Sasuga Posted February 2, 2020 Share Posted February 2, 2020 I've made the argument in the past that critters shouldn't just go extinct outside of our control, like if there's shine bugs in a place we can't reach and then they just die off... I feel we should be able to get shine bug eggs, and all critter eggs, from the various planets out there, so if they do die off, ultimately we can bring them back. (Unlike real life extinction, which is sad.) However, Care-Packages really make the game too easy, and give spoilers to the neat stuff we can find out there. Could we please turn off care-packages? At least as an option? Personally, I think it'd be cool if we could somehow collect the DNA of critters and build our own printer to print critters. The printer that the dupes build could require bio-materials to print new critters, and DNA for a blueprint. Link to comment Share on other sites More sharing options...
yoakenashi Posted February 2, 2020 Share Posted February 2, 2020 10 minutes ago, Sasuga said: Could we please turn off care-packages? At least as an option? This is already an option when building a custom game. Link to comment Share on other sites More sharing options...
psusi Posted February 3, 2020 Share Posted February 3, 2020 I think shine bugs are the only critters that can go extinct without you getting to them. The rest will lay an egg before they die. And really, who cares about shine bugs? They are pretty useless and annoying. Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted February 3, 2020 Share Posted February 3, 2020 1 hour ago, psusi said: I think shine bugs are the only critters that can go extinct without you getting to them. The rest will lay an egg before they die. And really, who cares about shine bugs? They are pretty useless and annoying. It depends on what map you're on. I'm on an Arboria map with frozen core and glaciers where Drekkos, Pufts, and Slicksters have all gone extinct because they were too cold. I did manage to find a drekko egg and a puft egg, so I am slowly bringing them back. I haven't explored enough of the oil biome to tell if there are any slicksters left. Link to comment Share on other sites More sharing options...
psusi Posted February 3, 2020 Share Posted February 3, 2020 11 hours ago, KittenIsAGeek said: I'm on an Arboria map with frozen core and glaciers where Drekkos, Pufts, and Slicksters have all gone extinct because they were too cold Oh wow, that's annoying. Link to comment Share on other sites More sharing options...
MarcinW Posted February 3, 2020 Share Posted February 3, 2020 You can turn off care packages in options when you are starting new world. I always do that, because I just hate them. I just prefer to find stuff. Also change difficulty at max That's the hardcore gameplay which after couple time is quite easy. Link to comment Share on other sites More sharing options...
yoakenashi Posted February 3, 2020 Share Posted February 3, 2020 1 hour ago, MarcinW said: Also change difficulty at max My current world is as maximum difficulty as I think is possible (depending on your play style of course): HTFST-A-1042010150-WLH Aridio Outbreak Prone (Germ Resistance: -2) Draconian Stress Reactions Ravenous (-1,000 kcal/cycle) Frankly Depressing (Stress: +20%/cycle) PLUS Miscalculated pod location Mixed boulders Metal poor Geodormant So not only is the whole world hotter than 30°C but I can't dig anywhere or build anything metal and there are no geysers. It's been tough; especially the Ravenous setting. Love it though! Link to comment Share on other sites More sharing options...
MarcinW Posted February 3, 2020 Share Posted February 3, 2020 Yeah I miss so common scenarios, so we could compare how long we can survive I always play on those settings, only miscalculated pod location I change for vulcanos I will try you seed with next gameplay (just waiting for current test branch to go live). Link to comment Share on other sites More sharing options...
Gurgel Posted February 3, 2020 Share Posted February 3, 2020 3 minutes ago, MarcinW said: I will try you seed with next gameplay (just waiting for current test branch to go live). Seeds have been changed. Not sure whether in test or before, but the seed browser does not work anymore. Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted February 3, 2020 Share Posted February 3, 2020 1 hour ago, Gurgel said: Seeds have been changed. I think its test. The seeds matched up before I switched to the testing branch. Either way.. we're going to have to build a new seed database. Link to comment Share on other sites More sharing options...
Gurgel Posted February 4, 2020 Share Posted February 4, 2020 2 hours ago, KittenIsAGeek said: I think its test. The seeds matched up before I switched to the testing branch. Either way.. we're going to have to build a new seed database. I tried one in test and it was pretty different. If you have a good sample from release, then it is only test. Link to comment Share on other sites More sharing options...
beowulf2010 Posted February 4, 2020 Share Posted February 4, 2020 2 hours ago, KittenIsAGeek said: I think its test. The seeds matched up before I switched to the testing branch. Either way.. we're going to have to build a new seed database. Has to be test. Started a normal branch game 2 days ago and the seed is accurate. Link to comment Share on other sites More sharing options...
