metallichydra Posted June 5, 2019 Share Posted June 5, 2019 we need more phobies. and other bad traits. bad suggestions: nyctophobia: this duplicant is so scared of the dark, that they need constant light (cant work in darkness) germophobia: this duplicant fears germs so much that they wash their hands whenever possible (this duplicant will use wash bassins, hand sanitizers and sinks whenever they pass by, even if they're moving the wrong direction or even when germ-free) Link to comment Share on other sites More sharing options...
Nightinggale Posted June 5, 2019 Share Posted June 5, 2019 No, we do not need more dupe breaking traits. Nyctophobia sounds awful considering most of the map is in the dark. Usually I only add light if plants need it. One dupe is usually not worth adding a whole lot of lights everywhere. Too expensive in power and heat production. Germophobia sounds bad too, particularly " even if they're moving the wrong direction". This will break existing setups with 3 toilets and 3 sinks. Add a few germophobic dupes and other dupes will leave without washing hands. We don't want more traits, which makes the dupes so bad that we just don't select them. We already have anemic, which makes the dupe so slow that a lot of people say "never pick an anemic dupe". Traits should add fun and diversity to the game, but not annoy and break dupes. Link to comment Share on other sites More sharing options...
Gwido Posted June 5, 2019 Share Posted June 5, 2019 32 minutes ago, Nightinggale said: No, we do not need more dupe breaking traits. Nyctophobia sounds awful considering most of the map is in the dark. Usually I only add light if plants need it. One dupe is usually not worth adding a whole lot of lights everywhere. Too expensive in power and heat production. Germophobia sounds bad too, particularly " even if they're moving the wrong direction". This will break existing setups with 3 toilets and 3 sinks. Add a few germophobic dupes and other dupes will leave without washing hands. We don't want more traits, which makes the dupes so bad that we just don't select them. We already have anemic, which makes the dupe so slow that a lot of people say "never pick an anemic dupe". Traits should add fun and diversity to the game, but not annoy and break dupes. These are not bad ideas. As long as we can select the duplicant to print, we can avoid any bad trait we don't want. So, if someone have a duplicant that need light all day long, that mean it's our choice to have such duplicant in our base. And germophobia is not really a problem, because you just have to set up a bathroom just for these duplicants, and prevent them from entering the main bathrooms. So not really a problem with these ideas. But as long as we can choose the duplicant to print, bad traits and phobies are only a way to harden the game. Link to comment Share on other sites More sharing options...
Nightinggale Posted June 5, 2019 Share Posted June 5, 2019 8 minutes ago, Gwido said: As long as we can select the duplicant to print, we can avoid any bad trait we don't want. I think you missed my point. We already have people complaining that it takes too long to discard a lot of dupes on game start. If we add more traits we will never use, that problem will increase. It will also increase the annoyance as in you can get a dupe with love for science, suit wearing and supply (the perfect rocket pilot), but then the dupe has nyctophobia and won't go into the rocket because no light will survive the rocket launch temperatures, hence the rocket is in a dark area. In short yes we can avoid dupes with traits we don't want, but adding way too many traits to skip past means people will end up rejecting most dupes, which is annoying. I'm fine with more traits. The issue is when the traits are too overpowered (positively or negatively). Link to comment Share on other sites More sharing options...
Alfons100 Posted June 9, 2019 Share Posted June 9, 2019 I like Germophobia, it should also tack on a +20% stress or so as long as you have bacteria on their skin. There could be a fear for animals which makes them incapable of wrangling but may panic if there's too many animals. Shame because animals are cute and friendly in this game Could also be a fear for suffocation where they will recieve stress whenever they hold their breath, which in my opinion should be a global thing. It's weird how Duplicants don't like low oxygen areas but are fine with not breathing at all. Link to comment Share on other sites More sharing options...
Nightinggale Posted June 9, 2019 Share Posted June 9, 2019 19 minutes ago, Alfons100 said: I like Germophobia Liam lover detected! Link to comment Share on other sites More sharing options...
CrutchPunk Posted June 9, 2019 Share Posted June 9, 2019 Claustrophobia would be a fun one... any space that's only 2 tiles high, or wide, will cause them stress. This would encourage better/smarter planning of your base. I think adding more phobias would be a good idea. It adds more character to the dupes. Would probably be best to slightly nerf them, though.. so they're not completely game breaking, but a fun challenge. Link to comment Share on other sites More sharing options...
Sasza22 Posted June 11, 2019 Share Posted June 11, 2019 On 9.06.2019 at 8:46 PM, ScreenNameMissing said: Claustrophobia would be a fun one... any space that's only 2 tiles high, or wide, will cause them stress. This would encourage better/smarter planning of your base. I think there was something similar datamined. Low ceiling causing stress. Along with a trait causng stress when walking on natural tiles rather than dupe build ones. Link to comment Share on other sites More sharing options...
goboking Posted June 21, 2019 Share Posted June 21, 2019 On 6/5/2019 at 12:17 PM, metallichydra said: nyctophobia: this duplicant is so scared of the dark, that they need constant light (cant work in darkness) I think every dupe should work slower in the dark and I'd welcome a nyctophobia trait that adds stress when doing so. On 6/9/2019 at 1:46 PM, ScreenNameMissing said: I think adding more phobias would be a good idea. It adds more character to the dupes. Would probably be best to slightly nerf them, though.. so they're not completely game breaking, but a fun challenge. Instead of nerfing phobias, give us a therapist (branch off the medical skill tree) and an appropriate station where phobic dupes can visit once every five or so cycles to get a buff that suppresses their phobias. Link to comment Share on other sites More sharing options...
Sasza22 Posted June 21, 2019 Share Posted June 21, 2019 23 minutes ago, goboking said: I think every dupe should work slower in the dark and I'd welcome a nyctophobia trait that adds stress when doing so. I`d rather see light making them work faster personally. Dark is the natural area they spend most of their life. Light already can reduce stress, working faster when you can see what you are doing makes logical sense too. How about a fear of light instead (how is it called?). Dupes with that trait would get stressed slightly near lamps and more in sunlight (actually not getting the sunlight stress reduction would be enough). Link to comment Share on other sites More sharing options...
goboking Posted June 21, 2019 Share Posted June 21, 2019 9 minutes ago, Sasza22 said: I`d rather see light making them work faster personally. Dark is the natural area they spend most of their life. Light already can reduce stress, working faster when you can see what you are doing makes logical sense too. Sounds fair to me. Link to comment Share on other sites More sharing options...
metallichydra Posted June 22, 2019 Author Share Posted June 22, 2019 they can work in pitch darkness - no light. makes sense, right? Link to comment Share on other sites More sharing options...
TG pro Posted June 30, 2019 Share Posted June 30, 2019 On 6/5/2019 at 8:17 PM, metallichydra said: germophobia it should be a default for Liam Link to comment Share on other sites More sharing options...
LegioXV Posted July 1, 2019 Share Posted July 1, 2019 On 6/5/2019 at 8:17 PM, metallichydra said: we need more phobies. and other bad traits. bad suggestions: nyctophobia: this duplicant is so scared of the dark, that they need constant light (cant work in darkness) germophobia: this duplicant fears germs so much that they wash their hands whenever possible (this duplicant will use wash bassins, hand sanitizers and sinks whenever they pass by, even if they're moving the wrong direction or even when germ-free) There are already some 'no-no' traits in the game, when you just skip dupes, why add some more? Traits like nyctophobia need +5 to all stats to balance it. Otherwise player will just skip this dupe Link to comment Share on other sites More sharing options...
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