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Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by Sasuga

  1. I'd like the OPTION to require people joining the server to pick characters that haven't been picked by others currently on the server. I know clothing is t here to distinguish players, etc. Its not about that. Its so that we don't have six copies of the same character, its just not my bag. And if people don't want that kind of server, join one that's 'standard' without that option. Thanks!
  2. I'm tired of finding the moleworms next to the frog ponds, and Glommer always next to the Pig King. Maybe throw Glommer in the other red-forest? Make the moleworms their own biom? For that matter though, could you please add more bioms or something? I love Don't Starve Shipwrecked and Hamlet, I'm aware that you guys want to keep Don't Starve Together different, and that's cool and fine. I like the new characters in Don't Starve Together, they're great as well. But the maps are getting so boring. Everything is so predictable, even when it's procedural generated 'random.' I know there's the options to use the Don't Starve bioms and other options, but please, can you do something new with the map AND make it so Moleworms aren't always next to frogs and Glommer next to the Pig king? You're not doing ShipWrecked, but maybe add in boats and islands anyway? You're not doing Hamlet, but maybe add in some of the Hamlet or Hamlet-style monsters? I'm tired of the game feeling like a grind when I play with my friends, instead of an adventure with mystery and discovery. (Shipwrecked and Hamlet added the discovery process and mystery back into Don't Starve. DST needs (for me and mine) mystery and discovery again!) Thanks!
  3. Now that I figured out how hats work, I'm alright with it. I just hope they're setting things up for (new) 'jobs' now. It'd me nice to put a Dupe on a 'job' and they auto-priority to how the job is set to prioritize.
  4. I'm glad they're supporting the game, and I see how they want to sell the characters for $5 or whatever, unless you use spools, which can be farmed while online, etc. My mother had gathered a lot of stuff which she turned into spool and got the character, and all that is fine and great... But then she's unable to play "The Little Green Dude" without Internet, she nearly cried, and it made me nearly cry. :/ I get that Klei is trying to get into the micro-payment thing, and I want them to be able to keep the lights on, feed their kids, and create more games and support content... I do, but... ?
  5. My mother is 61 and only plays Don't Starve, Don't Starve Together, and Tetris. I'm working on other games for her, but she's just learning to use computers, and she's not interested in most other games (I've tried getting her interested in many, especially because...) She's recently grown bored with Don't Starve Together... She didn't like regular Don't Starve, Hamlet is too hard for her, although she enjoys watching me play it from time to time and loves the pig-village. (-I LOVE Hamlet!!-), and shipwrecked is also overwhelming for her (-I LOVE Shipwrecked!!- She doesn't.) After several failed attempts to get her into a different game, she finally got excited about DST again with the new characters. She visited with me and after trying then out, I started playing the little deamon-dog and she fell in love with Wormwood. A few days later I'm time she can't play Wormwood. She doesn't have internet at home, it's too expensive in her area for what the offer and she lives on a fixed income... I can understand the outfits (Which she said loves be lives without and I've convinced her to understand why they are internet only) bring online only, but the charters? Maybe make them that you can't use them to play online without unlocking them? I could probably mod the game to make them work without an internet connection, but then there's supporting those, which might break things, and is more upkeep for me (she goes to the library, uses the intent, something updates and breaks, and I'm calming hey down convincing her that her computer wasn't hacked and then have to pick up her laptop and 'fixing' it...) Could you make them work offline and LAN by default? I'm sure drive Hacker(s) out there already can do it... Just make them have to be unlocked to use with an internet connection? Heck, make the save unplayable online if one of them is in there and not unlocked, something...) I don't want to get into her life story, etc. She wants to play Wormwood, could you guys please? She unlocked him and everything already, and now she can't play him...
  6. Ok, the title is a little off, because honestly, I do like it for now. And, I think it'll be fun to have this feature stick around a while in beta. However, I do not recommend the plan of keeping it for the final release. It makes the game too easy, IMO. I find it fun in beta, because it allows me to and others to play around with things that they might not normally be able to. (I've got my first room of slicksters right now, thanks to the printer.) However, I feel it eliminates the need to explore and expand, because I don't need to go deep to get those slicksters, don't need to deal with the heat, lack of oxygen, etc. So, I hope Klei is just letting us have a little fun in beta, and not planning on keeping the feature for release. Thanks everyone!
  7. In reverse, I've figured out where the hats are at now, and so its fine. I also hope they're going to be adding a 'jobs' feature in that can have assigned skills and priorities with a slick of the 'jobs'. That would be nice. I like the idea of some sicknesses being easy, but not all of them. Perhaps their could be new illnesses introduced that can be similar but more difficult and more deadly. Everyday illnesses that are simple to deal with, and will even burn themselves out in non-biohazard Dupes. While other illnesses could wipe out the colony if not managed properly. However, because its a game and not real life, I wish every illness to be manageable, just some more difficult than others.
  8. Because a sample could be found in a computer on the map, or taken from another planet/rock/asteroid/(Whatever they are) with rockets. I like that Klei is responsive to the problems of things going extinct and have decided to address this. However, the game needs to also be challenging to be fun. And indeed, getting 8 Pacus, or however many slicksters is just broken. Not feeling like I have to worry about maintaining a fragile homeostasis on my way to a more-true homeostasis makes the game less interesting to me. Heck, leave this feature as a non-default-checked option on release. It's a fine feature to have some fun with, new players can use it to help them stay alive and figure the game out, experienced players can use it to relax a bit and maybe try some whacky things. But, I really don't like it as a default-on feature.
