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Recent seismic disturbances in the land of...um...Mosaicana, brought to light something fascinating:  The contents of ancient gravesites from what seems to be a newly-discovered culture.

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From this we can tell they definitely had rituals involving their dead, possibly belief in some form of afterlife as well.  Featured here is the grave of a young child, who was buried with some form of small idol.  Whether for sentimental reasons because it was her favourite doll, or because it represented some form of friendly spirit meant to guide her "soul" or the equivalent, we may never know.

Also featured here is an excavated back-scratcher and some form of...hair-grooming tool?

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Further exploration revealed what appears to be old furroughs dug into the earth, like similar irrigation channels found in cultures that plowed by hand and beast of burden only.  So they also had agriculture of some kind.  What they grew we don't know; most likely local vegetables, but those exact cultivars may not exist today.  A few rusty metal and wood implements were found nearby--probably hand tools for turning the soil.

But all of this was only the beginning.  As archaeologists kept digging in the area, they came across exactly the kind of thing those in their profession always dream of but never _actually_ expect to find--a startlingly-intact entire dwelling!

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As you can see from Fig. B. here, in addition to nature starting to reclaim the structure as is expected, obviously some kind of external disaster befell this building as well.  Whether it was from natural or Unnatural causes, we have yet insufficient data for a meaningful answer.

The house seems to be made up of a more cozy living area, and a main central one.  It may have been for one rich family and their servants, or it may have been a community dwelling.  Without finding out more about their culture we can't be sure.  Did the child in the grave nearby live in this house, or was she brought here from further away for family reasons or as a last request?

Here is Professor Willow...ummmm....

(Willow taps her foot impatiently)

Professor Willow Higginbotham, to walk you through a more detailed interior view of the site.

(WILLOW:  "Higginbotham"?  That's nowhere NEAR my real name!)

(ME:  We don't _know_ your real last name, and that's what I called you in the Sims, because I needed A surname and that's the first Don't Starvey thing that came to mind.  I think I was conflating "Higgsbury" and "Wickerbottom" at the time, but that's not important right now.)

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Anyway, here's Professor Willow Higginbotham and her...assistants? to show you the interior.

Here is the "living room", as the scientists at the site have nicknamed it for now.  As  you can see, they had tables (possibly for eating, possibly for displaying goods for trade?) and the use of pottery/ceramics, but most importantly writing, as evidenced by that scroll on the ground. As civilization-steps go that's one of the later ones, so they must have been fairly advanced.

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The hallway, showing a better view of the pottery wheel and disturbingly, more human remains.  Since we know they did in fact bury their dead, this indicates that whatever happened to this place in the past, it happened...suddenly.

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The main room, and the most fascinating find yet.  Those animal statues--what do they mean?  Did they worship animal gods?  Was that lectern where the local priest stood when giving sermons?  Or are those honorials to beloved family pets?  Another surprisingly-intact-but-untranslateable scroll was found here as well right next to said lectern, so it might have had something to do with religion or literature.

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A better view of what we think are some form of impact sites.  Time has healed much of the damage to the the rock here, but the marks are still visible, even after all these centuries.  What happened here?  Are those marks from missiles shot by unfriendly neighbors?  Did they anger Something from a world beyond?  Or were they just unlucky enough to have really built in the wrong place...

But whatever it was, it left multiple scorch marks and killed a number of people who were seemingly in the middle of their day-to-day lives at the time.  It was probably dramatic, and definitely tragic.

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...Willow isn't much of one to stand on ceremony, though.  Since it's her find she gets to name it.  So "Mystery Ruins" it is.  : P  ("I dunno--it's old...stuff happened...there was fire.  Fire's cool.  What's for dinner?")

(record scratch)

Back out of character now--I had the MOST fun putting this together, once I had an idea what I wanted to do.  National Geographic-esque style documentary, the Civ games, and using the worst parts of summer (wildfires and the Antlion's sinkholes) _to my advantage_ all came together and I had a HOOT!  :D    Any healthy plants you see here were not placed by me--the game's regrowth mechanic went NUTS after all the summer wildfires in the area.  I originally intended to make this building in the actual meteor biome, but that wouldn't've worked with the "worshipping animal gods" idea because the pet den was too far away to make it into the same building unless I made said building HUGE, and also there was a tallbird nest right there.

