Developer ScottHansen Posted September 16, 2019 Developer Share Posted September 16, 2019 Return of Them beta hotfix Woodie fixes from update from 367948: https://forums.kleientertainment.com/forums/topic/111682-game-update-367948/ Fixed wave splash FX Fixed a crash if the Malbatross tries to swoop while frozen or sleeping Malbatross Feathers, Feathery Canvases and Down Feathers can now be burnt or fuel in fires. The Winged Sail will now drop the correct items when destroyed (for real this time) Fish shoals no longer get attached to boats as they sail by Fixed Steering Wheel inspect strings Fixed a save/load bug for Sea Stacks Rowing with a wet oar now has a chance slip out of your hands (follows the same rules as other wet tools) Birds no longer get wet when they land on water. View full update 13 6 Link to comment Share on other sites More sharing options...
Ohan Posted September 16, 2019 Share Posted September 16, 2019 (edited) 52 minutes ago, ScottHansen said: Down Feathers can now be burnt or fuel in fires. yaaaay Edited September 16, 2019 by Ohan 1 Link to comment Share on other sites More sharing options...
Fuffles Posted September 16, 2019 Share Posted September 16, 2019 10 minutes ago, ScottHansen said: Updated art for Sea Stacks Did you mean Salt Rocks? and if so salt_pillar2 wasn't updated 2 Link to comment Share on other sites More sharing options...
QrChuck Posted September 16, 2019 Share Posted September 16, 2019 19 minutes ago, ScottHansen said: Cookie Cutter Shells now have a chance to drop Just killed 40 of those, still guaranteed shell and meat 1 Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted September 16, 2019 Author Developer Share Posted September 16, 2019 49 minutes ago, QrChuck said: Just killed 40 of those, still guaranteed shell and meat Thanks. That change just missed the build cut off. I'll remove it from the notes. 2 Link to comment Share on other sites More sharing options...
NoscopeFelix Posted September 16, 2019 Share Posted September 16, 2019 (edited) 1 hour ago, ScottHansen said: Down Feathers can now be burnt or fuel in fires. Omg we need this on console right now. Edited September 16, 2019 by NoscopeFelix 1 Link to comment Share on other sites More sharing options...
-Variant Posted September 16, 2019 Share Posted September 16, 2019 2 hours ago, ScottHansen said: Updated art for Sea Stacks Neither the Sea Stacks nor the Salt Stacks were changed it seems. Or is it subtle? Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted September 16, 2019 Author Developer Share Posted September 16, 2019 13 minutes ago, -Variant said: Neither the Sea Stacks nor the Salt Stacks were changed it seems. Or is it subtle? The Sea Stacks had a bug where the art used would not save/load correctly. 2 Link to comment Share on other sites More sharing options...
Scrimbles Posted September 16, 2019 Share Posted September 16, 2019 (edited) 1 hour ago, ScottHansen said: Birds no longer get wet when they land on water. Madness. Absolute madness. I'm actually very curious as to why this was a change, do wet birds have any impact on anything? Edited September 16, 2019 by Ogrecakes 2 Link to comment Share on other sites More sharing options...
-Variant Posted September 16, 2019 Share Posted September 16, 2019 1 hour ago, Ogrecakes said: I'm actually very curious as to why this was a change, do wet birds have any impact on anything? I don't think so? Birds normally get don't really wet when touching water in the first place so I can only assume that's what they were going for. Oil and all that whatnot. Werepigs refuse to attack me as any wereform during the fullmoon. I can hit them, they'll howl, but still ignore me. They refuse to attack me useless I'm rubbing against them. Is this intended? Feels like a bug. Link to comment Share on other sites More sharing options...
Pumking7 Posted September 16, 2019 Share Posted September 16, 2019 41 minutes ago, -Variant said: Werepigs refuse to attack me as any wereform during the fullmoon. I know this is an intentional mechanic, as beaver originally had this before the rework came out. 42 minutes ago, -Variant said: I can hit them, they'll howl, but still ignore me. I also had this issue as well, they even try to hit you but no damage is inflicted sometimes. 2 Link to comment Share on other sites More sharing options...
