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8 hours ago, Nitroturtle said:

The developer/player disconnect has always bothered me with this game.  I wish they were more transparent with their intentions, as I feel it would really help us give better feedback if we knew what they were going for with some of the changes.  As it stands, we often don't even get details in patch notes, but instead get vague notes about changes that then someone has to go test.

If they had come out and said, "We feel like wheezeworts are too powerful given they are absolutely free cooling, so we are going to add a small cost and see how it plays out".  Then we could see what they are trying to do and provide feedback specifically about the power of WW and their place in the game along other cooling solutions.  But as it stands, I have no idea what their intentions are here and can only assume.  Maybe they felt the new Ice-E fan was being neglected because WW were the better option, but didn't considering the implications of their changes on later game cooling methods

What doesn't make sense to me is that if you rank cooling options on a scale of 1 to 10, you have a couple early game options that are maybe a 1 or 2 (ice/ww) and then a mid-late game option that's a 9 or 10 (steam turbine).  Sure, there's a lot of options for dealing with the heat by moving it around or trying to destroy it via machine consumption, but I think the big take-away from everything I've read is that our middle of the road option for cooling (wheezeworts) was taken down a notch with nothing added to replace that role.

@Ipsquiggle

12 hours ago, nakomaru said:
13 hours ago, BaloneyOs said:

Dunno how much phosphorite one WW planter can hold but I'm guessing not much either, considering all the complaints.

3 cycles worth pre patch (60kg). Not sure now.

Still 3 cycles worth of storage, but now just 12kg.

13 hours ago, BaloneyOs said:

Additionally, the more trips dupes have to make due to uh, "low storage capacity", the more pronounced this game's AI problems become. Bad AI should not be a cost but unfortunately right now it has exponentially negative impacts on labor costs as you expand.

Personally I will never fertilize a wort, I refuse to do so.


Although, it seems fertilization is pretty fun and the definitive way to go. We will have to live with it. I rest my case. I'm sure at this point they read all the points of view on the matter.:D

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