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New critter morph designs


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I wanna make new morphs for hatchs, maybe some modder gets inspired (at this point most maybe myself), the art is not that good though.

Hatchs new tree line:

Spoiler

hatchs.thumb.png.74814bf36b0f43d91d4fe1396b92b0a6.png

 

Diamond hatch

5d4204c19eb80_diamondhatch2.png.d72931e02f055d06294a375cc377ea82.png  diamond.gif.1a9943b4c8ff74847a472de42e9b99ad.gif5d436f92238c2_diamondegg.png.ae1141989b6c99266f32b84c8b4977fe.png5d4dc0a633062_diamondegg.gif.5c50ed5fa1e31f3a749c8d34cf9f15e1.gifbaby_diamond.png.049aa5ff760ec5028f4258cdd338daa1.png

Acquisition: When Stone hatch eats Abyssalite or Diamond has a chance of producing a diamond hatch egg, in case this result too hard too program the diamond hatch egg will be added as a recipe for the molecular forge and use a Stone hatch egg, Abyssalite and Diamond as ingredients.

Diet: Abyssalite, Carbon(Coal), Glass, Carbon Fiber.

Benefit: Diamond production.

 

Floral hatch

5d56ebec882f6_floralhatch2.png.fd72eca766c5e52f6a75c734666a6094.png5d4a347dd1558_floralegg2.png.97926209036a849a4cff0a76cf37645a.png5d56eba73d96d_floralbaby.png.63ac241237d2126bff4213c385b87806.pngidle.gif.1c963cf2d6b1fb7073235924be8cc4ca.gif

Acquisition: When a Sage hatch eats Bristle Berry or Gristle Berry has a chance of producing a Floral hatch egg, in case this result too hard too program the Floral hatch egg will be added as a recipe for the molecular forge and use a Sage hatch egg, Bristle Berry and Sporechids as ingredients.

Diet: Light, dirt, seeds

Benefit: Coal, Floral Scents, Decor,  Possibles: natural farmers touch, seeds replication

Wooden hatch

5d4234b9f01c8_woodenhatch.png.9497ce194a0acf10481b1562c8f14d06.png5d4a34944a981_woodenegg2.png.60069cac9c4b0362561fcad0ea814337.png5d5736baa3fc8_woodenbaby.png.e42fba275eb354cbea2347c2cf450e57.png

Acquisition: When a Sage hatch eats Hexalent Fruit  , Muckroot or Meal Lice has a chance of producing a Wooden hatch egg, in case this result too hard too program the Wooden hatch egg will be added as a recipe for the molecular forge and use a Sage hatch egg and  Arbor Tree Seeds  as ingredients.

Diet: Logs, dirt, need ideas here

Benefit: Coal, Possible: New type of Log similar to its skin.

Coral Pokeshell (on hold until said otherwise)

5d5c8b1cc5dc7_Coralpokeshell.png.00bd1cad345f3363ac156b2b20624f9e.png

Acquisition:

PokeShell eats Algae or Pokeshell egg +Tons of Algae at the molecular forge.

Diet: Same as Pokeshell

Benefit: Algae production

Glass Shove Vole (on hold until said otherwise)

5d5c8b0ee9d57_glassshovevole.png.4271875ef56e36e617d6db31e416f53a.png

Acquisition:

Shove Vole eats Sand or Shove Vole egg +Tons of Glass at the molecular forge.

Diet: Same as Shove Vole

Benefit: Glass production, higher temperature resistance.

Cloudy Puft

Concept

5d5db907c55c4_hydrogenpuft2.png.b9fa9604f4b6138aac464365e169a44c.png

Final art:

ui_0.png.89f17b1a310224f13bd5d57add703043.pngui_0.png.e1c0881d8ad0db52ba0f22968611b66c.pngui_0.png.579d8295e51db70530c1d1528ef6bd7a.pngcloudy_puft_adult.gif.cf38dc011f2b8ec3e2b236de3d8cf0fc.gif

Acquisition:

Dense Puft egg + Speaky Puft Egg +Tons of Hydrogen at the molecular forge.