cezarica Posted September 18, 2019 Share Posted September 18, 2019 @ScottHansen you guys might want to look at this: [11:28:49]: [string "scripts/prefabs/player_common.lua"]:198: attempt to index local 'data' (a nil value) LUA ERROR stack traceback: scripts/prefabs/player_common.lua:198 in (local) fn (Lua) <189-240> inst = 130534 - wathgrithr (valid:true) data = nil tool = 115235 - oar_driftwood(LIMBO) (valid:true) scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054> self (valid:true) = DynamicShadow = DynamicShadow (0x2acb1670) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:146 SetCameraDistance = function - scripts/prefabs/player_common.lua:1018 ScreenFlash = function - scripts/prefabs/player_common.lua:1080 player_classified = 130535 - player_classified (valid:true) playercolour = table: 0x2437ee50 IsOverheating = function - scripts/prefabs/player_common.lua:116 Light = Light (0x2acb1700) _isrezattuned = false OnRemoveEntity = function - scripts/prefabs/player_common.lua:664 pendingtasks = table: 0x2acb16b0 ShowHUD = function - scripts/prefabs/player_common.lua:1000 ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1012 sg = sg="wilson", state="row", time=0.27, tags = "rowing,doing," IsHUDVisible = function - scripts/prefabs/player_common.lua:990 ApplyScale = function - scripts/prefabs/player_common.lua:1095 SetGhostMode = function - scripts/prefabs/player_common.lua:577 battleborn = 0 OnWakeUp = function - scripts/prefabs/player_common.lua:865 Transform = Transform (0x3019e2a0) SaveForReroll = function - scripts/prefabs/player_common.lua:1128 event_listening = table: 0x2654b070 actioncomponents = table: 0x3019e020 lower_components_shadow = table: 0x1c8467d0 GetMaxMoisture = function - scripts/prefabs/player_common.lua:136 prefab = wathgrithr updatecomponents = table: 0x201b9f10 ShakeCamera = function - scripts/prefabs/player_common.lua:1038 OnDespawn = function - scripts/prefabs/player_common.lua:887 Physics = Physics (0x239fa370) MiniMapEntity = MiniMapEntity (0x2acb1610) event_listeners = table: 0x30a40b50 replica = table: 0x3019e220 GetTemperature = function - scripts/prefabs/player_common.lua:96 GUID = 130534 ghostenabled = true EnableMovementPrediction = function - scripts/prefabs/player_common.lua:521 worldstatewatching = table: 0x1bdb3420 SetCameraZoomed = function - scripts/prefabs/player_common.lua:1024 bufferedaction = Row nil With Inv: 115235 - oar_driftwood(LIMBO) (valid:true) Network = Network (0x2acb1780) userid = KU_K0Bdmwu5 OnPreLoad = function - scripts/prefabs/player_common.lua:745 GetSandstormLevel = function - scripts/prefabs/player_common.lua:156 inherentactions = table: 0x2aa83680 name = H4des SnapCamera = function - scripts/prefabs/player_common.lua:1030 ScreenFade = function - scripts/prefabs/player_common.lua:1071 ShowWardrobePopUp = function - scripts/prefabs/player_common.lua:1006 ShowActions = function - scripts/prefabs/player_common.lua:994 LoadForReroll = function - scripts/prefabs/player_common.lua:1140 actionreplica = table: 0x2acb17c0 entity = Entity (0x1c846680) CanUseTouchStone = function - scripts/prefabs/player_common.lua:86 children = table: 0x16dde3f0 IsCarefulWalking = function - scripts/prefabs/player_common.lua:160 persists = false AttachClassified = function - scripts/prefabs/player_common.lua:653 IsFreezing = function - scripts/prefabs/player_common.lua:106 IsActionsVisible = function - scripts/prefabs/player_common.lua:984 OnSleepIn = function - scripts/prefabs/player_common.lua:837 GetMoisture = function - scripts/prefabs/player_common.lua:126 SoundEmitter = SoundEmitter (0x2acb1630) LightWatcher = LightWatcher (0x2acb1740) spawntime = 819.5667094104 OnSave = function - scripts/prefabs/player_common.lua:714 [11:28:49]: [string "scripts/prefabs/player_common.lua"]:198: attempt to index local 'data' (a nil value) LUA ERROR stack traceback: scripts/prefabs/player_common.lua:198 in (local) fn (Lua) <189-240> scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054> scripts/actions.lua:584 in () ? (Lua) <574-586> =(tail call):-1 in () (tail) <-1--1> scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35> scripts/entityscript.lua:1313 in (method) PerformBufferedAction (Lua) <1305-1323> scripts/stategraphs/commonstates.lua:1503 in (field) fn (Lua) <1501-1505> scripts/stategraph.lua:574 in (method) UpdateState (Lua) <542-586> scripts/stategraph.lua:613 in (method) Update (Lua) <605-633> scripts/stategraph.lua:128 in (method) Update (Lua) <109-153> scripts/update.lua:228 in () ? (Lua) <159-238> [11:28:49]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [11:28:49]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129> 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now