TheEvilMango Posted December 9, 2019 Share Posted December 9, 2019 R transit tubes worth the plastic and the electricity it takes to run them? Is there a significant difference in a base with and without them? I have never made them before and wanted some insight before I spent all the time and plastic on them Link to comment Share on other sites More sharing options...
Bluefoxfire Posted December 9, 2019 Share Posted December 9, 2019 If there are certain area you have that dupes need a quick way to go to and from it, then yes, a properly placed tube path can be nice. Just don't run it through areas hotter than 200 F, as otherwise you risk naphtha and even the tubing melting. Also, I find it not so useful for going short distances. Link to comment Share on other sites More sharing options...
Wumpus the 19th Posted December 9, 2019 Share Posted December 9, 2019 it's odd, really depends on how you built your base. best used once you get the materials and then build new sections as to maximise tubing efficiency once your not restrained space wise Link to comment Share on other sites More sharing options...
TheEvilMango Posted December 9, 2019 Author Share Posted December 9, 2019 I usually try to build 1 Central base with everything close by. But some stuff u can't. Like oil wells and rockets. I'll probably build a small system for traveling to the surface or oil biome. Link to comment Share on other sites More sharing options...
SharraShimada Posted December 9, 2019 Share Posted December 9, 2019 Fire poles are better, because they dont require power. But they just work downwards of course. If you need fast transport upstairs or even horizontally, tubes is what you really want. Link to comment Share on other sites More sharing options...
Dosephshih Posted December 9, 2019 Share Posted December 9, 2019 I think it is fun to see the Dupe being shot just like a bullet. And it is very fast for upwards traffic. Usually I put a station at the entrance to the hot oil biomes, with exit at the exo-suit station near the central base. Same to reach the space at later game, so you need to reserve some space for the tubes. EDIT: if you are running short of power, use a batteries with shut-off at both end, to charge the station, so it will not add to you peak power consumption. Link to comment Share on other sites More sharing options...
meepmoop Posted December 9, 2019 Share Posted December 9, 2019 1. poles are faster downwards, other then that tubes are fastest way to go. They are crazy expensive though and I hadnt had a chance to try them (tried them once then regreted because of the energy costs, prefered to lose on efficiency) 2. If you want to vacuum seal room not using water locks, your other option is tubes. for areas like refineries and farms that need/emit special environments. Link to comment Share on other sites More sharing options...
SharraShimada Posted December 9, 2019 Share Posted December 9, 2019 Late game, energy is free from solar panels. Link to comment Share on other sites More sharing options...
Skaidrojumi Posted December 9, 2019 Share Posted December 9, 2019 Last time I played, several months back, transit tubes consumed I think 900 power while being used. As mentioned, solar energy makes that more manageable. However, 900 watts is still a lot of power on your wires, increasing the likelihood of overload issues. Personally, I have yet to find a use for them that makes it worth setting up an appropriate power grid. In most cases, an alternative transit source will be better. Link to comment Share on other sites More sharing options...
TheEvilMango Posted December 9, 2019 Author Share Posted December 9, 2019 In my last bass once I hit space I started to have the problem of dupes not making it back to the base in time for breaks and got alot of starving alerts and some would unsuit and fall asleep right next to the check point. I was wondering if tubes would help prevent that. Haven't had that problem yet in my new base but also haven't hit space yet and it's cycle 550. Link to comment Share on other sites More sharing options...
Sasza22 Posted December 9, 2019 Share Posted December 9, 2019 7 hours ago, meepmoop said: 1. poles are faster downwards, other then that tubes are fastest way to go. I`m pretty sure tubes are still faster. But poles get a head start since the tube needs to turn around before going down. I`s definetly worth to use the tubes as a way up and leave the pole down to save on power. Link to comment Share on other sites More sharing options...
chemie Posted December 9, 2019 Share Posted December 9, 2019 3 minutes ago, Sasza22 said: I`m pretty sure tubes are still faster. But poles get a head start since the tube needs to turn around before going down. I`s definetly worth to use the tubes as a way up and leave the pole down to save on power. actually tubes are faster but dups prioritize poles. if a pole us there, they will not take the tube Link to comment Share on other sites More sharing options...
KILLABUDZ Posted December 9, 2019 Share Posted December 9, 2019 Tubes are amazing. I have mine running in a big sideways T shape going up to my rocket area, down to the oil, and across the top of my industrial area with a stop at either end. It is insanely fast compared to my dupes navigating ladders and doors, and the trip is one blast so they cant drop critters and mats while in the tube I think, so it cuts down on things getting scattered around by dupes dropping them. Link to comment Share on other sites More sharing options...
Nitroturtle Posted December 10, 2019 Share Posted December 10, 2019 20 hours ago, KILLABUDZ said: the trip is one blast so they cant drop critters and mats while in the tube I think, so it cuts down on things getting scattered around by dupes dropping them. They most definitely can, and do, drop things. This is especially annoying if you've built vacuum chambers for tubes passing through insulated areas. Changing this so dupes don't drop items in tubes would be a welcome change. Link to comment Share on other sites More sharing options...
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