kevork

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About kevork

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  1. See "Artifacts" on attached image. Variable names are displayed on undiscovered artifacts, possibly instead of ???????. Build 311032
  2. I'm not sure if this is a bug or intended, I found building a diamond window over my telescope to protect it from debris will block its line of sight. Deconstructing one tile restores line of sight, rebuilding it blocks line of sight. The light overlay shows high illumination to the telescope when protected by diamond window tiles. Using newest build to date, 311032. Any help?
  3. I'll definitely do that on the next build along with a chilled reservoir for "rush hour". The bug still stands that the sensor doesn't register temperature at random times. Even on the save file, it started working again about 15 cycles later.
  4. Liquid pipe thermo sensors stop giving meaningful readings, always reading 0 Kelvin with water inside. Quiting and reloading the game does not fix the readings. Prosperous Fart.sav
  5. I have built dupe safe and dupe free automated slaughterhouses for hatches and dreckos. I want to prevent drecklets from entering the slaughter room, but I don't know of any behaviors that could be used to keep the baby ones out. For example, hatches will jump up to two tiles, but hatchlets will not, so I put a two tile jump up to the slaughter room to keep hatchlets out. Does anyone know of any different behaviors between dreckos and drecklets that could be used? I want to keep it fully dupe free, so auto wranglers are out. Thanks.
  6. Compost button

    A workaround is set up a storage compactor for the seeds/spores that you want to compost. When there is enough in the compactor, de-select the seeds as storage items from that compactor, they fall to the ground in a single pile. You can then manually compost each type of seed but only need to do it once for each seed type. I agree a compost button like the mop button would be very useful..
  7. Feed pufts with polluted O2 and have unlimited slime. Here is my PO2 generator next to a puft farm, only requires PH2o.
  8. I often wondered why dupes eat but never drink?. Booze could be introduced into the game. A new recreation building "The Bar" can be added, being a dispenser of .... Pincha spirits, Bristle Wine and Sleet Ale. For the tea totaling dupe you could have dupa-cola made from slime. Additional refining equipment would be required, such as a brewery, distillery, winery and drink factory. Dupes can have a moral buff from the socializing but care needs to be taken, if dupes get too drunk they get a hangover de-buff the next day or if they go on a complete bender it can set off their stress reactions , vomiting, crying, sleeping or destruction. Destructive dupes could even start bar room brawls, leading to injured dupes spending time in the medical room. Thoughts? K.
  9. 280243 has fixed the main menu graphics problem
  10. Problem persists with Gnome, Cinnamon and icewm desktops. Graphics problem was NOT present in Cosmic update.
  11. I had a look at boronar's play.log and we are both using 1920x1200 displays. So I tested the game at different resolutions. all resolutions in windowed mode have relatively minor glitching in the bottom quarter of the display. All lower resolutions in full screen mode are glitch free. These resolutions in full screen mode produce severe glitching. 1920x1080 , 1600x1200 , 1920x1200. I observed that changing to any of the 3 glitchy resolutions does NOT change the positioning or scale of the controls. They all appear to set the screen to 1920x1200. Are you providing a fixed size array for display capabilities for the gl context?, as the 3 glitchy resolutions are the last 3 on the resolution menu. In my case there are 21 resolutions to choose from. Edit: Also if you select either 1920x1080 or 1600x1200 resolution, confirming that the selected res has a check make next to it, then if you try to select 1920x1200 the game will NOT let you apply that selection, the same as if you tried to apply an unchanged resolution. you can apply changes from 1920x1200 to 1920x1080 or 1600x1200 but nothing happens on screen.
  12. I tried the NVidia blob 396.45. Same problems. Attached are the player log files for both nvidia 390 and 396 binary drivers. The previous version of the game did not exhibit the problem. NV390.Player.log NV394.Player.log
  13. Attached a screencap showing the dialog box visual glitch
  14. I have the same issue. With some additional details. Ubuntu 18.04 with cinnamon desktop. Nvidia drivers 390.48 Graphics glitching also appears on the load game dialog box. With text unreadable. Glitching is most apparent on the welcome splash and main menu. Game play is unaffected. Glitching dissapears on main menu when the game is in the background. for example when firefox is the front most window, the glitching is gone , even on the main menu. The same happens when the load game dialog is opened. the glitching on the main menu almost entirely dissapears, while the load game dialog is heavily glitched. 2 screencaps showing mild glitching attached. choose files... Click to choose files