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About Beowulfe

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Oxygen Not Included
  • Alpha Contributor
  1. Perhaps this could be solved by making it so dupes don't drop whatever they're holding (in this situation) until they're standing on a solid surface?
  2. Overpressured vents are currently deleting gas when there's any sort of gas "fighting" for space over them. If you have, say, a room full of 2kg of Hydrogen (at max pressure for a vent), with a vent coming in and outputting Hydrogen, and two other tiles of Oxygen and CO2 fighting for space over the vent (causing the vent to temporarily no longer be over-pressured), the vent will output Hydrogen and delete the gasses fighting on top of it. This may also be connected to the gas conversion/deletion with Elecrolyzers. To be clearer, here's some pictures showing exactly what happens, and how serious it is (this happens very rapidly and very easily): This seems like a pretty serious issue that could result in a lot of gas just disappearing (esp. near oxygen output vents). Realistically, oxygen output vents deleting other gasses would probably work in the player's favour, but still a relatively serious bug.
  3. You need to have all the ingredients available for recipes to show up now! Make sure you have bristle berries available, and anything else they might need. Might not be ideal for new players, would probably work better if recipes showed up, disabled, with missing ingredients marked as "???"... that way they at least know the recipe exists. Right now the microbe musher can look useless when you first build it if you don't know what you're doing.
  4. That wasn't whining, it was legitimate constructive feedback. No need to attack people that are trying to contribute to the game in a positive way.
  5. When an airflow tile has a gas in the same tile and the game is saved and then loaded, the gas is (before unpausing the simulation) forcibly pushed out of the tiles - this can result in some incredibly strange gas compression/moving, and can potentially even be used for exploitative purposes. In my specific case, it's breaking a carefully regulated airflow system. Using mesh tiles does not cause this issue, so I assume it's related to the way it blocks liquids from entering the tile.
  6. Oh, for sure, which is a great starting point - and perhaps that's the best way to leave it handled going forwards, but I don't think there's any harm in hoping for less manual micro-management of the grill without building a full-on automation system for them, especially if they're in the process of rebuilding the UI and underlying code.
  7. It may be worth taking a look at the Rimworld method for inspiration - setup a queue of recipes to cook, and then have a couple limited parameters on when to cook it. So you could do, for instance (running in order from top down): Pepper Bread (while total Sleet Wheat Grain in storage is greater than 100) Stuffed Berry (while total Stuffed Berry in storage is less than 20) Pepper Bread (if total food is less than 100,000 kcal) Gristle Berries (if total food is less than 50,000 kcal) Liceloaf (if total food is less than 25,000 kcal) (It may be worth only including "allowed" food in the "total food available" section, or differentiating between "total food" and "cooked food" available) It always attempts to work it's way from the top down, only moving on if the condition is satisfied or there aren't enough ingredients to make it. Obviously my list there would need to be changed a bit to better fit the per-building basis used in ONI (since buildings can cook different things, unless there was some desire for a "cooking" menu that set overall goals for cooking), but beyond that it would give us a lot of flexibility, especially in terms of cutting back on dupe work without micromanaging the cooking system once we've got a large stockpile of food (since we can get them to stop cooking once we have enough stockpiled).
  8. [Game Update] - 217565

    You guys are going fast and furious on the fixes. Can't imagine the crunch you're going through right now. Hope you all survive the process.
  9. Klei treats it's community with more respect than any other studio I've dealt with. Thanks, guys, we appreciate it. Looking forward to early access!!
  10. I believe this is a bug they're trying to track down - you may want to post this in the bug tracker (on this site) with your dxdiag file attached, I suspect they'd appreciate the report.
  11. I haven't had any problems with piping, what kind of issues are you running into?
  12. [Game Update] - 210794

    Well, long term plan-wise, I would think they wouldn't want Hatches eating out of containers simply because you need a way to keep your materials in your base safe. Gives sweeping materials into containers a bit more purpose!
  13. visual c++ 2015

    This thread will resolve the issue, I believe... but you should definitely buy the game:
  14. You can't use them in a planter box, but yes, the storage compactor and deconstructing it works to plant wheezeworts where you'd like. Note that I think it has to be on natural terrain, it can't be on a built tile, in order to grow.
  15. You can still do it! Just need to find other means. I just posted a thread in general discussion on how to make liquid oxygen, I suspect a similar method could be used to make solid oxygen, if you'd like. I'll look into the easiest way to get it to solid form later tonight.