Developer Ipsquiggle Posted November 27, 2020 Developer Share Posted November 27, 2020 Happy Friday everyone! Some more Spaced Out crash fixes before the weekend: Fix codex crash caused by an entry that doesn't exist Fix crashes related to having a building selected when construction completes Fix crash caused by errors loading a colony preview Properly refresh the load screen after migrating files, to prevent a crash on first load. Fix a crash when Grubgrub is interrupted while tending a plant View full update 7 4 Link to comment Share on other sites More sharing options...
Frytas53 Posted November 27, 2020 Share Posted November 27, 2020 (edited) Hungry wild plug slugs now output 100W instead of 300W from last update. Nerfed even more Edit: Ok it's based on hunger as the devs said, correcting myself. It didn't work for me before and it only went down to 300W for some reason, so I assumed wrongly. Edited November 28, 2020 by Frytas53 1 Link to comment Share on other sites More sharing options...
Korbin Posted November 27, 2020 Share Posted November 27, 2020 20 minutes ago, Frytas53 said: Hungry wild plug slugs now output 100W instead of 300W from last update. Nerfed even more I see the plug slug as a transition energy source anyway since the food they eat is not renewable. It probably means when the game is balance for early access, we will have to race to coal/petroleum anyway. Link to comment Share on other sites More sharing options...
Beowulfe Posted November 27, 2020 Share Posted November 27, 2020 52 minutes ago, Frytas53 said: Hungry wild plug slugs now output 100W instead of 300W from last update. Nerfed even more Are you sure they were nerfed further? Their power output is dependent on how hungry they are now, even if they're wild, as far as I know. They could just be getting hungrier? Link to comment Share on other sites More sharing options...
Milliways Posted November 27, 2020 Share Posted November 27, 2020 (edited) I'm getting persistent black hole crashes and I can't figure out what's causing it. First crash was just before this update. Already reported it through the game with attached save, but I'd love to be able to continue my current playthrough through the weekend, so if anyone cares to venture a guess as to what might be causing it I'd be mighty grateful. The Super Duper Acropolis.sav Player.log Edited November 27, 2020 by Milliways Link to comment Share on other sites More sharing options...
Red Shark Posted November 27, 2020 Share Posted November 27, 2020 1 hour ago, Frytas53 said: Hungry wild plug slugs now output 100W instead of 300W from last update. Nerfed even more My wild slugs output 100 watts before today -- Nothing changed on that front. @Beowulfe is correct; Wild Splugs have calories too -- you just can't see them, normally. Link to comment Share on other sites More sharing options...
chemie Posted November 27, 2020 Share Posted November 27, 2020 1 hour ago, Ipsquiggle said: Happy Friday everyone! Some more Spaced Out crash fixes before the weekend: Fix codex crash caused by an entry that doesn't exist Fix crashes related to having a building selected when construction completes Fix crash caused by errors loading a colony preview Properly refresh the load screen after migrating files, to prevent a crash on first load. Fix a crash when Grubgrub is interrupted while tending a plant View full update carbon skimmers were broken the last update....they just stop working, often when you switch worlds but even sometimes right after you build it Link to comment Share on other sites More sharing options...
DaZoul Posted November 27, 2020 Share Posted November 27, 2020 1 hour ago, Ipsquiggle said: Fix codex crash caused by an entry that doesn't exist this makes my thinking sphere confused 1 Link to comment Share on other sites More sharing options...
Mantak Posted November 27, 2020 Share Posted November 27, 2020 41 minutes ago, Milliways said: I'm getting persistent black hole crashes and I can't figure out what's causing it. First crash was just before this update. Already reported it through the game with attached save, but I'd love to be able to continue my current playthrough through the weekend, so if anyone cares to venture a guess as to what might be causing it I'd be mighty grateful. output_log.txt 113.05 kB · 2 downloads The Super Duper Acropolis.sav 2.02 MB · 0 downloads Output log is from vanilla game (from date 16.11.2020), dlc output log is: Player.log. 1 Link to comment Share on other sites More sharing options...
