kevork

Save game has station usage logs. Why?

Recommended Posts

Lifegrow    1,496
42 minutes ago, nakomaru said:

My case like represents the most extreme edge at 21 thousand cycles of reports at an abnormally high game speed.

It seems you have done the necessary steps: enabled→load→save→exit game (important, not sure if you did this)→load.

A quick check to confirm it has had some effect is that you cannot view old reports and your graphs will only show the last day, and your save file should be quite a bit smaller.

I would like to hear if anyone can reproduce my results when doing the process with the uploaded save.

Aye, I quit between every save/load out of habit.

My save file is 30 mb smaller, but the game feels identical in every sense.

  • Like 1

Share this post


Link to post
Share on other sites
Tobruk    261

I enabled the mod, loaded the game, saved, quit to windows and then loaded it back.

My summaries are still up on Moderate, and they span 900 cycles.

2142451.jpeg

Share this post


Link to post
Share on other sites
SharraShimada    483

I´ve tried agressive, but no real performance improvement. 1 or 2 FPS average, but depending on whats on screen, so i cant tell if its from the mod or not. But save/load times are improved big times. And of course the savegame size shrunk massively. No isses so far.

  • Like 1

Share this post


Link to post
Share on other sites
Tobruk    261

Ok I checked the save game file and I've gone down from 40 MB to 9 MB, so the mod is definitely working. But I just don't understand why my summaries would still be here, same with uptime statistics...

EDIT: now they're gone too. Is there any way the mod could shorten the X axis of the summaries according to how many cycles are recorded, so I'm not seeing a 900 long axis and 20 cycles long report?

Edited by Tobruk

Share this post


Link to post
Share on other sites
Peter Han    4

Colony reports are only trimmed at nightfall, so you may need to play a cycle or two before resaving to get the full benefit.

Shortening the summary chart X axis is actually rather difficult to mod in. This feature may be added in the future.

I did not personally notice a frame rate improvement while developing the mod, and thus focused only on the load/save times. Some users are seeing significant frame rate gains though, which is data that needs to be investigated.

Share this post


Link to post
Share on other sites
chemie    633

For a 1700 cycle save, I saw the save game go from 17MB to 11MB, no change to load time, and no change to fps. End of cycle "lock up" dropped from 11 seconds to 7 seconds.

I still get a 1 second micro pause every ~15 seconds in the game at 10x speed.

Share this post


Link to post
Share on other sites
nakomaru    1,270

Can anyone spend a couple minutes to test out the save I posted? I only started noticing a frame rate drop that couldn't be explained starting around cycle 13000-15000, so it seems most people don't experience it. But the mod largely fixed the issue for me which should be able to be reproduced with the save.

Edited by nakomaru

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now