And YES, I _did_ run down the fuel on one of the best hats in the game just to look like I was "excavating" and "exploring"!  Thanks for noticing.

Would've done if I had had more time before winter (I didn't want my "tour" to be partly obscured by snow):  Firepits in both rooms to show that they gathered/cooked indoors and had some concept of interior heating, a pickle barrel next to the farms to show that they knew how to preserve their food without ice or electricity, and another row of basic farms.

--This idea was definitely inspired by the surprisingly-intact villas found in the ashes of Pompeii in real life. 

--Random bits of just marble were scattered around to look like broken-off parts of the walls, or possibly potsherds.

--I kinda dig how that one skeleton turned out in such a way that it looks like the meteor or whatever slammed him DIRECTLY headfirst into the floor.  XD  DAMN. That is one _metal_ way to go.

--With some sprucing up, this would actually make a decent base for an earlyish chapter of the "March of Civilization" challenge...

--What do you mean, most scientists don't take their pets with them into the field?!

OUTTAKES for this whole thing (stuff that happened while I was building) will be in a seperate post.  SPOILER ALERT:  I kinda died.

....but I got better!  :)

Mods used:  Pet Statues, Furniture Megapack (Willow's pre-charred table--no chairs because there were none that looked damaged enough) and Evergreens 2gether, and thanks to the Actual Season Randomizer for the fact that most of the building process itself was in summer.  Most things were spawned in with the c_spawn command although sometimes in ingredient-only form; stone walls and floors made by me (or Willow, rather) and the scroll in the main room is actually my Bearger Figure Sketch from when I had to kill him with my traps.  : P  Sinkholes provided by Mr. Antony deLeon of Beverly Hills.

...Notorious

On 4/3/2020 at 10:51 AM, derplord said:

Bathroom

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This one feels a bit empty. Feel free to give suggestions as to what I should put in it!

In my base I built a couple of anchors in a small enclosed room in my kitchen, then I put some beach toys there. I guess it kinda looks like a water house :confused: (I'm sorry if it's the wrong terminology...). I'll post a screenshot when I can. With that in mind, I would suggest using the anchor kits as well wheel pulleys and the beach toys as buckets in your bathroom. If you happen to have the pipe fencing skin for the wood fence, you can even get more creative with some kind of water pipe network. Other than that, some trinkets and items like the Air Unfreshener can also be put there, perhaps next to a stagehand table. 

Have fun flushing away! :encouragement:

 

Edit: here is the screenshot

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Ooh!  The pipe fencing is an _awesome_ idea.  I have that one, and would've used it here if I hadn't decided my "ancient civilization" was more at the farming-by-hand, togas and marble-carving stage.  I should use that if I get to that stage in the March of Civilization challenge, though...(writes it down)

(The March of Civilization Challenge is currently in major flux, by the way--the Return of Them thing has brought in a lot of new stuff that needs to be incorporated, and since this batch of updates isn't done yet, I'm not ready to rewrite it yet.  The rules seriously need some redoing before it's ready for prime time again.  : P   But the BASIC idea still is:  You unlock stuff in the game according to when it would've been available _in real life history_, rather than what tier it is in the game.  First  year is always nomadic hunter-gatherer.  Yes, each stage is a year. (all four seasons, NOT 365 days!)  That's why I've never completed it.  It's also where the "High Priestess of Starvania" thing came from.)

...Notorious

Outtakes from the construction days.  Since this is a long post full of pictures, I've put it in spoilers in case loading all of them at once might be annoying.

Spoiler

Well, when I first got to the graveyard area, it looked like this:

Spoiler

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...because my "tame" spidernest I'd intended to come back to and farm every now and then, had gotten completely out of control while I was distracted with other stuff (such as building Funkyton).  So of course, the second I got there a Spider Queen popped out.

I didn't get any pictures of the fight, but here's a re-enactment:

Spoiler

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I started off making some actual attempt to kite correctly, then was like "(BEEP) it" and just whacked at her as fast as I could to prevent too many spiderbabies joining the fight.  Basically, I facetanked a spider queen as not-Wigfrid-or-Mighty-Wolfgang.  No, I don't know how I got away with it either.  I did bring along a second logsuit for when the first one broke and was using a tentacle spike instead of a normal spear.  I assume those helped.