  9. 1. I thought of this, and sure. 2. Just force a repick. 3. Keep items or start-over whatever. 4. Sure, it'd be limited to the number of characters that exist. Someone creating a server with this option would be aware of that on some level, it's the cost of choosing the OPTION. It's an option. Heck, it could probably be an option that could be changed (Some options, like passwords and such can be changed by reloading the server already. Also, there's ways of changing characters with the command console, so at worst this option could probably be changed on and off by command console.)
  10. You delete the main and rename the caves to main, and you get a sort-of 'caves only.' The downside is that the staircases act like wormholes without the psychological effect. I'd like it to be, no staircases, if it's 'caves only.' And I rather not have to delete the main folder and rename the cave's folder to do it. It'd like it to be part of the game-options. As this thread shows, people don't know how to do it themselves.
  11. I can hack the game (delete files and such) and there's probably mods out there (I haven't looked now that I think of it) but could you guys setup "underground only" as an official setup option? It would be really cool. Thanks!
  12. Hamlet and Shipwrecked added discovery and mystery (as I mentioned in another thread) back into Don't Starve. I love those mods. However, I've got friends and family that constantly bug me to play DST with them, and I'm bored out of my mind when we play together, and some of them are showing signs of being jaded too. I was posting in another thread asking for "Underground Only" and just thought of an idea... In Don't Starve there's the Gateways To Adventure, and there's the DLCs which add new worlds with different bioms. Could we maybe go deeper in Don't Starve, like Diablo or Subnautica. Have an underground to the underground? And then later you guys could add another underground to that underground? I could see issues with multiple servers on a person's computer, since each world/level is a new server, but maybe that could be managed by requiring everyone to go down or up together. Heck, maybe even require at least two players to do it, so you have to work as a group to do it or whatever. In any case, I feel I need something akin to Shipwrecked or Hamlet to keep my interest in DST. I need new things to discover. The new characters are nice and awesome, and I like them, and you should keep that up, keep adding new characters, but please, please, please, add new things to discover. Thanks!
  13. Here's what I'd like to see: Exploring other planets/rocks allows us to find artifacts. These artifacts can be researched to give special research to create new technologies, that can not be created with research otherwise. (Rocketry and exploring with rockets required to get it!) One piece of technology that can either be found or unlocked is a machine that you cay put things made of Genetic Ooze into, and it extracts the genetic ooze from them. Another piece of machinery would be a new new printer (or possibly something to hack the original printer) and then genetic ooze can be added to the new mini printer (or the original printer) as a material resource. Another device could be a device that allows dupes to scan living objects from the same range they can mine, scientists or the science skills perhaps might be necessary to do it. This scan gives a "DNA Sample" or "Genetic Sample" or something. That DNA/Genetic sample can be fed into a computer station that's wired into the mini printer, (or the connected to the big printer to 'hack it'). With that DNA sampled added into the device, the genetic ooze added into another device that pumps it into the mini printer (or original printer) and when all this comes together, plus perhaps the science and medical skills being maxed out to use this stuff or at least some of this stuff... ...The dupes would have to supply a continuous amount of power, failing power would cause the print/experiment to fail. Any power drops causes complete failure that will give ruined genetic ooze that could maybe be turned into dirt by super heating it or something... All these things come together, and ZAAP! Frankenstein's monster! You get a new shine bug, a new hatch, whatever, based on the DNA sample given to it. I don't like it when a map has a single shine bug and it dies before I can even dig to it, but it would be nice if I could work towards replacing it so I can create a 'world' with homeostasis. Becoming master of the universe late-game would be a goal to strive for. Survival < Homeostasis < Master of the Universe
  14. I miss the hats. I don't think all illness should be able to be shaken off without care. Rest/sleep should effect a dupes 'immune system' (which is now gone. )
  15. Maybe we could get DNA from creatures and hack the printer, and use genetic ooze, to print lost animals? Very, very, very high tech?
  16. I'm pretty sure rocketry is for getting critters that you've lost, I haven't done it yet, am I wrong? I got early slicksters, and it's kinda fun, but at the same time I have no reason to dig down to oil then.
  17. You completely misunderstood my post. Pro-Tip: Read the entire post before commenting.
  18. I just saw in another thread, someone pulled the LUA Script for a character. If Don't Starve is using scripting for a lot of stuff, its going to have frame-drops... I remember back in the day, I used to script for Neverwinter Nights, and we had to be careful because too much scripting, to big of scripts, would cause the servers to feel like they were lagging; Then Neverwinter Nights 2 came out, and despite people having high end machines, the game still had frame-loss, slowdowns, whatever you want to call it (kids call it "lag" these days, even though that's not technically correct.) And the reason (IMO) Neverwinter Nights 2 had issues was not graphical, as many people on the forums complained and thought, but scripting. They wanted to make something big, and over-scripted.
  19. I'm curious as to why the sound effects keep going out of sync in Hamlet. Are you guys writing a whole new engine for Hamlet? I thought as a DLC its using the same engine as Don't Starve..?

