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So I’m thinking of adding a ability to turn friendly fruit fly into a new mob called lord of the friendly fruit flies  to the human side of my Webber skill tree

so should this transformation be temporary or permanent

and should I apply the royal jelly to the fruit or feed it to friendly fruit fly 

should they ether spawn new friendly fruit flies lore should they convert unfriendly to friendly fruit flies 

Oh and also can fruit flies spawn after the lord of the fruit flies dies as long as friendly fruit flies isn’t dead

7 minutes ago, Dr.Webber said:

So I’m thinking of adding a ability to turn friendly fruit fly into a new mob called lord of the friendly fruit flies  to the human side of my Webber skill tree

How does that fit into Webber as a character?

  • Like 1

Can someone look and see if maybe there is a “bug” in the amount of days your Adopted Kitcoon in the Trade Inn has lived?

Ive been having these horrible dreams that the game corrupts your data after your adopted Kitty has reached 450+ days (this was around the time my game originally reset my data so it seems plausible.)

luckily it only corrupts world saves & deletes your saved outfit presets, but doesn’t delete all your skins, character or other purchased contents.

Id hate to reach 450 days on my new adopted kitty pet only for the game to yet again go bonkers!

 

I was thinking about  the razor and I  know it was based off of the straight razor but base off the  design it doesn’t function like it

 

472D946B-CF1C-4DC8-9948-50A34DC3BA01.jpeg
so the main problem is that rope like thing,  straight razors have a certain level of mobility to travel  in between  closed and open/cutting now the rope thing wouldn’t allow for this all it’s not open or closed just half open and I’m just going to exhume the rope like thing is the other stick shaved down to grass like blades and woven into something resembling and  functionally  the same as rope  I guess it technically could be used but it’s just  very awkward looks in my mind at that point might as well ditch the sticks and go straight up with the knife route  would work easier+ It doesn’t have an indent to put the blade and  the stick isn’t big enough to hold the blade,by the looks of it this is just a knife tide to a stick to resemble a straight razor  

so my question is is there a way to shave with this  thing that is not awkward

Edited by Dr.Webber
On 9/19/2023 at 9:46 PM, Dr.Webber said:

so my question is is there a way to shave with this  thing that is not awkward

The way it's built, alongside an unused animation for shaving already imply that Wilson would hold it by the twig, with the razor pointing outwards.
image.thumb.png.007c33117dc9e1b50f61525da0dd18a9.png
It sticks out directly straight, so I'd assume he just tilts it and combs downwards with the flint.

30 minutes ago, -Variant said:

The way it's built, alongside an unused animation for shaving already imply that Wilson would hold it by the twig, with the razor pointing outwards.
image.thumb.png.007c33117dc9e1b50f61525da0dd18a9.png
It sticks out directly straight, so I'd assume he just tilts it and combs downwards with the flint.

I just realized something what if the jagged side isn’t the cutting side what if the darker side is 

4 hours ago, Good Ol Mactusk said:

How are people so good at art and people like me can't even draw a darn tusk stick

They were born naturally good at art. There is no reason to even try to learn how to do it since they didn't, they just instinctively knew how. It isn't a learnable skill. 

  • GL Happy 1
On 9/17/2023 at 11:17 PM, -Variant said:

I don't have the exact details or numbers, but yes, there is an old myth that they expand/move over time.

So, I did some in game testing and have come to the conclusion that the spawn radius of meteors typically reach roughly 10 - 15 tiles beyond the mosaic bald spot.

Technically meteors spawn in a 60 unit radius around invisible meteor spawners found within the bald spot, but there is no non-console way to determine their location that I am aware of.

Another question for anyone. What would the console command for forcing a meteor shower to start be? I tried to figure it out, but am still unfamiliar with how Lua works.

1 hour ago, ButterStuffed said:

What would the console command for forcing a meteor shower to start be?

TheWorld.components.meteorshower:StartShower(level)
-- Levels are defined as below, if left blank or passed in a nil value, a random level would be chosen
local SHOWER_LEVELS =
{
    --level: 1
    {
        duration =
        {
            base = TUNING.METEOR_SHOWER_LVL1_DURATION_BASE,
            min_variance = TUNING.METEOR_SHOWER_LVL1_DURATIONVAR_MIN,
            max_variance = TUNING.METEOR_SHOWER_LVL1_DURATIONVAR_MAX,
        },
        rate =
        {
            base = 0,
            min_variance = TUNING.METEOR_SHOWER_LVL1_METEORSPERSEC_MIN,
            max_variance = TUNING.METEOR_SHOWER_LVL1_METEORSPERSEC_MAX,
        },
        max_medium =
        {
            base = 0,
            min_variance = TUNING.METEOR_SHOWER_LVL1_MEDMETEORS_MIN,
            max_variance = TUNING.METEOR_SHOWER_LVL1_MEDMETEORS_MAX,
        },
        max_large =
        {
            base = 0,
            min_variance = TUNING.METEOR_SHOWER_LVL1_LRGMETEORS_MIN,
            max_variance = TUNING.METEOR_SHOWER_LVL1_LRGMETEORS_MAX,
        },
        cooldown =
        {
            base = TUNING.METEOR_SHOWER_LVL1_BASETIME,
            min_variance = 0,
            max_variance = TUNING.METEOR_SHOWER_LVL1_VARTIME,
        },
    },