Diet: Hydrogen

Benefit: Medium Heat delition (help me with the math here, but it needs to lesser then the steam turbine) and condensation of gas hydrogen (it make gas to liquid hydrogen but it living is cold hydrogen only so the jump is of state is not that big)

Smoggy Puft

ui_0.png.5b489ff5fb68fe0e5a35c6cb15182054.pngui_0.png.aae1ed923153592e83b3f7196549df0a.pngui_0.png.f0b418ea4f73d316c632379ce19ad28a.pngsmoggy_puft_baby.gif.1f0c315f9d5d788fba0b73a125a40608.gifsmoggy_puft_baby2.gif.b6bf6475d168c0801371508a365ccea5.gif

Acquisition:

Dense Puft egg + Oxylite Puft Egg +Tons of Refined carbon at the molecular forge.

Diet: CO2

Benefit:  Conversion CO2 to Carbon. While doing so it produces heat.

Icy Pip (concept)

5d5efac637f93_icypip.png.13fd99349cb3cb8265eec69f8c9dd27d.png

Autumn Pip
Acquisition: Recipe at the molecular forge.
Diet: Mealwood and Dusk Cap
Benefit: Clay production

Spring Pip
Acquisition: Recipe at the molecular forge.
Diet: Bristle Blossom and Thimble Reed
Benefit: Fertilizer production

Winter Pip
Acquisition: Recipe at the molecular forge.
Diet: Nosh Sprout and Sleet Wheat
Benefit: Aluminum Ore production at a bigger quatities, giving a infinite source and can be use with the Plated pacu to give a infinite source of iron if played correctly.

Glass drecko

ui_0.png.9f4f898d5c590f28a648df0a42fba4ff.pngui_0.png.566b61fae52c10bc71f3c96cefaea587.pngui_0.png.b85d540fdb447673c42bf134e0ba3d3f.png
Acquisition: Recipe at the molecular forge.
Diet: Dasha Saltvine
Scale growth element: Chlorine
Benefit: Glass (scales) and sand (poop)

Opulent drecko

ui_0.png.f09811b755459afb6d9bc367fc4d3fc5.pngui_0.png.0a913156cf16707f0e67c435d979cf38.pngui_0.png.65e261f6ef1bcb769d463d00ecaf10ba.png
Acquisition: Recipe at the molecular forge.
Diet: Dusk caps and Thimble Reed
Scale growth element: CO2
Benefit: Gold Amalgam (scales) and Aluminum (poop)

Pacus:

Beta pacu:

ui_egg.png.1a902f38a40adf856cb7a62ad189bc03.pngui_baby.png.4cdb5254c0f88dd3899918d02634587f.pngui_0.png.eb9dfcfb9b22483f222fc5ca25815265.png

Acquisition: From a pacu with higher chances at higher temperatures.
Diet: The same as base pacu.
Benefit: High decor and passive convertion from salt water to water

Algae pacu:

ui_egg.png.8e1e46b1326365cb8c478e121e46ec11.pngui_baby.png.0c218e73e2b293da89c0b593a37af5a1.pngui_adult.png.4f07ca5b42c0898e546cb923567a6fa3.png

Acquisition: From a tropical pacu with higher chances at higher temperatures.
Diet: Fertilizer and phosphorite.
Benefit: It produces algae.
Metal pacu:

ui_0.png.d1948e9df6588059e6f5daba6155849a.pngui_0.png.64994f13826fa38dc41d397164d44b91.pngui_0.png.2aba63e8ad07a522d97ff6c468becdad.png 

Acquisition: From a gulp fish with higher chances at lower temperatures.
Diet: Copper ore,aluminum ore, lead, regolith and metals include refined forms.
Benefit: Copper ore to gold amalgam, aluminum to iron, lead to wolframite, regolith to salt, metal include refined forms
 

What do you think guys?

 

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3 hours ago, erny0507 said:

I wanna make new morphs for hatchs, maybe some modder gets inspired, the art is not that good though.

image.thumb.png.7f22a1542efc3ae7b9f0b17eb00488d5.png

The diamond hatch is more refined

5d40cd3210fa7_diamondhatch.png.0830b837e23a456bd6589601343bfa3a.png

What do you think guys?

