camelCase Posted July 15, 2020 Share Posted July 15, 2020 I'd like to preface this topic by saying I absolutely think moving into the ocean was a valid move for DST. If I'm honest though, as much as I love Klei, I completely agree with most of the critics of the ocean content. I think it's unrewarding, unnecessary, and a huge missed opportunity for integrating more Shipwrecked content. The stone-fruit and glass cutters are the only things which work since they have use on the mainland but the Lunar island remains a temporary distraction at best, and devoid of content at worst. With each successive update to ocean content I'm less and less convinced they will eventually all come together to provide something more than the sum of its parts. Even the large wooden circle (aka boat) which I hoped was a temporary measure is being doubled down with mast upgrades showing that its here to stay. I would've much preferred effort be put towards ancient gateway content which was teased over a year ago when it appears a massive u-turn was made towards lunar/ocean content. This was the perfect opportunity to integrate the Forge and the Gorge alongside "something else" into the base game. Even bringing Adventure mode into DST is the kind of relevant enriching content which the game needs. So much great work is being done in other areas and being complete ignored/forgotten about when it comes to the DST roadmap (I'm also looking at you Hamlet house interiors). So my question is this: Do you think there is some grand plan I'm missing here? If not, should Klei tie up ocean content with more useful items and move on? Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/ Share on other sites More sharing options...
Well-met Posted July 15, 2020 Share Posted July 15, 2020 hey don't forget the salt box. I love that thing. It's probably safe to assume the Celestial Tribute will unlock new recipes or powers for the mainland. There's no other way. Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353941 Share on other sites More sharing options...
Hornete Posted July 15, 2020 Share Posted July 15, 2020 nah Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353942 Share on other sites More sharing options...
bruhmoment23 Posted July 15, 2020 Share Posted July 15, 2020 Let's be serious, we all know who's the real villain. Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353946 Share on other sites More sharing options...
camelCase Posted July 15, 2020 Author Share Posted July 15, 2020 7 minutes ago, Well-met said: hey don't forget the salt box. I love that thing. It's probably safe to assume the Celestial Tribute will unlock new recipes or powers for the mainland. There's no other way. You're right, I did omit the salt-box. As long as the Celestial Tribute continues the trend of lunar vs. mainland opposites I'm all for it. Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353948 Share on other sites More sharing options...
Mike23Ua Posted July 15, 2020 Share Posted July 15, 2020 Uhm.. now that I’ve played through single player don’t starve and I now know how important “THEM” actually is to this franchises lore, I’m convinced that this is a Huge update chain that expands beyond just Optional Ocean Content An update chain that Can’t come to its conclusion until we find out Who or What “Them” is and Why “They” are Returning. Them, They.. ETC Have existed long before Maxwell himself even arrived in the constant. And it’s a Huge Lore thing that’s going to expand beyond just a few added sea stuffs Single player DS spoilers below- Spoiler If you make it to the end of Adventures Mode in DS Single Player And try to kill Maxwell whatever weapon you try to end his misery with will instantly vanish from your inventory and he remarks “They Will not Allow it.” He also tells you that he created most everything in the constant, that before he arrived there was mostly nothing.. and “Them” And that he refers to them as “The Watchers” that they don’t seem to do anything just Watch him work from the Shadows. By Lore Wilson chooses to become a Slave to Them and frees Maxwell and THEN Charlie comes along and Frees Wilson which is where we are at NOW with DSTs story. So judging from that spoiler- THEM is highly highly important to this franchises lore, as In THE BIGGEST Thing.. Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353951 Share on other sites More sharing options...
