant veggies for mention a recent suggestion

well I meant more like suggestions which add actual significant stuff which are noticable like a new mechanic, mob, biome, tree, plant, character, or anything like that. they probably add tiny suggestions which are like "make carrots give 5 more hunger" or "make birds eat raw meat" and stuff like that which are hard to notice.

20 minutes ago, ArubaroBeefalo said:

Also is normal to get problems if you use 1000 mods that arent made by paid people who will fix it to work in every world config

As i said, i have hosted worlds with many players in old worlds and never that this issue even with a +10years old computer

ya ofc if you host a world with no mods which aren't pushing the game's really small limits it probably does fine I can host a plain huge vanilla server with huge caves for like 64 people or more just fine too most likely (other than bad ping lag because of my weak internet)

also it's not the mods fault cause it right now I get out of memory crash with something like cherry island and uncompromising mode on a huge world when I enter the caves and I really doubt those 2 mods have any errors, heck one of them even has a klei developer as its author!! So I have no doubt the only fault is DST being 32-bit which is why it goes "out of memory".

this whole 32-bit problem really is just a problem if you want to use really cool mods so I don't think klei would really care in the first place since their vanilla game can run without a out of memory crash fine if you don't use a single mod, but this game mostly got popular in the first place because of the mods. I would bet a majority of players who play the game use mods and a lot get bored quickly without mods to make the game more refreshing again.

So I really hope there will be a 64-bit then mods can run fine without the game crashing because of a limit of a legacy system the game still uses. Imagine if games like Skyrim which are still alive today thanks to its modding community was 32-bit I would bet my life it wouldn't last even 25% long as it has now. So having a 64-bit version of DST only has pros there are no cons at all especially if its like those games like Seven Days to Die which when you want to run it there's an option to choose between the two.

1 minute ago, --- -.- said:

I meant more like suggestions which add actual significant stuff which are noticable like a new mechanic, mob, biome, tree, plant, character, or anything like that. they probably add tiny suggestions which are like "make carrots give 5 more hunger" or "make birds eat raw meat" and stuff like that which are hard to notice

Suggestions that needs unrealistic amount of work that might push their plans :/

11 minutes ago, ArubaroBeefalo said:

Suggestions that needs unrealistic amount of work that might push their plans :/

If it was unrealistic amount of work then they wouldn't have done it for Mac. Also they did it in less than 1-2 weeks and I doubt all the devs were at the computers 24/7 coding it was probably less than ~50-100 hours in total between all of the devs who worked on it (and that's probably an overestimation and probably not even all their devs worked on it just like 3-6 probably or whatever 20% of their dev force is)

Also, I don't understand why making the game better is seen as an issue? Is making the game better bad? Making 64-bit version of the game isn't bad and they already did it before, is it only justifiable for them to do it when it's literally not supported by systems like Mac? Is the only justifiable reason for them to make one for Windows is if Windows stopped supporting 32-bit? That would be really dumb and sad.

 

Also, I'm not saying for them to drop everything they are doing now or even in a few months I'm saying it would be good to have it maybe after their current plans are done which who knows how long it lasts maybe 1-2 years? 5 years?!

I would even just be happy with a confirmation like "Yeah, we will probably make a 64-bit in a year or two when we literally have nothing else to do, but add more skins to the game"

They had like years to upgrade, but never did and from what I seen it seems nobody cares for a 64-bit of the game except like 5 people not even the devs probably care either since the game just works fine (without mods)...

I currently don't have problems on dst, but where I do run into big issues is on single player hamlet/rog/shipwrecked where apparently having 64 bit would probably help a lot.

It should at the very least be trialed with updates as to whether or not it would work, why or why not it wouldn't and how it improves or reduces the quality of the game.

These forums have a clique friend group where only if you please the people who spend all their free time here, you get the time of day.

64 bit would be great to try out at the very least. Or at least have us be told why it wouldn't work.