Going to the actual meteorland, first thing I came upon was this:

Spoiler

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...and I was like "Oh...KAY, I'll just...continue on then..."  

One of the Teenbirds ended up hanging around the construction site (to the north) for a bit.  Sometimes it would stalk menacingly right up to me, lunge towards the ground to peck, AAANNNNDDD...! eat a seed off the ground, then walk away. Phew.  It also did this a lot:

Spoiler

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...which I swear, in animated form looks SO much like the bug-eyes-out, stare-around-paranoidly thing the characters do when they're starting to go insane.

That night, this:

Spoiler

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I know Willow is more susceptible to freezing than other characters, but this was the first night of SUMMER!  I made that fire to try and _help_!  Go ahead and take some of it, hand, I don't really want _this_ fire right now anyway.  (Yes, I stayed there and kept taking damage purely for the screenshot.  I am nothing if not dedicated to my...craft?  I had jerky so I healed up afterwards anyway.)

Now, being cold on the _first_ night of summer is one thing...

Spoiler

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...FOURTH night is another!  This is actually a useful sign, however, with random seasons like I have.  If the early part of a season lasts unusually long (still overheating at your campfire at the beginning of fall, for example) it means that proportionally, the WHOLE season will be longer.  Similar for if stuff happens fast, such as Deerclops showing up on the very first night of winter.  In this case yes, it was accurate--it was indeed a significantly longer-than-usual summer. 

Also note how long the dusk still is, after four days of summer.

Spoiler

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Now, THIS was the weather effect I expected!  Anyway, HELP, BEARGER BRO!  HELP HELP HELP!

(I honestly forgot the Bearger was this close, but then once I realised it he became very handy. Not an unPAID worker, either--after all, he got to eat all that monster meat.)

Spoiler

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BEST.  FOREGROUND.  EVER.  XD  Boy, I sure am glad I have these nicely squared rocks. La la la la la...

...I was also VERY glad I decided ahead of time to build with marble and stone.  : P

This is also about when I realised I could make _use_ of one of summer's worst features, by letting the burned trees look like those you'd see around a meteor-impact site and therefore help illustrate the backstory.  (Like with the 1908 meteor in Siberia.  Or the 2013 one in...Siberia.  They'd both have burned trees around, but the first one smacked into mainly forest and is within the DS timeline.)

Spoiler

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Yep.  (Giant fires are because giant trees, in case you were wondering.  Mod.  Evergreens 2Gether.)

Now, considering all of this, you can see why...

Spoiler

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THIS made me laugh.  I did not put in a single one of these (and look how close they are to their scorched brethren!)  The game did this all on its own!  

I used them for my new logsuit.  :)  Which I needed, because...well, another big thing happened that I was unable to get good pictures of/didn't think to do at the time.  This:

Spoiler

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aka a TON of hounds attacked in the dead of night, without being able to see very well I tripped on an Antlion sinkhole, and they got me.  They got the hell out of me.

BUT!  I'd been carrying a life amulet this entire time!  Ha-HA!

(and the game amusingly SKIDDED me _waaaaayyyy_ across the screen by my neck upon resurrecting.  The funny thing is, at that moment there was nothing there that would be an immediate problem, since the Bearger was neutral, the hounds were gone and fire doesn't hurt Willow. : P)

Then it turned fall and I ENRAAAAAGED!!!! the Bearger by...existing vaguely in his direction (I swear, I think Chester looked at him funny) and he chased me relentlessly like crazy.  Most of the chase happened at night, so I couldn't get a good picture . But this was the result:

Spoiler

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Sucks to be you, furball.

(and that's how I got my "scroll" prop!  Obviously this picture was taken AFTER I'd reset all the traps, as I always do out of habit.  The sign there has nothing to do with the Bearger.  It's to remind me when the last hound attack was.)

Spoiler

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HE KILLED THE ROAD TREES???  OH THAT'S IT.  I'm _glad_ I killed you now, Bearger.  These guys were my friends!  They guided me home many times and put up with my paparazzi'ing them into way too many cool screenshots!  (Going back to what, Day 10?  At most?)  But at least their children can live on.

(The sound effect of all the trees going down in really quick succession, BAMBAMBAMBAMBAM, _was_ pretty funny, though.  And it's a sign of just HOW much the Bearger hated my guts right then, that he didn't stop to eat every single last birchnut.)