Well-met Posted July 15, 2020 Share Posted July 15, 2020 1 minute ago, Mike23Ua said: Uhm.. now that I’ve played through single player don’t starve and I now know how important “THEM” actually is to this franchises lore, I’m convinced that this is a Huge update chain that expands beyond just Optional Ocean Content An update chain that Can’t come to its conclusion until we find out Who or What “Them” is and Why “They” are Returning. Them, They.. ETC Have existed long before Maxwell himself even arrived in the constant. And it’s a Huge Lore thing that’s going to expand beyond just a few added sea stuffs Single player DS spoilers below- Reveal hidden contents If you make it to the end of Adventures Mode in DS Single Player And try to kill Maxwell whatever weapon you try to end his misery with will instantly vanish from your inventory and he remarks “They Will not Allow it.” He also tells you that he created most everything in the constant, that before he arrived there was mostly nothing.. and “Them” And that he refers to them as “The Watchers” that they don’t seem to do anything just Watch him work from the Shadows. By Lore Wilson chooses to become a Slave to Them and frees Maxwell and THEN Charlie comes along and Frees Wilson which is where we are at NOW with DSTs story. So judging from that spoiler- THEM is highly highly important to this franchises lore, as In THE BIGGEST Thing.. once again this has little to do with the topic. Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353953 Share on other sites More sharing options...
ArubaroBeefalo Posted July 15, 2020 Share Posted July 15, 2020 i think we are far away of the end of rot so i see logical that going to an incomplete sea will be less efficient to make a travel to other biomes that were there since rog 1 minute ago, Well-met said: once again this has little to do with the topic. then use the report buttom instead of making more offtopic Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353954 Share on other sites More sharing options...
Mike23Ua Posted July 15, 2020 Share Posted July 15, 2020 6 minutes ago, Well-met said: once again this has little to do with the topic. It’s got everything to do with this topic, op asks if there some grand plan they’re missing.. I would say the biggest part of franchise lore? Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353956 Share on other sites More sharing options...
camelCase Posted July 15, 2020 Author Share Posted July 15, 2020 16 minutes ago, Mike23Ua said: Uhm.. now that I’ve played through single player don’t starve and I now know how important “THEM” actually is to this franchises lore, I’m convinced that this is a Huge update chain that expands beyond just Optional Ocean Content An update chain that Can’t come to its conclusion until we find out Who or What “Them” is and Why “They” are Returning. Them, They.. ETC Have existed long before Maxwell himself even arrived in the constant. And it’s a Huge Lore thing that’s going to expand beyond just a few added sea stuffs Single player DS spoilers below- Reveal hidden contents If you make it to the end of Adventures Mode in DS Single Player And try to kill Maxwell whatever weapon you try to end his misery with will instantly vanish from your inventory and he remarks “They Will not Allow it.” He also tells you that he created most everything in the constant, that before he arrived there was mostly nothing.. and “Them” And that he refers to them as “The Watchers” that they don’t seem to do anything just Watch him work from the Shadows. By Lore Wilson chooses to become a Slave to Them and frees Maxwell and THEN Charlie comes along and Frees Wilson which is where we are at NOW with DSTs story. So judging from that spoiler- THEM is highly highly important to this franchises lore, as In THE BIGGEST Thing.. God, can you imagine DST adventure mode being the pre-cursor to further content? I tried the Adventure Mode mod for DST and it was the most fun I've had in a long time; I'd trade that for all the recent content in a heartbeat. Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353957 Share on other sites More sharing options...
Owlrust Posted July 15, 2020 Share Posted July 15, 2020 Dag nabbit I got so hyped when I saw the title of this post and the "HOT" replies on it, and I thought it was going to be something new. Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353958 Share on other sites More sharing options...
camelCase Posted July 15, 2020 Author Share Posted July 15, 2020 1 minute ago, Owlrus98 said: Dag nabbit I got so hyped when I saw the title of this post and the "HOT" replies on it, and I thought it was going to be something new. I apologise Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353959 Share on other sites More sharing options...
me real life Posted July 15, 2020 Share Posted July 15, 2020 55 minutes ago, camelCase said: Even the large wooden circle (aka boat) which I hoped was a temporary measure is being doubled down with mast upgrades showing that its here to stay. Wait, I'm confused... did you think the entire boating system was a placeholder?? Like, the boat kit and all the tons of structures and new mechanics related to it? Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353960 Share on other sites More sharing options...
camelCase Posted July 15, 2020 Author Share Posted July 15, 2020 22 minutes ago, Sunset Skye said: Wait, I'm confused... did you think the entire boating system was a placeholder?? Like, the boat kit and all the tons of structures and new mechanics related to it? Not sure where you got that from, no. Just that a wooden platform is somehow a boat given how well this was done in Shipwrecked. That scaled or expanded on for multiplayer would've been great. Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353966 Share on other sites More sharing options...