I hope you get support for your idea outside of the regulars. 

4 hours ago, Well-met said:

choose between disabling your caves or your bigger mods bro

that-is-just-unacceptable.jpg.2a12d5e2a53a253a2519ea38f47c4de9.jpg

6 hours ago, chirsg said:

These forums have a clique friend group where only if you please the people who spend all their free time here, you get the time of day.

64 bit would be great to try out at the very least. Or at least have us be told why it wouldn't work.

I hope you get support for your idea outside of the regulars. 

Truth! Thanks a lot dude you made my day more positive :D!

@--- -.- do you have "Texture Streaming" enabled?

Texture Streaming works kinda similarly to Dynamic Asset Loading iirc, in that it only loads in assets when they need to appear. this might help with your memory issues

6 hours ago, Hornete said:

do you have "Texture Streaming" enabled?

Texture Streaming works kinda similarly to Dynamic Asset Loading iirc, in that it only loads in assets when they need to appear. this might help with your memory issues

I don't because it makes the game look real ugly with blurry textures and stuff like that though I guess trying it out to see if it changes anything is a good idea, ty :D

I tried but it still crashed and this is how much the memory it was using when i was trying to go in caves it seems like it went a little higher than 5gb and this only happened for like 2 seconds and then it went out of memory :dejection:

memory3.gif.72ffe3c8c7f228d0dd2704f96c1c1f1a.gif

 

I want to say my PC has a..

  • CPU: Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz
  • GPU: GEFORCE GTX 1080 ARMOR 8G OC
  • RAM: 16GB

One of my friends has a similar but kinda stronger build and he can RUN 50 MODS ON HIS SERVERRR!!!!!!!!!!!! And when I try to even join his server I get out of memory!!

Another friend had a PC a little weaker than mine and he was able to use the mods I used just fine he said he only experienced a lot of lag but it didn't go out of memory when he entered the caves!

 

Does anyone have any idea could be going on? My PC doesn't have any viruses or anything that could be broken or dysfunctional why does DST go so crazy when I try to enter the caves with a big mod going over 4GB!! 

On 1/21/2021 at 7:20 AM, ArubaroBeefalo said:

I guess you arent using a 32bits windows, right?

It's 64-bit Windows I wouldn't dream of using a 32-bit system :wilson_ecstatic:

22 hours ago, Notecja said:

How about things (commands or mods, I prefer commands) clearing your world from random manure, rot, twiggy trees, stingers etc?

That's a good idea but unfortunately these out of memory problems happen on a newly generated world or a world I play on for 100 days it's all the same just going in caves causes the memory spike and out of memory the game

 

I think the only possible way my problem can be solved is if Klei makes going in the caves take like no memory or a 64-bit version of dst comes out one day and those aren't going to happen for years:wilson_dead:

20 hours ago, chirsg said:

Well, who knows. With the tencent takeover, the content they could introduce may pressure klei to introduce may force 64bit in some sort of capacity.

Now that would be an epic gamer move on Tencent's part maybe I could tolerate them a little more then :wilson_ecstatic:

I can see why this should be updated, so you get my vote.

 

The only problem with this thread is that it's only a few people that directly support it, and Klei will likely not prioritize it higher that really anything else if only a couple people have the issue. So, if anybody also has a problem involving the issue, hopefully they will say so.

51 minutes ago, DrMcGillacactus said:

I can see why this should be updated, so you get my vote.

 

The only problem with this thread is that it's only a few people that directly support it, and Klei will likely not prioritize it higher that really anything else if only a couple people have the issue. So, if anybody also has a problem involving the issue, hopefully they will say so.

Klei, with the data we agreed to send them, knows how powerful are the computers that runs their game so, of they notice too much gaming computers they might waste resources on that but if most of the computers are old or cheap it will be a waste

I would like the game to be 64bits but this game is mostly played in nok rich countries so is on klei hands the decission and info to know if this step is worth

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