I'm not so sure about the colorscheme but the overall design looks good

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13 hours ago, MF99K said:

I'm not so sure about the colorscheme but the overall design looks good

i use the color scheme of the diamond on map on back and the usual color of diamonds for the belly and legs.

image.png.91a6b7f391db77a3d5172d5b0ef8cbe9.png

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1 hour ago, watermelen671 said:

You might wanna look at the diamond texture outside of the game. :wilson_sneaky:

diamond.thumb.png.0f6dc42d01a82c3e80532dd2289084ae.png

Edit: So I uh...I decided to try my hand at coloring it...

5d41f34b7edab_diamondhatch.png.79dd8964bee4a9a7814d879d02b4ecf1.png

It's quite basic, but it's more of a proof of concept. :wilson_smile:

Is so pretty, sorry for the wait, my posts need to be aproved be a moderator so they are delayed by a few hours.

This is the png

5d41fbbbd8303_diamondhatch2.png.010f4f8f769cb6e01da3782fbe0ba823.png

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40 minutes ago, watermelen671 said:

Maybe for the floral one you should base the color scheme on the sporchid, as I'm pretty sure that's the only flower in the game...no the bristle berry doesn't count. :wilson_curious:

evilFlower_idle.png.f7671d6f4f0762d0fe25bcb341bd1cb4.png

Thanks. ill do it tomorrow, i wanna play now but the mods keep restarting though...

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Great designs :D

Maybe try to make the body a bit more unique per morph. So far it looks like you coloured over the outline of the basic hatch. Not that anything's wrong with that but the current morphs are pretty distinct from one another. 

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12 hours ago, andrakuz said:

Great designs :D

Maybe try to make the body a bit more unique per morph. So far it looks like you coloured over the outline of the basic hatch. Not that anything's wrong with that but the current morphs are pretty distinct from one another. 

Cause that what i did! i dont wanna change the basic shape in case in do the mod myself, i dont wanna put myself in a position where i cannot handle the complexity

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17 hours ago, watermelen671 said:

Maybe for the floral one you should base the color scheme on the sporchid, as I'm pretty sure that's the only flower in the game...no the bristle berry doesn't count. :wilson_curious:

evilFlower_idle.png.f7671d6f4f0762d0fe25bcb341bd1cb4.png

I use the colors on the flower, the back and lengs but im not a fan of the result.

5d43286aa3ae4_floralhatch2.png.c8376c583d9b7bbf26f9f979f9fa0a24.png

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3 hours ago, erny0507 said:

I use the colors on the flower, the back and lengs but im not a fan of the result.

5d43286aa3ae4_floralhatch2.png.c8376c583d9b7bbf26f9f979f9fa0a24.png

This one look pretty good. Just the teeth seem out of place. Other than that it looks really like a flowery hatch.

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1 minute ago, erny0507 said:

mmm how the teeth would be?

Something like the sage hatch ones maybe. Smaller and more round, like a herbivore would have. The current look like from the base form while all other morphs have different teeth.

On 31.07.2019 at 1:07 AM, erny0507 said:

Wooden hatch

5d4234b9f01c8_woodenhatch.png.9497ce194a0acf10481b1562c8f14d06.png

I also just noticed you made a wooden one as well. This could have teeth like saws or something. Would be a nice joke about it`s diet.:)

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6 hours ago, erny0507 said:

i dont wanna put myself in a position where i cannot handle the complexity

True that, you'd have to know the exact dimensions of each animated section to before you can go crazy with it.

@watermelen671, is it possible for you to pass us a template for the basic hatch animation?

 

6 hours ago, erny0507 said:

in case in do the mod myself

Ooooh. Better document the process if you do. There haven't been any mods that I'm aware of that added new animations. There's a diamond hatch currently on the workshop, not sure if it still works but it just reused the stone hatch animations since apperantly there was no way to do so. 

https://steamcommunity.com/sharedfiles/filedetails/?id=1748223255&searchtext=Diamond+hatch

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