DarkMaster13 Posted February 4, 2020 Share Posted February 4, 2020 Pufts will eventually go extinct too, due to producing princes which won't reproduce. Link to comment Share on other sites More sharing options...
Sasuga Posted February 4, 2020 Author Share Posted February 4, 2020 On 2/2/2020 at 5:08 PM, yoakenashi said: This is already an option when building a custom game. Sweet, I didn't see the options obviously. :-/ So maybe put Hardcore / Survival / No Sweat, in the beginning? I mean, I'm good, I'll look for the settings now, but if I missed it, others might as well. Additionally, I like the idea of having a standardized 'hardcore mode' for communications purposes to other players, for bragging rights. Link to comment Share on other sites More sharing options...
psusi Posted February 5, 2020 Share Posted February 5, 2020 On 2/3/2020 at 4:32 PM, yoakenashi said: So not only is the whole world hotter than 30°C but I can't dig anywhere or build anything metal and there are no geysers. It's been tough; especially the Ravenous setting. Love it though! What? No geyzers? How do you sustain it? Keep a few dupes in a vomatoriam constantly stressed out and vomiting pwater used to produce po2 to sustain them with excess? Link to comment Share on other sites More sharing options...
yoakenashi Posted February 5, 2020 Share Posted February 5, 2020 13 minutes ago, psusi said: What? No geyzers? How do you sustain it? Sorry, I was speaking figuratively. Geodormant does not eliminate all geysers but instead reduces the count from 12 to 9. Link to comment Share on other sites More sharing options...
psusi Posted February 5, 2020 Share Posted February 5, 2020 11 hours ago, yoakenashi said: Sorry, I was speaking figuratively. Geodormant does not eliminate all geysers but instead reduces the count from 12 to 9. OK, I thought so... it would be very interesting to try with none though. You would have to use lots of wild arbor trees I think. Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted February 5, 2020 Share Posted February 5, 2020 58 minutes ago, psusi said: OK, I thought so... it would be very interesting to try with none though. You would have to use lots of wild arbor trees I think. You can edit the worldgen files directly to remove geysers. For example, make a backup copy of "Oasis.yaml" then edit it and set "feature_geyser_generic: 12" to "feature_geyser_generic: 0". Any time you start an Oasis map, you shouldn't have geysers. Link to comment Share on other sites More sharing options...
yoakenashi Posted February 6, 2020 Share Posted February 6, 2020 9 hours ago, KittenIsAGeek said: 10 hours ago, psusi said: OK, I thought so... it would be very interesting to try with none though. You would have to use lots of wild arbor trees I think. You can edit the worldgen files directly to remove geysers. For example, make a backup copy of "Oasis.yaml" then edit it and set "feature_geyser_generic: 12" to "feature_geyser_generic: 0". Any time you start an Oasis map, you shouldn't have geysers. Changing the feature_geyser_generic count to 0 does not eliminate all geysers. The cool steam and natural gas still appear in the swamp biomes; the cool steam and (natural gas or chlorine) still appear in the caustic biomes, and the oil reservoirs still appear in the oil biome. I would anticipate that a salt geyser would appear in the tide pool biome (if present). Still, this would make things very interesting in Badlands: you would only have 1 cool steam, 1 natural gas or chlorine, and a handful of oil reservoirs depending on the oil variant you choose. I'm going to try this Link to comment Share on other sites More sharing options...
MarcinW Posted February 6, 2020 Share Posted February 6, 2020 And this is why we need scenarios Currently we can customize worlds but for hardcore players what really matters is temperature and number of and kinds of geysers Link to comment Share on other sites More sharing options...
psusi Posted February 7, 2020 Share Posted February 7, 2020 On 2/4/2020 at 12:50 AM, DarkMaster13 said: Pufts will eventually go extinct too, due to producing princes which won't reproduce. Princes reproduce. They lay normal puft eggs. Pufts in the wild will remain forever ( unless temperature kills them ) going back and forth between puft and prince. I'm on cycle 1136 and have a little pocket I haven't gotten to yet that has two rooms with pufts trapped in them. One is currently a prince and the other is currently normal. Link to comment Share on other sites More sharing options...
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