[Experimental Update] - 379291


Kevin

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Hey Grifters

   It's update week! This is the release candidate for Thursday's main build update. It's mostly fixes and tweaks, and a reorganization of the core arguments when negotiating that should make more complicated encounters more readable.

Our December update will the first couple of days of the new character. We've been working on his card and mechanics and story for a couple of months in secret. He has all new cards for both types of encounter, a new map, new locations, quests, events, and npcs. I can't wait to share it!

  • Fix Hints text referring to banes as curses.
  • Only show 'will surrender' tooltip if the surrender health is less than the actual health.  Also, localize that text.
  • Decapitalize all usages of Oshnu.
  • Muscle Memory should copy userdata, and just clear xp, so that charges are preserved (otherwise duplicating items is pretty broken due to non-expend).
  • Fix inconsistent descriptions for Ravenous.  Include Heal keyword.
  • Fix Enhanced Overbear not drawing cards.
  • Don't show upgrades on the End of Day screen.
  • Change scaling on Heavy Laborer's turn 3 composure so it's lower for small difficulties, higher after.
  • Dirty argument tooltip so that if (eg. resolve) changes while the tooltip is shown, it correctly refreshes.
  • Give Sal a basic Core Argument so that the default one doesnt need sal's face on it.
  • added a moment of weakness argument icon.
  • Worn Out caps at 5 stacks, so it's always relevant.
  • Fix Pure Style modifying original card's userdata, again.  *mutter*.
  • Don't insert Winded cards if Gut Smash is evaded.
  • Buff Rooted Steel from 7->8.
  • Generate random pet names if they join a party whose leader is sentient.
  • Vrocs are no longer ADMIRALTY faction (makes their title long-iwinded and often incorrect, eg. wild vrocs).
  • Don't hide stacks for short_fuse, cause it uses them.
  • Fix Overbear hitting one extra time.
  • Adding buttons to enable/disable all the unlocks.
  • Adding a delete button to the save slots. Better info label for prestige. Hiding back button when not at the sidebar top level.
  • Change some MODIFIER_TYPE.PERMANENT to MODIFIER_TYPE.CORE.  Only add a default CORE argument if none already exists after initializing negotiation behaviour.
  • Tune down damage scaling for difficulty 1 & 2 jakes, it was large.
  • Add Zeal as core argument for cult of hesh.  Tweak their negotiation behaviour.
  • New Tithe implementation.
  • Reduced the damage_mult on both of the Wealthy Merchant's spark cannister attacks and added in a defend turn in both states.

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1 hour ago, Kevin said:

Our December update will the first couple of days of the new character. We've been working on his card and mechanics and story for a couple of months in secret. He has all new cards for both types of encounter, a new map, new locations, quests, events, and npcs. I can't wait to share it!

 

So I can hardly wait to play it!

You are geniuses guys!

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Just discovered this, but if you go to the credits screen (from options), since it spawns random NPCs in the left side and some of the new character's NPCs are in the compendium, they spawn in the credits screen (sometimes)!

This also crashes the game if an unimplemented NPC spawns in.

Edited by ArtixBot
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When was this event implemented? Hadnt gotten it before, and was unfortunate enough to get it day 1. gameoveritems.thumb.png.04965468dfe7b86a7407daa88a64d1ca.png

She got the items from my previous run and is selling them back to me, Boss items sell for a ton of shills. Died previous run btw.

Edited by TF3
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10 minutes ago, TF3 said:

When was this event implemented? Hadnt gotten it before, and was unfortunate enough to get it day 1. gameoveritems.thumb.png.04965468dfe7b86a7407daa88a64d1ca.png

She got the items from my previous run and is selling them back to me, Boss items sell for a ton of shills. Died previous run btw.

Oh that one. I think that’s from just after rise and shine. 

9 hours ago, ArtixBot said:

Just discovered this, but if you go to the credits screen (from options), since it spawns random NPCs in the left side and some of the new character's NPCs are in the compendium, they spawn in the credits screen (sometimes)!

This also crashes the game if an unimplemented NPC spawns in.

Thanks for the find. The crash should be fixed now. 

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