erny0507 Posted February 24, 2022 Author Share Posted February 24, 2022 For the time being ill do the sheerable Fullerene and Isoresin as poop, with reduced productions. Link to comment Share on other sites More sharing options...
erny0507 Posted February 25, 2022 Author Share Posted February 25, 2022 The new drecko will be released soon, once steam gets it together, i wanna work on a mod with plants and food, so far the concept its this: Since adding elements its such a chore and last time i check it was limited too, all be will work as items, like wood logs Breaking down food intro ingredients and plants Fruits: Can be eaten raw, can be broken down into sacarose with the dlc Dragon fruit: high temperature, dessert theme, tall (3 tiles), uses sand as fertilizer, hot (30C-50C) Aguaymanto: orange, sweet and acid, atmos: natural gas, Vegetables:can be extracted with the pressing machine thing into oils (vegetal oil pot) Onion: Can be used into producing onion rings and oil Tomate: Palm plant: produce oil Meats: fillet and meat already exist Spices: seasons food. Oregano: for salty food Comino: for salty food Clavo de olor: for sweet food Recipes: Example Tuna: (doesnt spoil) Fillet, salt, water, vegetal oil pod. Link to comment Share on other sites More sharing options...
erny0507 Posted March 6, 2022 Author Share Posted March 6, 2022 Ideas for drake nest, first plant for our mod collab, based on dragon fruit and well, dragons Link to comment Share on other sites More sharing options...
erny0507 Posted March 7, 2022 Author Share Posted March 7, 2022 concept 4 was chosen Link to comment Share on other sites More sharing options...
Sasza22 Posted March 7, 2022 Share Posted March 7, 2022 15 hours ago, erny0507 said: concept 4 was chosen Concept 2 looks good for an intermediate growth stage. It could look like that when growing and open into the version chosen. Link to comment Share on other sites More sharing options...
natelolzzz Posted March 23, 2022 Share Posted March 23, 2022 These are all uber cool ideas! I've got all the morph mods that have been released Link to comment Share on other sites More sharing options...
erny0507 Posted March 23, 2022 Author Share Posted March 23, 2022 I forgot to tell, but here it is, my dad has 2 cancers going on im dedicating all my time and effort into taking care of him, taking him to the hospital and all the documents health care demands, and believe its a lot. His conditions are bad and keep pilling on but we still doing our best so, any project i had its either paused or slowed a lot. Thanks guys for your patience. Link to comment Share on other sites More sharing options...
erny0507 Posted May 16, 2022 Author Share Posted May 16, 2022 Hi guys a few updates, the new plants and food mod is a collab so when speaking about ill say we, we finished the concept phase for the plants, the sketches and i started the testing of the animations. It went terrible bad, spriter is horrible to do animations in, but still trying,not promise but attempts. With the new patch in the preview branch there are a few things to see about my mods. Puft and dreckos morphs are fine. Pip morphs is fine but it will need further testing with the new official morph. Hatch and pacu morphs are conflicting with the improvements on the way elements are loading in, making imposible for the conditions for egg morph be modified, meaning, the chances of certain egg being affected by temperature or by food, cant be added. I sumited a report about it, cause i spoke with the creator of the mod that klei is using a inspiration for their improvements and they did that part, of loading the elements wrong, but its not noticiable for the base game and only for mods, so they might not touch that part in that case i think the solution would be to remove those conditions and make them available on the molecular forge. So the options are these: 1 Wait for a miracle and its fixed by klei some day. 2 Remove the conditions and add them to the molecular forge. Link to comment Share on other sites More sharing options...
Sanchozz Posted May 16, 2022 Share Posted May 16, 2022 3 Just avoid premature too early access to static fields. I sent you a patch to github. As you can see, everything works: Link to comment Share on other sites More sharing options...
erny0507 Posted May 17, 2022 Author Share Posted May 17, 2022 15 hours ago, Sanchozz said: 3 Just avoid premature too early access to static fields. I sent you a patch to github. As you can see, everything works: Thanks, ill check it out, now the bug report is gonna be awkward now Link to comment Share on other sites More sharing options...
pether Posted May 17, 2022 Share Posted May 17, 2022 10 hours ago, erny0507 said: now the bug report is gonna be awkward now I once opened bug report that a feature doesn't work. It appeared that I didn't click the thing to enable it. It happens :P Link to comment Share on other sites More sharing options...
sakura_sk Posted May 17, 2022 Share Posted May 17, 2022 20 hours ago, erny0507 said: now the bug report is gonna be awkward It says "fixed" Link to comment Share on other sites More sharing options...
erny0507 Posted May 18, 2022 Author Share Posted May 18, 2022 Thanks @Sanchozz the fix worked, i adapted to the pacus morphs mod too and it also works, i need to further testing to release it but its good so far, thank you very much Link to comment Share on other sites More sharing options...
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