Milliways Posted November 27, 2020 Share Posted November 27, 2020 39 minutes ago, Mantak said: Output log is from vanilla game (from date 16.11.2020), dlc output log is: Player.log. Aw sorry. I updated the post with the correct log. Link to comment Share on other sites More sharing options...
Developer EricKlei Posted November 28, 2020 Developer Share Posted November 28, 2020 3 hours ago, Milliways said: I'm getting persistent black hole crashes and I can't figure out what's causing it. First crash was just before this update. Already reported it through the game with attached save, but I'd love to be able to continue my current playthrough through the weekend, so if anyone cares to venture a guess as to what might be causing it I'd be mighty grateful. Hi @Milliways, there's a crash when a dupe tries to dig up Yellowcake which looks the same as sulfur and is found in the Radioactive biome. The save you attached must be from an older cycle since you haven't reached the biome yet. If you avoid digging up the yellowcake you should be fine. It will be fixed in the next update. Edit: It doesn't appear to be as simple as canceling dig orders. Investigating. 1 2 Link to comment Share on other sites More sharing options...
mathmanican Posted November 28, 2020 Share Posted November 28, 2020 3 hours ago, Red Shark said: My wild slugs output 100 watts before today Mine dropped to 40 last night. This update doesn't appear to do anything more than yesterdays. Link to comment Share on other sites More sharing options...
Milliways Posted November 28, 2020 Share Posted November 28, 2020 10 minutes ago, EricKlei said: Hi @Milliways, there's a crash when a dupe tries to dig up Yellowcake which looks the same as sulfur and is found in the Radioactive biome. The save you attached must be from an older cycle since you haven't reached the biome yet. If you avoid digging up the yellowcake you should be fine. It will be fixed in the next update. Thanks for taking a look at it. No this is definitely my most recent save and I haven't reached the Radioactive biome yet. I only just landed on the nearest asteroid and deployed the Trailblazer module. Two separate crashes seems to occur. If you load up the save and unpause it will crash within 12 seconds. If you load up the save and keep it paused while selecting the materials overlay and then hitting alt+s and zooming out to max, it will also crash to black hole. Link to comment Share on other sites More sharing options...
Developer EricKlei Posted November 28, 2020 Developer Share Posted November 28, 2020 5 minutes ago, Milliways said: Thanks for taking a look at it. No this is definitely my most recent save and I haven't reached the Radioactive biome yet. I only just landed on the nearest asteroid and deployed the Trailblazer module. Two separate crashes seems to occur. If you load up the save and unpause it will crash within 12 seconds. If you load up the save and keep it paused while selecting the materials overlay and then hitting alt+s and zooming out to max, it will also crash to black hole. I found there was a Yellowcake tile breaking under liquid chlorine pressure. Attached is a fixed version of your save with most of the Yellowcake changed to sulfur. I might have missed a couple tiles but unless you have a dupe dig them up it shouldn't be a problem. I've made a note to investigate the other crash you mentioned but it should be easy to avoid for now. I was able to reproduce it, thanks for the report! TheSuperDuperAcropolis_fixed.sav 5 2 Link to comment Share on other sites More sharing options...
Milliways Posted November 28, 2020 Share Posted November 28, 2020 Thanks a lot. I was meticulously and repeatedly following every dupe around trying to identify the culprit. If it happens again I'll sandbox it. It is a test after all. 1 Link to comment Share on other sites More sharing options...
N00bieMeap Posted November 28, 2020 Share Posted November 28, 2020 why would we need slug when we got free sunlight? Link to comment Share on other sites More sharing options...
Gurgel Posted November 28, 2020 Share Posted November 28, 2020 13 hours ago, Frytas53 said: Hungry wild plug slugs now output 100W instead of 300W from last update. Nerfed even more Actually that is timed. It goes down to 40W. Will probably use them for food soon. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now