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How do guys run a gym? 


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I was trying to build gym and while they exercise i wanted to use excess power to feed my main power grid. But after other generator (hydrogen, coal etc) made my batteries full the manual gen doesn't work. I connected manual gen to transformer and then main power grid. My theory is bcs the transformer has a inside battery and its full. hmmmmm.... How do i build it to my dupes run all the time? (maybe simple old manual gen to one light bulb just works the best)

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4 minutes ago, Steve8 said:

You can use a power switch controlled by a battery to disconnect the line when the battery is full. And use the lamp in addition to that

Oh, I get it. Answer was right in front of me. Forget about the automation. Thanks btw

2 hours ago, travaldofan said:

But after other generator (hydrogen, coal etc) made my batteries full the manual gen doesn't work.

There's your problem right there.  Those generators need to be configured to stop before your main battery is full.  You may also put a battery in the gym before a transformer exports it to give some extra room to hold power from the manual generators at times when there is low load.

2 hours ago, Soulwind said:

Steve8's idea is probably best, but you could also set the hamster wheels to 100%.  When everything is 100% charged they'll stop, but even the slightest power drain and they'll be right back to running.

I think the point was that the main purpose of the gym is still training up their athletics skill. And that the power is a bonus. So you'd want the hamster wheels to be always available. But feed power into the grid when needed

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Thanks guys! I put my other generators(coal, hydrogen) automation to battery high threshold 90% and put one battery between the transformer and manual gen. And added some light now they just run run run. When middle battery is 100% power shutoff cuts off then dupes fall off but really rarely.

I think I meant using the main batteries on the output side to measure the charge, but either one may work.

Also now that I think about it, you can probably also switch the transformer on and off instead of using the switch. They used to lose their charge when you did that, but that fixed a while ago. Doesn't really matter though

34 minutes ago, travaldofan said:

Thanks guys! I put my other generators(coal, hydrogen) automation to battery high threshold 90% and put one battery between the transformer and manual gen. And added some light now they just run run run. When middle battery is 100% power shutoff cuts off then dupes fall off but really rarely.

Wow... why do you have so many smart batteries on that heavy watt backbone?  And what's the power shutoff for?  If the battery gets full the dupes should stop running without the shutoff.  You also may as well use a jumbo battery instead of a smart battery on the hamster wheel side so you can store more power.

21 minutes ago, psusi said:

If the battery gets full the dupes should stop running without the shutoff. 

Again: that's exactly what he doesn't want. The power production is an extra. It's about them running as much as possible, but feeding power into the main grid when it's low

Maybe there are other ways to do that, but any solution that results in "dupes stop running when batteries are full" is wrong here

9 minutes ago, Steve8 said:

Again: that's exactly what he doesn't want. The power production is an extra. It's about them running as much as possible, but feeding power into the main grid when it's low

How the hell does the shutoff help with that?  If you took out the transformer and didn't have it feeding power to the main grid at all, they would still stop when the battery is full.

2 minutes ago, Steve8 said:

The battery on the input side wasn't really my idea. I would remove it and then switch either the shutoff or the transformer depending on the charge on the output side. If there is no battery, but just the lights they should always run.

Right.. if you have no internal battery then they will always run.  There's no need to bother stopping the transformer: if the batteries on the output side are full, the transformer can't export power anyway.

Since he has an internal battery, then they will stop running when it's full and again, the shutoff doesn't change anything.

Now I suppose that if you moved that shutoff from between the battery and the transformer to between the battery and the hamster wheels, that would do what you want.  When the battery is full, disconnecting it from the hamster wheels will let them run constantly just to power the light.  Meanwhile when some power is used elsewhere the battery will discharge and can then be reconnected to accept the otherwise wasted power from the hamster wheels.

Have a couple pointless aqua-tuners (zero net heat generation) that are turned on by automation at 97% battery? 

Make fuel-burning generators disable at 90% battery or so, so fuel is never used on wasted power. In fact, you may not even need the dummy load because if all non-manual generation shuts off at 90% battery the wheels (which will be set to 100%) would be the only power supply at this point.

Also, make sure the wheels are truly low priority in terms of both the duplicant and numerical priorities. 

5 hours ago, calibayzone said:

Have a couple pointless aqua-tuners (zero net heat generation) that are turned on by automation at 97% battery? 

Actually that's not a bad idea... I think this would be the only case in which I'd dump cold stuff into space, but you could use ATs to heat up water/steam and infinite store it for later. A steam battery, if you wish. Of course you need something to cool down, maybe oxygen or CO2 and dump into space. But on many maps you can grab heat from the environment literally, most biome are +40C and you can cool down the whole map. And technically since it'd be wasted power anyway, you could run ethanol and freeze stuff -100C. Of course you're still wasting more than half of it w/o supercoolant, but again storing 1/3 of it is better than of wasting it entirely.
The map I'm on atm is a very strange RNG and the magma biome is distorted diagonally, sealing off a good chunk of the map including the oil biome.I might need to cool down the place, storing part of the energy isnt a bad idea. Saving geothermal for later. Maybe I should get some supercoolant first.

6 hours ago, calibayzone said:

Have a couple pointless aqua-tuners (zero net heat generation) that are turned on by automation at 97% battery? 

Make fuel-burning generators disable at 90% battery or so, so fuel is never used on wasted power. In fact, you may not even need the dummy load because if all non-manual generation shuts off at 90% battery the wheels (which will be set to 100%) would be the only power supply at this point.

Also, make sure the wheels are truly low priority in terms of both the duplicant and numerical priorities. 

I use Ethanol Distillers for that. Can be completly automised and are an fine dense energy storage.

Simply run them when you Battery are >80% and set you gens that you don't wan't to be convertet to stop before that. 

18 hours ago, calibayzone said:

Have a couple pointless aqua-tuners (zero net heat generation) that are turned on by automation at 97% battery? 

If you just want to waste power to keep the dupes running, all you need is one lightbulb.  With no batteries and a lightbulb on the circuit, they will keep running forever to power it.

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