Hornete Posted July 15, 2020 Share Posted July 15, 2020 1 minute ago, camelCase said: how well this was done in Shipwrecked ...How exactly was it done well in Shipwrecked? Shipwrecked's boats are just water shoes, not that im against it in Shipwrecked, but to add them to DST now after all this content is clearly designed for DST boats would be such a terrible idea. I personally enjoy the DST boats a lot more than the Shipwrecked boats, the multi-tasking of raising/lower anchors, raising/lowering masts to avoid sea stacks, obstacles among other things, I just really like. I would protest to Shipwrecked Boats being added. Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353968 Share on other sites More sharing options...
Mike23Ua Posted July 15, 2020 Share Posted July 15, 2020 34 minutes ago, camelCase said: God, can you imagine DST adventure mode being the pre-cursor to further content? I tried the Adventure Mode mod for DST and it was the most fun I've had in a long time; I'd trade that for all the recent content in a heartbeat. In my heart I want this to lead up to DST Adventure Mode where I go on some grand quest to free Charlie, Arguably Adventure Mode is the most fun part of Solo DS (at least for me it is...) So you have no idea how happy this would make me to have friends join me on my quest through 5 randomly generated worlds of challenge. Realistically however.... I know that the odds ever ever getting an Adventures Mode in DST are Slim to None. Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353969 Share on other sites More sharing options...
me real life Posted July 15, 2020 Share Posted July 15, 2020 6 minutes ago, camelCase said: Not sure where you got that from, no. Just that a wooden platform is somehow a boat given how well this was done in Shipwrecked. That scaled or expanded on for multiplayer would've been great. Your wording implies that you were hoping the DST boats were meant as a temporary solution for water exploration while Klei figured out something better, and you said that the mast upgrades show that these boats are "here to stay." What do you mean you're "not sure where I got that from" whenever it's such an obvious thing to take from what you said? Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353970 Share on other sites More sharing options...
Theukon-dos Posted July 15, 2020 Share Posted July 15, 2020 46 minutes ago, Mike23Ua said: It’s got everything to do with this topic, op asks if there some grand plan they’re missing.. I would say the biggest part of franchise lore? Technically, This post was more specifically about the Mechanics and content of Shipwrecked than the Story side of it. That being said, it could be the story-based content that ties everything together, so we can really only wait and see Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353971 Share on other sites More sharing options...
camelCase Posted July 15, 2020 Author Share Posted July 15, 2020 11 minutes ago, Hornete said: ...How exactly was it done well in Shipwrecked? Shipwrecked's boats are just water shoes, not that im against it in Shipwrecked, but to add them to DST now after all this content is clearly designed for DST boats would be such a terrible idea. I personally enjoy the DST boats a lot more than the Shipwrecked boats, the multi-tasking of raising/lower anchors, raising/lowering masts to avoid sea stacks, obstacles among other things, I just really like. I would protest to Shipwrecked Boats being added. I'm not really sure why people are getting confused with this statement. Boats are actually boats in Shipwrecked. In DST they're wooden circles that eventually become crowded monstrosities. I have no issue with the sailing mechanics such as you've mentioned. 8 minutes ago, Sunset Skye said: Your wording implies that you were hoping the DST boats were meant as a temporary solution for water exploration while Klei figured out something better, and you said that the mast upgrades show that these boats are "here to stay." What do you mean you're "not sure where I got that from" whenever it's such an obvious thing to take from what you said? No, just take the thing that I said literally and don't think it implies anything other than what was stated. "Even the large wooden circle (aka boat) which I hoped was a temporary measure" The boats are based on a wooden circle. The mast upgrades as a solution to overcrowded building on said circle indicate there's no intention of revisiting the very foundation of boat construction and upgrades. Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353972 Share on other sites More sharing options...
ArubaroBeefalo Posted July 15, 2020 Share Posted July 15, 2020 5 minutes ago, camelCase said: I'm not really sure why people are getting confused with this statement. Boats are actually boats in Shipwrecked. In DST they're wooden circles that eventually become crowded monstrosities. I have no issue with the sailing mechanics such as you've mentioned. because dst boats has boat mechanics meanwhile sw boats has wasd mechanics :/ Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353974 Share on other sites More sharing options...
