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About Sasuga

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  1. It has happened yet again, Basic Farming. It is repeatable, because it keeps happening.
  2. I had planned on building a Microbe Musher and saving all the Muckroot I had found, so I set Muckroot to be not consumed. Next thing I know, it's showing zero calories available and my Dupes are about to starve. I moused over the kCal and it showed 0, and said nothing was available. I checked the ration box, and there was plenty of food, Muckroot in there. I made Muckroot consumable, and it still showed 0 kcal. I changed nothing else, reloaded, and now there is 32800 kcal. My Dupes might have starved.
  3. So, I just watched a hatch burrow into a piece of ground that was floating above a tiled-ground, and before it finished burrowing a dupe started digging the ground up. It looked like the hatch was falling in the animation, but then it just vanished. It couldn't burrow into the floor tile, I expected it to be standing there where it landed, but it wasn't. I searched the floor to see if it had scurried away in the blink of an eye, but it's no where on the level. I even box-selected the whole area with a capture critter order, and no order to capture it appeared. I started doing a tile by tile search, wondering if maybe it burrowed into the floor tile, but it's not showing as being inside a floor tile.
  4. I started a new map, and this just happened again on Basic Farming research. =-=-=-= I'm sorry for this terrible addition. I know "Maybe" sucks you need definite and reproducible. However, I wasn't paying very close attention, got up and went to the fridge for a snack and came back... I'd already built an Electric Grill, and I noticed a bunch of exclamation points on stuff, went to clear them (my OCD to clear 'em) and found that the Electric Grill had an exclamation point on it (again).
  5. I'm realizing all the menus are a bit wonky now. I suspect it's a font and fixed size issue, but I don't know. I just know, they're wonky, and used to work just fine.
  6. My research finished for Basic Farming technology. I built a Compost, the Compost is in full use, fully filled up, etc. My research just finished Basic farming Technology for a second time. The popup happened, all the items had the explanation point next to them a second time, and all the dupes celebrated. Everything happened as if it had just finished being researched for the first time.
  7. The consumable menu cuts off options so they can't be clicked, and as it fills up with options, the columns don't line up properly, and the ones on the far right can't be accessed. I don't know if it matters, but I play in Windowed Mode, and then make it fill my desktop/screen from there. So, it's being played in a boardered-window.
  8. It says, "Share your coordinates with a friend and they can start a colony on the same asteroid!" So, I copied my coordinates over to another account on my computer and it wasn't the same asteroid. Gizers were different, everything, not the same map at all.
  9. I can concur with this report. I have video as well. I created a new box and it happened to me.
  10. Some pigs have always gotten stuck as way back as Beta, particularly in the corners of hedges, but whether or not it only seems like more pigs are getting stuck or more pigs are actually getting stuck, could you guys please fix the pig's pathing when they run home at night so they actually make it into the safety of their own homes? Its a bit of an exploit, I'm able to place things down for them to eat and they eat it, and poo, and then I can pick up the poo and they pay me. But, its also just immersion breaking.
  11. Now that I figured out how hats work, I'm alright with it. I just hope they're setting things up for (new) 'jobs' now. It'd me nice to put a Dupe on a 'job' and they auto-priority to how the job is set to prioritize.
  12. In reverse, I've figured out where the hats are at now, and so its fine. I also hope they're going to be adding a 'jobs' feature in that can have assigned skills and priorities with a slick of the 'jobs'. That would be nice. I like the idea of some sicknesses being easy, but not all of them. Perhaps their could be new illnesses introduced that can be similar but more difficult and more deadly. Everyday illnesses that are simple to deal with, and will even burn themselves out in non-biohazard Dupes. While other illnesses could wipe out the colony if not managed properly. However, because its a game and not real life, I wish every illness to be manageable, just some more difficult than others.
  13. I miss the hats. I don't think all illness should be able to be shaken off without care. Rest/sleep should effect a dupes 'immune system' (which is now gone. )
  14. I just saw in another thread, someone pulled the LUA Script for a character. If Don't Starve is using scripting for a lot of stuff, its going to have frame-drops... I remember back in the day, I used to script for Neverwinter Nights, and we had to be careful because too much scripting, to big of scripts, would cause the servers to feel like they were lagging; Then Neverwinter Nights 2 came out, and despite people having high end machines, the game still had frame-loss, slowdowns, whatever you want to call it (kids call it "lag" these days, even though that's not technically correct.) And the reason (IMO) Neverwinter Nights 2 had issues was not graphical, as many people on the forums complained and thought, but scripting. They wanted to make something big, and over-scripted.
  15. I'm curious as to why the sound effects keep going out of sync in Hamlet. Are you guys writing a whole new engine for Hamlet? I thought as a DLC its using the same engine as Don't Starve..?

    As a long time gamer, programmer, and game programmer, I can usually tell what's causing a bug, but the logic behind this bug is escaping me and hurting my brain in doing so. I can think of several things that can cause the sound to be out of sinc, many things, but I don't understand how it can happen in an engine that's already been working find for years. This is not a criticism/complaint (bugs happen), this is a plea for help; help my brain stop hurting please, if you can.

    1. bizziboi


      It uses the same engine (well, stuff was added for Hamlet, and part of the soundsystem did need modifications, so even the same engine is never the same engine) but all sound effects are driven from script rewrite) so if the person who hooked it up made a mistake that would be an issue, there is also potentially some oddness going on with the sound in general, may be related to the amount of sounds being handled, it's on the todo-list for sure, but the the todo list is fairly crowded at the moment.

    2. Sasuga


      Ah, the idea that you guys played with the sound system hadn't crossed my mind. I feel so foolish now. Thank you for the response.


      As for a massive todo list, I can see that. I'm loving Hamlet, but the bugs are frustrating. Still, I can't complain and am not, it is in beta. I'm very excited about you guys 'completing it,' but never-ever want a rushed job. I always feel its better to do right right. Too many games have been rushed out the door and end up short of the glorious things they could have been.

      Thanks again for your reply.



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