    As a long time gamer, programmer, and game programmer, I can usually tell what's causing a bug, but the logic behind this bug is escaping me and hurting my brain in doing so. I can think of several things that can cause the sound to be out of sinc, many things, but I don't understand how it can happen in an engine that's already been working find for years. This is not a criticism/complaint (bugs happen), this is a plea for help; help my brain stop hurting please, if you can.

    1. bizziboi


      It uses the same engine (well, stuff was added for Hamlet, and part of the soundsystem did need modifications, so even the same engine is never the same engine) but all sound effects are driven from script rewrite) so if the person who hooked it up made a mistake that would be an issue, there is also potentially some oddness going on with the sound in general, may be related to the amount of sounds being handled, it's on the todo-list for sure, but the the todo list is fairly crowded at the moment.

    2. Sasuga


      Ah, the idea that you guys played with the sound system hadn't crossed my mind. I feel so foolish now. Thank you for the response.


      As for a massive todo list, I can see that. I'm loving Hamlet, but the bugs are frustrating. Still, I can't complain and am not, it is in beta. I'm very excited about you guys 'completing it,' but never-ever want a rushed job. I always feel its better to do right right. Too many games have been rushed out the door and end up short of the glorious things they could have been.

      Thanks again for your reply.



      AKA SasugaTV on Twitch

  20. I exited this cave on the edge of water, very near a water fall, a few times. Each time the animation would do this weird thing where I would exit out the back of the cave, then loop around the right side where the water was, and walk around the front of the cave, and at that point I'd gain control of my character again. A few times I did this, and then I was kidnapped by a giant bird, got the egg to hatch, and the exit cave was that same cave on the water's edge near the water fall. When I exited it, the Robin was with me, and I got bumped onto the clouds and couldn't figure out how to get back onto land.
  21. Shopkeeper Disappeared

    I had a very similar thing happen to me, except before mine disappeared I noticed a poo on the floor that I didn't put there. I picked the poo up and then bought something all in the same second or so, and the shop keeper ran up and vanished the exact same way as that video for me.
  22. Infinite ro bins

    I had this same issue, I didn't understand what was causing it (didn't know it was the stone egg I stuck on the shelf) and thought the Ro Bins were falling through my wall. I had about six or eight of them at one time, and like 10 or 12 robin eggs (yes, more eggs than Ro Bins!) I tried using some of them, but two Robins were apparently linked to one Gizzard, and two others linked to another single Gizzard, meaning I had a bunch of eggs not linked to Ro Bins at all, and I could have two follow me with one Gizzard, or four follow me with two. Also, however, the Robins would randomly disappear on me, then reappear just as randomly, with my loot inside them! I had to stop trying to use them and parked them in the middle of my village. Then, when I'd go back, there would be less or more of them than the last time I was there. They'd also get stuck in walls, or outside the walls of my home. It was a real mess.
  23. Printing Pod decor bonus radius incorrect

    I've noticed the Printing Pod Decor bonus goes 8 to the right and 5 to the Left.
  24. Personally, I like it. *Shrug* I had a Gastrophobic with a Cooking Skill of +2, I've seen on these forums something like a Gastrophobic with a cooking skill of +6. I also had a Biohazard with an immune system of +6, so I allowed it to join my colony. *Shrug*
  25. Priority Not Showing Up On Buildings

    I have OU-23587 and its still happening. Happened to Wash Basin.