Mike23Ua Posted July 15, 2020 Share Posted July 15, 2020 13 minutes ago, Hornete said: ...How exactly was it done well in Shipwrecked? Shipwrecked's boats are just water shoes, not that im against it in Shipwrecked, but to add them to DST now after all this content is clearly designed for DST boats would be such a terrible idea. I personally enjoy the DST boats a lot more than the Shipwrecked boats, the multi-tasking of raising/lower anchors, raising/lowering masts to avoid sea stacks, obstacles among other things, I just really like. I would protest to Shipwrecked Boats being added. I wouldn’t.. because I want boats that look like boats but with the current mechanics of DST instead of Shipwreckeds. Those of us Wanting Shipwrecked boats.. want them because they looked like actual boats, We don’t want the old boring way of sailing back at all. Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353975 Share on other sites More sharing options...
camelCase Posted July 15, 2020 Author Share Posted July 15, 2020 1 minute ago, Mike23Ua said: I wouldn’t.. because I want boats that look like boats but with the current mechanics of DST instead of Shipwreckeds. Those of us Wanting Shipwrecked boats.. want them because they looked like actual boats, We don’t want the old boring way of sailing back at all. This guy gets it. Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353976 Share on other sites More sharing options...
Gourmand Posted July 15, 2020 Share Posted July 15, 2020 All of the new content is great, it just feels underwhelming because nothing seemingly connects. Malbatross, okay, why? It's been a year and the beak is still useless. Lunar Island only houses spiders and passive mobs. The crafting tab can be overlooked. Crab King is way too difficult (destroying the boat and freeze-locking you every 20 seconds) and the Trident could use a buff. The She Sells Seasells update was fantastic, it gave us trading, treasure, quests and lore. I would like to see the Lunar Isles function as a Ruins 2.0, high reward for a high risk. Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353977 Share on other sites More sharing options...
camelCase Posted July 15, 2020 Author Share Posted July 15, 2020 7 minutes ago, Gourmand said: All of the new content is great, it just feels underwhelming because nothing seemingly connects. Malbatross, okay, why? It's been a year and the beak is still useless. Lunar Island only houses spiders and passive mobs. The crafting tab can be overlooked. Crab King is way too difficult (destroying the boat and freeze-locking you every 20 seconds) and the Trident could use a buff. The She Sells Seasells update was fantastic, it gave us trading, treasure, quests and lore. I would like to see the Lunar Isles function as a Ruins 2.0, high reward for a high risk. This, and it's all in a bubble... Malbatross upgrades your boat, Pearl upgrades your fishing, Crab King updates ocean combat. The fact you can just completely avoid the ocean and lunar island altogether after doing it once (or maybe to grab a few stone fruit) speaks volumes. I really hope it's integrated better and the real work of expanding the traditional game path can start. Right now the ancient gateway... the endgame... resets the ruins Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353981 Share on other sites More sharing options...
sudoku Posted July 15, 2020 Share Posted July 15, 2020 I said this in another topic but I will say it again here . A lot of people want Klei to approach ROT like Shipwrecked and just add a bunch of ocean content. But the two games are too different design wise. Shipwrecked, I'd say, is about exploration first and sailing second considering you are sailing the ocean to discover islands. DST ,however, should emphasize sailing first and exploration second, because the bulk of the map is one huge landmass that likely is already explored but also cannot be interacted with sailing other than to act as an obstacle to get to the other side of the map. This ultimately means that new content, in order to be interesting, has to interact with sailing mechanics In a meaningful way. Exploring the ocean will never be as interesting as it is in Shipwrecked so actually sailing to our island destinations needs to go beyond simply just adding more content while we click to avoid rocks. Wavey Jones and spittlefish are good additions that interact with our boat while sailing to liven up gameplay rather than just being content you find once while sailing in a circle around the map. I personally think klei is on the right track with adding mobs and content to the ocean that interacts with sailing as opposed to just being quick and dirty content to simply fill out the ocean. They are just moving along at a glacial pace which who can blame them, at least for this year, due to covid. Link to comment https://forums.kleientertainment.com/forums/topic/120086-troubled-waters-and-the-future-of-dst/#findComment-1353985 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.