And then Winter was Coming...

Spoiler

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...which is of course exacty when I planted the new trees, intelligently ("Hey, let's plant baby deciduous trees just in time for them to go dormant!")  but I still had a couple more ideas for the ruins.  So I went back there and...

Spoiler

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GAME:  Hey, we've noticed that you don't have a "shelter tree" for this new base you're building.

ME:  It's not a ba--

GAME: So we've provided a choice of locations for it!  You're welcome.  :)

Yes, those are all brand-new saplings in the exact same area next to all the burned trees.  : P

(I _am_ kinda considering putting in a firepit, crockpot, drying racks and pickle barrel and making the "Mystery Ruins Heritage Site" into a secondary base, though.  Heh.)

And those are some things that happened during the building process.  (bows)

...Notorious

My submission for the week:

The Ancient Dungeon. I used the "Basements" mod to make this one, which I felt was a good idea.

Entrance room:

unknown.png?width=804&height=592

Next, there's a hallway leading to the next room...

Spoiler

But be careful, there's a trap!

unknown.png?width=929&height=592

Spoiler

After that, there's this room with a bat cave and a dead guy.

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Spoiler

leading out of the bat room, there's this trapped hallway, so be very careful!

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You will also need to be insane in order to get past this point.

Spoiler

After the obelisks, there's this spider hole, which unfortunately, there's no webbing in the basements for whatever reason, but the spiders still come out if you disturb them or at night.

unknown.png?width=626&height=592

Spoiler

Next up, there's this room with lots of traps, and a room that can only be entered with insanity.unknown.png?width=960&height=565

Spoiler

The obelisks block this tiny room, which requires bravery if you want to get the loot from the chest.

unknown.png?width=386&height=592

Spoiler

The other way leads here, but there's more than meets the eye.

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Spoiler

And finally, the last room with the final boss of the dungeon, guarding the treasure.

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That's my submission for the week! If I can get to 10 likes, I will reveal the secrets of this dungeon!

That all seems like a great setup for a Don't Starve and Dungeons and Dragons crossover.  Like, I look at those hallways and such, and lines come to mind like:  "The hallway seems to be empty at this time" (instead of just "the hallway IS empty", meaning that perhaps the player missed something...) or "I check for traps before touching the doorknob!" or "You are in a 10 X 10 foot room. A chest is against the opposite wall.  What do you do?"

I'm not sure what the DS/T equivalent of a Gelatinous Cube or Carrion Crawler would be (a Slurper, maybe?) but I'm definitely getting that oldschool dungeon-crawler RPG vibe from those pictures.  :)

...Notorious

On 3/26/2020 at 7:10 PM, Mike23Ua said:

I think that maybe this is God’s way of telling us we should be nicer and more considerate of those around us....

Haha, nice! Given your god's well documented anger management issues, I guess we should be grateful that he did not drown all of mankind and all of the animal kingdom for good measure, and that he did not burn down whole villages.

I'm so glad that there are other builders out there! Thank you all for participating! Unfortunately I have some trouble with uploading images it say's error 200 when I try to upload them so I will post my building when I will figure things out. Meanwhile I have the new building for you for the fouling weak: A Museum of different things, but remember for a strange museum must have a strange location!

 

 

 

Hmmm...strange as in strange LOOKING, or strange as in "why would anybody build here?"  Like should I try to put it in the middle of the sandstorm or something?  : P (While the sandstorm ISN'T happening, obviously.  I have enough problem not dying to hound attacks when I _can_ move properly...)

(pssst Wumpair: It's "following" and "week". What you just said was "Meanwhile I have the new building for you for the (making things dirty, messing them up) (not strong)"  Don't mean to be a jerk, just thought you should know.)

Derplord:  HA!  I had no idea I was _that_ spot on with my D&D guess!  I guess it goes to show how much I pay attention to the actual text in peoples' signatures.  I have a first-edition AD&D Dungeon Master's Guide that I got used on sale at my local gaming/comic shop long ago, and it's got a random dungeon-generator as one of the appendixes in the back.  I used to play around with that on paper just for fun, to see what weird configurations I'd get.  Good times!  (For some reason the later ones didn't have that, which I feel is a shame.  Well, maybe the VERY latest brought it back.  I dunno.  I'm not an expert on like 5e or whatever.)

