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Lead is amazing


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1 minute ago, TheEvilMango said:

It lowers the melting point of building made out of it by 36F (sorry only know F). Melts at 621 f. SHC of 0.071 and a TC of 19.444.

So it lowers the melting point of building made out of it by ~20C, melts at ~327C. I think the SHC and TC values use kelvin? As a close to early game refined metal I can live with this.

I was looking into the Specs of this Refined Metal. 

it is not suitable for temerature related stuff. the thermal conductivity is terrible and the lower overheat Temp. is also a negative aspect.

For early game, its it is a good to have a temporary metal source untill you manage to find the metal volcano.

in my oppinion it is only suiteable for Wire & and for people who waste large ammount of Ref. Metal in Radient pipes.:hopelessness:

6 minutes ago, VitaCoke said:

For early game, its it is a good to have a temporary metal source untill you manage to find the metal volcano.

in my oppinion it is only suiteable for Wire & and for people who waste large ammount of Ref. Metal in Radient pipes.:hopelessness:

Lead is a poor refined metal when it comes to thermal properties. However not all refined metal buildings care (much) about temperature. Gaining tons of lead will make automation practically free and most sensors and gates will never be hot enough to care about the poor properties of hot lead.

I predict games where most/all of the base have lights and each light has a sensor to only turn on when a dupe is within range. The cost of at least 35 refined metal for each light seems expensive just to save 10 W. However using 35 lead to save 10 W doesn't seem expensive. In fact because you likely end up with more lead than you can ever use, logic gates and wires will become free once you start mining lead.

Granted, there are plenty of tasks where I wouldn't use lead (aquatuner comes to mind), but that doesn't mean lead by itself is as poor for late game as you indicate it to be.

3 minutes ago, Coolthulhu said:

Now that's a terrifying thought. I hope you're wrong and Klei won't force this upon us.

They already did. They added the +2% speed bonus. It would be horrible if no lights is no longer a valid option, particularly because the sensor setup would be very expensive if you don't have lead.

Melquiades has it, I think. Liquid lead is very neat. It's got high thermal conductivity and a great liquid range of 327.5C to 1749C. If not for having the lowest specific heat of all metals, it would be Hot Supercoolant. Still, it's now the best liquid medium to transfer heat from magma/rock to crude oil.

12 minutes ago, Nightinggale said:

They already did. They added the +2% speed bonus. It would be horrible if no lights is no longer a valid option, particularly because the sensor setup would be very expensive if you don't have lead.

It's not the expense I'm talking about, that's negligible compared to wiring, especially heavy wires. It's the pointless tedium of having to set up lights everywhere.

4 minutes ago, Coolthulhu said:

It's not the expense I'm talking about, that's negligible compared to wiring, especially heavy wires. It's the pointless tedium of having to set up lights everywhere.

If the bonus is with electrical machines, then the wires would be close by. I agree adding the need for wires in locations without existing wires would quickly become annoying. I'm still undecided if adding the light bonus is a good idea or not and apparently so is Klei because they made it partially pointless with the 2% bonus.

Actually, it's conductivity (11) is even higher than supercoolant (9.46). The problem is its specific heat is very low, so it can't hold much energy per degree C change. Supercoolant stores 66 times more energy per degree C change.  That's fine for magma to oil transfer (stable input and output), but makes it less easy to work with as a metal refinery coolant.

2 hours ago, Coolthulhu said:

Now that's a terrifying thought. I hope you're wrong and Klei won't force this upon us.

No one is forcing you to run lights all over the place.  A few rooms now require them, and you have the option to put them elsewhere for a paltry 2% bonus or for aesthetic reasons.  That's hardly anything to fret over.

18 hours ago, TheEvilMango said:

So I recently dug to my oil biome and found lead. It's a very plentiful refined metal. So by time I was done with my small dig I had 60000 kg of lead which is awesome since it's already refined. I was playing on Terra does lead spawn on other astroids?

its a really good material for automation and some smart batteries in friendly temperatures also theyre the best metal for metal tiles early game :).

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