    --level: 2
    {
        duration =
        {
            base = TUNING.METEOR_SHOWER_LVL2_DURATION_BASE,
            min_variance = TUNING.METEOR_SHOWER_LVL2_DURATIONVAR_MIN,
            max_variance = TUNING.METEOR_SHOWER_LVL2_DURATIONVAR_MAX,
        },
        rate =
        {
            base = 0,
            min_variance = TUNING.METEOR_SHOWER_LVL2_METEORSPERSEC_MIN,
            max_variance = TUNING.METEOR_SHOWER_LVL2_METEORSPERSEC_MAX,
        },
        max_medium =
        {
            base = 0,
            min_variance = TUNING.METEOR_SHOWER_LVL2_MEDMETEORS_MIN,
            max_variance = TUNING.METEOR_SHOWER_LVL2_MEDMETEORS_MAX,
        },
        max_large =
        {
            base = 0,
            min_variance = TUNING.METEOR_SHOWER_LVL2_LRGMETEORS_MIN,
            max_variance = TUNING.METEOR_SHOWER_LVL2_LRGMETEORS_MAX,
        },
        cooldown =
        {
            base = TUNING.METEOR_SHOWER_LVL2_BASETIME,
            min_variance = 0,
            max_variance = TUNING.METEOR_SHOWER_LVL2_VARTIME,
        },
    },

    --level: 3
    {
        duration =
        {
            base = TUNING.METEOR_SHOWER_LVL3_DURATION_BASE,
            min_variance = TUNING.METEOR_SHOWER_LVL3_DURATIONVAR_MIN,
            max_variance = TUNING.METEOR_SHOWER_LVL3_DURATIONVAR_MAX,
        },
        rate =
        {
            base = 0,
            min_variance = TUNING.METEOR_SHOWER_LVL3_METEORSPERSEC_MIN,
            max_variance = TUNING.METEOR_SHOWER_LVL3_METEORSPERSEC_MAX,
        },
        max_medium =
        {
            base = 0,
            min_variance = TUNING.METEOR_SHOWER_LVL3_MEDMETEORS_MIN,
            max_variance = TUNING.METEOR_SHOWER_LVL3_MEDMETEORS_MAX,
        },
        max_large =
        {
            base = 0,
            min_variance = TUNING.METEOR_SHOWER_LVL3_LRGMETEORS_MIN,
            max_variance = TUNING.METEOR_SHOWER_LVL3_LRGMETEORS_MAX,
        },
        cooldown =
        {
            base = TUNING.METEOR_SHOWER_LVL3_BASETIME,
            min_variance = 0,
            max_variance = TUNING.METEOR_SHOWER_LVL3_VARTIME,
        },
    },
}

 

How do you put things under your comments? What I mean is, take BufferStuffed as an example, that comment has a link to Steam under it, how can I put things there?

  • Thanks 1
2 hours ago, _zwb said:
TheWorld.components.meteorshower:StartShower(level)

This doesn't appear to do anything in my test worlds. Is there something else I should be inputting to make it happen? I don't have to copy the entirety of the SHOWER_LEVELS object into the console do I?

2 hours ago, _zwb said:

How do you put things under your comments? What I mean is, take BufferStuffed as an example, that comment has a link to Steam under it, how can I put things there?

You can set it within your Klei forum account settings. Assuming you are on a PC you click the profile dropdown menu on the top right and select Account Settings. Once there the signature settings tab is available to you.

Or you can click this link and it should take you to the same spot.

https://forums.kleientertainment.com/settings/signature/

40 minutes ago, ButterStuffed said:

This doesn't appear to do anything in my test worlds. Is there something else I should be inputting to make it happen? I don't have to copy the entirety of the SHOWER_LEVELS object into the console do I?

Try:   TheWorld.components.meteorshower:StartShower() and see if it works.

Make sure you're using the remote console, not the local console (indicated on the left of input box if you're on a server with caves, press Ctrl key to switch between those 2). Also make sure you're an admin on the server

 

Edited by _zwb
  • Thanks 1
2 hours ago, _zwb said:

Try:   TheWorld.components.meteorshower:StartShower() and see if it works.

Make sure you're using the remote console, not the local console (indicated on the left of input box if you're on a server with caves, press Ctrl key to switch between those 2). Also make sure you're an admin on the server

Through some trial and error I was able to get c_gonext("meteorspawner").components.meteorshower:StartShower() to work, but have yet to find success with the original command you gave me. It didn't seem to be a problem with me accidentally running it in local mode.

For the life of me I can't figure out why the command to teleport to the thing works just fine, but c_find() or something that doesn't teleport me every single time doesn't work, but whatever.

Any word on when the next skill trees drop? I'm getting tired of playing Woodie, Wolfgang, and Wormwood lol. I've been holding off on starting new games with other characters until their skill trees drop.

Edited by hoppin mandrake
  • Like 2
1 hour ago, hoppin mandrake said:

Any word on when the next skill trees drop? I'm getting tired of playing Woodie, Wolfgang, and Wormwood lol. I've been holding off on starting new games with other characters until their skill trees drop.

There's a gap of 3 months between the Wilson rework and this update ,so probably every two updates? December?

  • Like 1

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