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On 2/21/2020 at 9:50 AM, Ipsquiggle said:

It's very helpful when you can describe what you're trying to accomplish when you request a change or addition. There are many many subtleties and interpretations of how a particular building should work and what makes it useful or not, so we need to make sure that we're actually addressing your need and not misunderstanding. We appreciate the time you spend on this feedback!

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Can we get an automation signal for  Liquid Tanks (Rocket Module)  so that when it's full, it can send a signal out saying "FULL"
So that we can use that signal to "shut off" the liquid flow going into the tanks.  This will greatly improve the rocket automation.

Also- while we're at throwing out suggestions for improvement,  can you get the dupes to remember its last job before they went on break where they dropped the crap they were carrying.  Example;   They're carrying an egg to be dropped off or delivered, or food, or eggs, and that stuff gets randomly dropped in the middle of no where and the next day  its forgotten and it becomes polluted dirt   or critter hatches or escapes.
 

10 hours ago, Keith Smithee said:

Invisible because the conveyor rails are drawn almost completely below the (Loader, receptor and bridge).

I made a suggestion on this not long ago. I’m glad I’m not the only one who thinks this could be improved.

 

Temperature sensors for the rails will be a really big plus.    Excited for this. 

 

Finally we can sort out ores temp and use cold or hot ores as needed.   Gone are days of building a hot tile in a cold sleet wheat room. 

Edited by RonEmpire
  • Like 1
On 2/21/2020 at 10:50 AM, Ipsquiggle said:

It's very helpful when you can describe what you're trying to accomplish when you request a change or addition. There are many many subtleties and interpretations of how a particular building should work and what makes it useful or not, so we need to make sure that we're actually addressing your need and not misunderstanding. We appreciate the time you spend on this feedback!

 

Could we get the ability to "Draw over replace" the automation wires when shifting from Single Automation Wires to Ribbons or vice-versa?

Also a bug I encountered in my game, didn't test it more extensively, but it did persist across saves:

When I had a scanner tracking a spaceship at the time I demolished the command capsule. I ceased to be able to track the spaceship at all, saving and reloading did not fix the issue. Only completely destroying every module of the spaceship and rebuilding it from scratch resolved the issue. It did persist across multiple re-configurations of the spacecraft where the command capsule had to be destroyed/relocated within the stack.

Untested portions of the bug: 
1) I didn't check to see if replacing the engines would fix it; as I had already decided to move to another launch location by then, so it was moot for me.
2) I haven't tested to see if NOT tracking a ship at the time a command capsule is destroyed prevents the issue.

Edited by TheDeamon
On 21.02.2020 at 8:50 PM, Ipsquiggle said:

we're hoping to get the Conveyor sensors done before this Pack leaves testing

Today it works for [automation_pack_testing]

https://github.com/Ktoblin/ONI-modes/blob/master/BETA-automation_pack/SolidSensors/SolidSensors.zip

I don't know how to release mod with  you pack simultaneously .So here is instuction for install it.

Sorry, if post offtop.

Edited by Ktoblin
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