TF3

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  1. Since we're on the topic of elites, when are Spree Captains going to get their own unique death loot? All the other elite enemies have fancy shmancy items that are thematically appropriate, while Spree Captains are stuck with some cleaver they found in the Slurpin' Snail's dumpster that they have to share with the Spree Raiders. On a related note, Spree Thieves should also have different loot from the Thugs since they both currently share the same Makeshift Dagger loot.
  2. Havaria belongs to the Fleads! Side note, Authorization effectively does nothing in Brawl since the only negotiations where you can talk to other NPCs are provocations at the bar. Still think it'd be nice to have Authorization let you recruit an Admiralty to your party instead of simply bribe since you can only do it once a day. Would give it some function in Rook's campaign as well, since you never have Admiralty in meaningful locations to make use of it, but Admiralty occasionally spawns at the Baron HQ.
  3. Definitely missed it, Sal has a bunch of sleep dialogue.
  4. PepeHands The Rook Rebellion will live on in our hearts
  5. I assume there is, in fact, an event or opp to get the bog schematics since only Sealed Envelope was given a new event but both quests were given icons?
  6. Yo when was Masochist's card art changed? PepeHands
  7. Bogger Pauldrons is now as rare as it deserves to be with how good it is. When are Spark Barons gonna patron the Last Stand? On an unrelated note, when is Rook going to have access to Boss Grafts?
  8. Now we can more consistently rely on Moxie PepeHands
  9. How rare we talking? Admiralty Patrol Leader rare (decently rare but you'll see them from time to time) or Spree Captain rare (almost never appear)? PepeHands
  10. There was a bug in the Bar fight where you could repeatedly accept the graft reward. Managed to snag every single one of Smith's grafts for the compendium. Probably fixed by the time I type this.
  11. Shame. Completely understandable, but I found it funny that both the NPC and the game wondered why you would just provoke them for no reason and not kill them.