blacknight7890 Posted August 1, 2019 Share Posted August 1, 2019 Ever notice that in wolfgangs portrait he is lifting a weight? What if you had to do that to get mightiness? You would work out with some dumbbells, using hunger in the process, and gain mightiness that way. Could be an interesting idea for the inevitable rework, he still has his massive damage and stats, but you need to do a little more than just stuffing your face. edit: additional things: Slow down the mightiness drain in addition to this, as it's harder to regain it in long boss battles. this means you can stay mighty longer then before, but need to also spend prep time to regain it instead of just food. The weights fill up a new separate meter when used, that meter is what the mightiness draws from instead of the hunger meter, it drains slower than the hunger meter. Finally, the weights would work like the straw roll, in that when you use it your character stops and does something that fills a stat for hunger. In this case wolf would pull the weights out and start lifting with them when used, gaining mightiness for hunger over time. you can stop at any time and the item has unlimited uses. Other than the proposed changes, the mightiness perk works the same, so you still get the same speed, increased stats, and damage multiplier as before, plus you still get the bigger passive hunger drain, but now since the perk isn't based purely off hunger levels, you can be mighty even if you have low hunger so long as you keep hitting the gym. Link to comment Share on other sites More sharing options...
Viktor234 Posted August 1, 2019 Share Posted August 1, 2019 Just now, blacknight7890 said: Ever notice that in wolfgangs portrait he is lifting a weight? What if you had to do that to get mightiness? You would work out with some dumbbells, using hunger in the process, and gain mightiness that way. Could be an interesting idea for the inevitable rework, he still has his massive damage and stats, but you need to do a little more than just stuffing your face. How shall I understand that? Instead of clicking once on Meaty Stew, he needs to click on Meaty Stew and then on dumbbells to gain his 2.0 damage multiplier? Link to comment Share on other sites More sharing options...
blacknight7890 Posted August 1, 2019 Author Share Posted August 1, 2019 1 minute ago, Viktor234 said: How shall I understand that? Instead of clicking once on Meaty Stew, he needs to click on Meaty Stew and then on dumbbells to gain his 2.0 damage multiplier? I was thinking more like the straw roll, but instead of regaining stats over time, you gain strength over time, they would probably need to make the decay longer or something to compensate. Link to comment Share on other sites More sharing options...
Ezaroth Posted August 1, 2019 Share Posted August 1, 2019 4 minutes ago, Viktor234 said: How shall I understand that? Instead of clicking once on Meaty Stew, he needs to click on Meaty Stew and then on dumbbells to gain his 2.0 damage multiplier? From what I understand, it's like a tent but instead of gaining health/sanity, you gain mightiness after a set of time. EDIT: Ninja'd Link to comment Share on other sites More sharing options...
Viktor234 Posted August 1, 2019 Share Posted August 1, 2019 Just now, blacknight7890 said: I was thinking more like the straw roll, but instead of regaining stats over time, you gain strength over time, they would probably need to make the decay longer or something to compensate. You can't use a Tent during a fight and the players I know actually play Wolfgang because they want to entertain themself with soloing mighty bosses. I already dislike this feature because it will only remove Wolfgang's main ability. Link to comment Share on other sites More sharing options...
blacknight7890 Posted August 1, 2019 Author Share Posted August 1, 2019 Just now, Viktor234 said: You can't use a Tent during a fight and the players I know actually play Wolfgang because they want to entertain themself with soloing mighty bosses. I already dislike this feature because it will only remove Wolfgang's main ability. I think you have the wrong idea, I'm not trying to remove his main ability, just change it a bit. The perk works almost the same, but instead of using hunger to determine its multiplier they use a separate stat that the dumbbells regain when used, like a strength meter or something. Same function, but you need to put in extra work to keep your strength up. You still get his chad damage, but you can't regain it mid battle, at least when your alone. in addition, I would make the multiplier decay a lot slower in addition to this since you can't immediately buff the stat like before. This way, you stay stronger a lot longer, and you can do so with low hunger, so it's actually kind of a buff. The only downside is that you can't regain it as easily in battle, so longer battles would be harder for wolfgang to maintain. (even though boss battles only take a few minutes now) This way, wolf get the nerf he has been needing for a while, but he still keeps his superior damage and health. A win-win I would say. Link to comment Share on other sites More sharing options...
Viktor234 Posted August 1, 2019 Share Posted August 1, 2019 Well, R.I.P. Wolfgang then, I guess. His different forms & his belly are what make Wolfgang special. What kind of penalties will he have now? Removing his whole hunger penalty & allowing him to become mighty while starving: No, just no! *A mighty boss invades the base, everyone came to defend their home, except Wolfgang who wasn't mighty yet and thus had to take a nap at his dumbbells* If your suggested Wolfgang won't be able to stay mighty for 66% of a fight, then there won't be any reason to pick Wolfgang anymore, because Wigfrid already is about 66% stronger during the whole fight & has access to advanced weapons! Link to comment Share on other sites More sharing options...