I love how we all legit came up with our own takes on the idea of "ruins".  NSA did a lost, forgotten town that had been mostly swallowed by the swamp, I did a "documentary" about an exciting new archaeological dig, and derplord did a D&D style dungeon complete with traps and treasure chests.  :D

Now, if only I could figure out a strange enough location for my museum...how 'bout OUTER SPACE??? nah, I _suck_  hardcore when Oxygen Isn't Included.  : P

...Notorious

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Off finally manage to submit the photo. CaptainChaotica, I know, I suppose it's because I wrote the text after writing an other one (the one that had the photo) and then erasing it, I did't pay attention, and the fact that I have been stuck at home and the only way that I use English is here in the forums (In school chat I speak German because I'm in Austria, and at home Russian because I'm Russian :wilson_shocked:). And answering your question: you may chose, it can be both if you want to (I chose to build on one of the small lunar island's, because who would go to an island to see a museum?!)

P.s I used literally the halve of my caves (jut destroying every thing with Maxwell) for the project!

Yeah, I figured it was something like an English-isn't-your-first-language thing.  That's perfectly understandable.  Russian and English are quite different languages, after all.  (And at least one of my favourite mods ever was originally in Russian--"Thirst").  You're doing much better in THREE languages than some people I know can do in _one_.  : P

Wow, that's quite a maze you got there!  I would've gone back and forth to the rockland to actually _fetch_ rocks for my own project, but it took me long enough as it was so I just spawned in stuff.  (I could've just mined my own marble trees back at base for the flooring and statues,though--did I think of that ahead of time? NOOOOO, of course not!  I'm just so used to those things being there as a weird decorative border.)

I was actually kinda thinking of building on a lunar island!  Or somewhere remote _like_ that.  Maybe the idea being that this WAS part of a thriving metropolis once, but then it got abandoned?  Still have no zarking idea what the museum's actual...stuff should be... 

...Notorious

I had a weirder idea for a location, but then I realised somebody else could probably do it much better.  So I left that idea to you guys (and if nobody DOES do it, I'll say what my idea was then.  I'll be hella surprised, though.)  

So I went ahead with the Antlion's Desert thing, and most of the (original--but I massively messed up and needed to rebuild almost the entire thing) WAS, in fact, built during the sandstorm.  With desert goggles on, of course.

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Aerial view of the whole museum. Like how I used the see-through fences to stand in as "look but don't touch" enclosures? :)

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Since the story here is that this WASN'T a desert when this was first built but turned into barren wasteland later on, I couldn't resist the reference.  Also notice that I did indeed leave a donation.  : P

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Thanks to Tosh, creator of the "End-Table Decor" mod, which came out at PRECISELY the right time for this.  Without that mod, I'm not sure how I would've had my exhibits not just lying on the floor!  I was hoping the "trinket variety" thing would give us different-coloured gnomes and robots, but apparently when you take one of those and move it, it turns back into its default self.  Bah.

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What they don't tell you here is that said kazoo had to be first extricated from the Queen's throat, where apparently it had been lodged by an angry music critic she tried to eat it?  No-one could imagine why...

(I was kinda thinking of this poem.  Heh.)

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The names of the royal family are all weird on purpose, by the way.  I was going for kind of a dry-absurdity style of humour, like Discworld-meets-Dungeons-of-Dredmor or something.  

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And Mosaicana is where the Mystery Ruins Heritage Site is!  CONTINUITY!  : P  (Also of note is the fact that I had to clear out a SPIDER queen before I could even start building there...)

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Because it's a Monkey's Paw, lel.

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We can build all the sandcastles we like, but no matter how mighty, Time and Tide will inevitably wash them all away...

(r/iam14andthisisverydeep)

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TWO!  TWO references!  Ah!  Ah!  Ah!

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"Professor Amazing" was soon thereafter found out to be a con-artist; upon which he was promptly tarred, rolled in gravel and fed to the Great Lion of the Desert as tribute.  The people of this kingdom did NOT suffer trolls gladly.

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Just a nice picture of the museum interior, without all those words in the way. :)

...Notorious

27 minutes ago, CaptainChaotica said:

That's exactly what I was thinking, only I was picturing a bunch of boats linked together!  XD

(How to build directly ON the ocean, I have no idea, even with cheats...)

