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Items that litter.


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On 5/4/2020 at 10:57 AM, Mike23Ua said:

Yeah about that.. those don’t spawn in my world anymore. Ever since Wendy’s Refresh all trinkets have vanished. Like the Toy Crocodile or the Lone Glove. Since Wendy now quests to find ghostly trinkets.. I just naturally assumed that they were repurposed to be strictly a Wendy only thing now. *Shrugs*

At least with Pig King I don’t have to kill boat eating Cookie Cutters for a % chance to obtain the thing for upgrading Pearls Hermit home.

the trinkets you are referring to are special event trinkets. Real trinkets, stuff like the bent spork or melty marbles or frayed wires, you get from special places graves or hammering clockwork rubble piles. 

14 minutes ago, Lbphero said:

the trinkets you are referring to are special event trinkets. Real trinkets, stuff like the bent spork or melty marbles or frayed wires, you get from special places graves or hammering clockwork rubble piles. 

Yeah you can also get them by simply standing out in a desert and opening random tumbleweeds as they roll by- I know. Please don’t treat me like I’m some noob.

I haven’t fought every boss in the game, and I don’t know every food recipe ever.. but that doesn’t make me a noob.. it just doesn’t make me an expert who knows it all & has done everything.. lol

1 minute ago, Mike23Ua said:

Yeah you can also get them by simply standing out in a desert and opening random tumbleweeds as they roll by- I know. Please don’t treat me like I’m some noob.

I haven’t fought every boss in the game, and I don’t know every food recipe ever.. but that doesn’t make me a noob.. it just doesn’t make me an expert who knows it all & has done everything.. lol

then dont say that all trinkets magically dont exist anymore because event stopped happening, even if you are playing the xbox version of the game, you are still playing the same game as us

Ok so I just wanted to say something.

Some of yall said that some players find those items useful and would be mad if they just started disappearing.

Most of yall suggested that those items should despawn after some time. And I'm sorry but my idea is way better than that. Simply because it'd allow the player to have control over it.

If, let's say, black feathers were programmed to disappear after 3 days on the ground then yeah, some players would get mad. But if there was a moleworm-like mob that collects them, that you can place/get rid of at will then there's no problem. Don't care about the feathers? Place the mob there, it'll make a spawnpoint and boom- a cleaning service. Need feathers for something? Dig out/hammer/chop down the mob's spawner and here you go- every Winter some Pengulls will leave black feathers for you.

3 minutes ago, Szczuku said:

Ok so I just wanted to say something.

Some of yall said that some players find those items useful and would be mad if they just started disappearing.

Most of yall suggested that those items should despawn after some time. And I'm sorry but my idea is way better than that. Simply because it'd allow the player to have control over it.

If, let's say, black feathers were programmed to disappear after 3 days on the ground then yeah, some players would get mad. But if there was a moleworm-like mob that collects them, that you can place/get rid of at will then there's no problem. Don't care about the feathers? Place the mob there, it'll make a spawnpoint and boom- a cleaning service. Need feathers for something? Dig out/hammer/chop down the mob's spawner and here you go- every Winter some Pengulls will leave black feathers for you.

That still cuts off access to those who actually need it, day 1 no torch and you’re dead without luck

What is the issue with using lureplant? i have one lurepant setup in my base next to fireput with only 1 eyeplant spawning based on positioning floor that way, so i just collect trash in a chests  next to it and the night i decide to empty the chests, i just drop items one by one. Only issue is that this is not automatic, i'd be fine if rot disappeared if left on floor as this is the most annoying to clean up as it is everywhere.

I agree if these items are "incompostable" (like feathers, teeth, minerals, all materials) stay on the ground. Manure and rot (and maybe rotten eggs), however, are renewable in many ways and flies are annoying. And it's not like these items are in the starting area and newcomers will gather other things than that.  I wish we would have pogs and dung beetles for that.

17 hours ago, Szczuku said:

Ok so I just wanted to say something.

Some of yall said that some players find those items useful and would be mad if they just started disappearing.

Most of yall suggested that those items should despawn after some time. And I'm sorry but my idea is way better than that. Simply because it'd allow the player to have control over it.

If, let's say, black feathers were programmed to disappear after 3 days on the ground then yeah, some players would get mad. But if there was a moleworm-like mob that collects them, that you can place/get rid of at will then there's no problem. Don't care about the feathers? Place the mob there, it'll make a spawnpoint and boom- a cleaning service. Need feathers for something? Dig out/hammer/chop down the mob's spawner and here you go- every Winter some Pengulls will leave black feathers for you.

Mobs and areas don't get loaded in unless you go near them, a cleaning mob would do 0 work if you never visit the area. 3 day decomposing is way too low of a number, but say like 50 days would make sense, after a couple season if you didn't pick up those 2 jet feathers from dead penguins, you were likely to never gonna touch em anyways.

Wanting a mole like mob is because in reality, people are too lazy to pick up the loot themselves but still want to keep the loot even if it just some rot and ****, also how many cleaner mobs do you want in the world? Think realistically. Pengulls leave behind rotten eggs some rot and a few jet feathers, their spawns are scattered far from one another, do you want one cleaner mob in each area? What radius do you want the mob to scan for loot to pick up? 

Or just have a program delete these items after a few season of being on the ground. 

Another solution is having fire pits placed in strategic location and picking up the junk from time to time and burning it to clean up. But ultimately it comes down to people wanting to keep the loot while putting in minimal effort. Childish.

All items dropped on the ground should have an internal timer of 60-90 days (with some exceptions like turf, berry bushes, high durability tools, and irreplaceable items), once the timer reaches that point the item disappears if it is unloaded. If the item is loaded a Krampus will spawn off screen, take the item(s), and leave.

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