blacknight7890 Posted August 1, 2019 Author Share Posted August 1, 2019 Just now, Viktor234 said: Well, R.I.P. Wolfgang then, I guess. His different forms & his belly are what make Wolfgang special. What kind of penalties will he have now? Removing his whole hunger penalty & allowing him to become mighty while starving: No, just no! *A mighty boss invades the base, everyone came to defend their home, except Wolfgang who wasn't mighty yet and thus had to take a nap at his dumbbells* If your suggested Wolfgang won't be able to stay mighty for 66% of a fight, then there won't be any reason to pick Wolfgang anymore, because Wigfrid already is about 66% stronger during the whole fight & has access to advanced weapons! ??? I really don't understand what you mean, the perk works the same, just isn't directly connected to his hunger and instead a new stat that the dumbbells raise, and it uses hunger to raise it, so you still get the big hunger drain. Other than that he should be largely the same, you can easily maintain high mightiness if you use it every now and again, it's just harder to use on demand. And he wouldn't be taking a nap, I just used the roll as an example for its mechanics, he would lift with them as you do with weights, and he can take them out and store them at any time. So even if a boss appears suddenly, you can still get strong before they get there, there is a warning after all. And, as I have said before, I think the time it takes to drain should be lengthened with this change, that means you can stay stronger longer, so you don't need to keep hitting the gym mid fight. I really don't understand what you're going at here. Link to comment Share on other sites More sharing options...
Bird Up Posted August 1, 2019 Share Posted August 1, 2019 This just makes it take longer and less efficient to do exactly the same thing. And he's gotta waste an inventory slot to dumbbells. Ordinary wolfgang can keep up his 300 hunger during a fight to do max damage by eating fillers. I imagine the theoretical wolfgang wouldn't be able to just use dumbbells during a fight to keep his damage at max. Because a 300 hunger wolfgang does more damage than a 290 hunger wolf, does more than a 280 hunger wolf etc. etc. Wolf can just eat fillers to stay at max damage during a fight, theoretical dumbbell wolf can't. I think when wolf rework comes around, he should actually get a meaningful downside like wigfrid has, because his fear of monsters isn't even necessarily a downside. Link to comment Share on other sites More sharing options...
blacknight7890 Posted August 1, 2019 Author Share Posted August 1, 2019 11 minutes ago, Bird Up said: Wolf can just eat fillers to stay at max damage during a fight, theoretical dumbbell wolf can't. That's kinda the point of my post, wolf has been needing a nerf for a while, with his constant strength being his biggest plus. Just stuffing your face for massive damage isn't that interesting honestly, meatballs are quite easy to make. I feel that having to work for your extra damage and speed would make it more interesting to play. Plus, if it lasts longer, as I have also proposed, you wont need to constantly refresh it like you do now. Link to comment Share on other sites More sharing options...
Russian_Philin Posted August 1, 2019 Share Posted August 1, 2019 Wolfgang just needs to set a limit on food intake. For example, he ate meatballs and went into the mighty stage, now he can not eat anything until he goes into the normal state. Link to comment Share on other sites More sharing options...
Canis Posted August 1, 2019 Share Posted August 1, 2019 I don't get how this is so hard to understand. Instead of strength costing hunger, it now costs prep time. I myself am personally on the fence, but I think im leaning towards liking this idea. Link to comment Share on other sites More sharing options...
Maxposting Posted August 1, 2019 Share Posted August 1, 2019 If this get implemented ( possibly mod-wise) then his strength should decrease a lot slower than it currently is. Link to comment Share on other sites More sharing options...
blacknight7890 Posted August 1, 2019 Author Share Posted August 1, 2019 57 minutes ago, __IvoCZE__ said: If this get implemented ( possibly mod-wise) then his strength should decrease a lot slower than it currently is. yes that is what I have said 1 hour ago, Canis said: Instead of strength costing hunger, it now costs prep time. This is exactly what I was going for. Link to comment Share on other sites More sharing options...
blacknight7890 Posted August 2, 2019 Author Share Posted August 2, 2019 15 hours ago, Russian Philin said: Wolfgang just needs to set a limit on food intake. For example, he ate meatballs and went into the mighty stage, now he can not eat anything until he goes into the normal state. That's one way to do it, but people don't like limitations on food intake. that would mean he can't eat any healing food while mighty, look to wormwood to see how people feel about no healing food. Link to comment Share on other sites More sharing options...
Ornge Posted August 2, 2019 Share Posted August 2, 2019 I don't really like this since this would just make wolf slower to play while not really solving his OP strength. However, I also had an idea on a Wolfgang rework,which has some flaws but I do like it. Hear me out Basically, OvereatingEating food would cause damage. For Example: Let's say you have full hunger (300) and then you eat meatballs (62). 300+62 is 362 which is 62 over his max hunger and therefore wolf would take 62 damage. Health from foods such as pierogi will be ignored if you over eat. Another example: You have 280 hunger and eat meatballs. 62+280 is 342 which is 42 over his cap hence taking 42 damage. My reasoning for this would be to discourage tanking and spamming healthfoods while encourage the player to make use of his speed and damage bonuses from mightyness. Link to comment Share on other sites More sharing options...
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