...Notorious

I actually was using the Simple Map Editor mod to make the land on the water, and the same mod to just copy/paste the walls.

also, how do you link boats together?

Hi every body! I had Easter holidays for the last 2 week, but now the teachers are sending homework like crazy (gotta do a lot of presentations and big projects). Unfortunately I can't focus on the Builders Project, but I suppose I will still post ideas for buildings if you guys want to! (tell me down below). Plus we have now the beta for the She sells seashells to keep the community busy... well ether way, I couldn't finish the project for this week, when I will, I will post like  always; and for those who want to keep building then: Build something nice on that new turf in the beta, use the new seashells and else! Probably wont be able to post stuff in such topics like Maxwell memes for a wile, so see you when I will see you!

...I'm a little nervous to put my current world on the beta, since it's coming up on 450 days and is using a bunch of mods, any one of which could prove to be incompatible with something on the beta and PFF server unopenable forever.  (This has happened before.)  I may be able to do it on New Wendy's world, but since I've explored hardly any of that yet and don't even have an alchemy engine, I might have to ESPECIALLY spawn stuff in.  Like, I won't already have _any_ of the needed ingredients or know where the good locations are yet.  With my musuem build, I brought along Chester's pinecone collection and whacked my own marble trees at home untli they gave me beans so I could get at least _some_ of my needed materials legit.

(I have no idea WHAT I'm gonna build, like, at all...)

As for how to link boats together--I have no idea, all I know is I've seen it.  Screenshots of bases made up of multiple boats.  However, I don't know if they were able to MOVE together.  Maybe the builders just made a bunch of boats close to each other, then gave each one an anchor, so they'd stay in relative place to each other...?

...Notorious

10 minutes ago, CaptainChaotica said:

...I'm a little nervous to put my current world on the beta

Right now the interface is uh...messy. If this helps you can just start up a new world in beta without any mods, use console for godmode, faster speed, free crafting etc. to just check out new stuff and see what you like. I wouldn't recommend bringing a server into beta branch atleast not right now, maybe when it's more stable, but even then with mods you're still risking some screws loosing and ending with bunch of errors.

Yeah. The Wendy world I haven't played very many days yet

08campofthefireflies.png.4d45f82913494b9bcf9a4dfb4cae64ef.png

(this is the highest day I've reached there so far--so, a week.)

...but this IS also a world where I found the beefalo on Day _One_, which is insanely rare and precious by my standards. So I don't wanna lose it.  Heck, I even said that in one of my Steam screenshot captions ("Oh, I'm'a KEEP this world!").  

So yeah, maybe I'll just make a new one to explore the beta, for now.

...Notorious

8 hours ago, CaptainChaotica said:

...I'm a little nervous to put my current world on the beta, since it's coming up on 450 days and is using a bunch of mods, any one of which could prove to be incompatible with something on the beta and PFF server unopenable forever.  (This has happened before.)  I may be able to do it on New Wendy's world, but since I've explored hardly any of that yet and don't even have an alchemy engine, I might have to ESPECIALLY spawn stuff in.  Like, I won't already have _any_ of the needed ingredients or know where the good locations are yet.  With my musuem build, I brought along Chester's pinecone collection and whacked my own marble trees at home untli they gave me beans so I could get at least _some_ of my needed materials legit.

(I have no idea WHAT I'm gonna build, like, at all...)

As for how to link boats together--I have no idea, all I know is I've seen it.  Screenshots of bases made up of multiple boats.  However, I don't know if they were able to MOVE together.  Maybe the builders just made a bunch of boats close to each other, then gave each one an anchor, so they'd stay in relative place to each other...?

...Notorious

Ok, I get your point so that's why I have an idea: If you want, you may leave this project for the time when the update is released. Instead here's an idea for this week project: Japanese rock garden. Using rocks, stones, small pots, marble, sculptures, etc. create a cute place to rest your heavy soul (maybe bees...), if you wan't you can do it in the beta (the seashells she sells may help you and the turf is probably perfect for it). But if you want you can do something different, more creative. You chose!

How Japanese Rock Gardens Became Expressions of Zen

real life Japanese rock garden for inspiration!

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