Gwido

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About Gwido

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  1. Same here. I can't start my main testing server, and I don't want to loose it's perfect map. I join a copy of the client_log client_log - cant load game.txt
  2. Even if the minimum mass option allows values between 2 kg and 20 kg, the interplanetory launcher refuses to launch less than 20kg. :-/ I was trying to send 14kg of wort seeds to another planetoïd, but even if I set the minimum mass to 14 kg or 2 kg, nothing happens ! I was forced to add a random resource so that the mass inside the launcher is higher than 20kg. -_-
  3. Some missing strings to correct before official launch : In the controls options , debug section : For the "juicy fruits" sleet wheat seed :
  4. I have quite the same issue. My plan is to create a natural reserve in this room : The whole ground is made of dirt, as shown in the overlapping info. Pip can plant seeds from the left side, until around the middle of the room. But they continiously refuse to plant seed in the half right part of the room. Their's no other plants around, more than 1 kg of air pressure, around 15°C. The pip can't go outside of this room, and placement is restricted by ladders, so no other choice for pathing. Playing a game with the DLC, and it's in the second asteroïd. The Loveliest Antfarm.sav
  5. Same here. And it seems that the bug is not just bound to a red signal. The well is linked to the liquid sensor. It is currently sending a green signal, but the oil well stop release pressure. Removing the automation, disabling/enabling manually the building : none of these solved the problem. -_- On the other hand, as soon as I've forced some water into the oil well, the duplicant start releasing pressure. I've join my save file. The Loveliest Antfarm.sav
  6. I've build two oil wells setted up to automaticaly stop when the pool is full. But the duplicant often comes to empty the natural gaz when the well is disabled by the automation. (or maybe just before) From then, the duplicant is stucked in front of the well, and don't purge any gas at all. :-/ I'm forced to reactivate the well, so that the duplicant can work and go on he's next work. -_- https://drive.google.com/file/d/1SJu8MCHV83wdDNjKJZhexWGH7s79Ajia/view?usp=sharing Don't have noticed this behavior before the last update. Cantaloup Gigantesque.sav
  7. Just to up the bug report, because I just encounter it. And it's very annoying if it occurs when you don't have enough steel to rebuild it. -_-
  8. Is it not a number of stored critters ? If the pacus are swimming in the water, they are not "stored" in the fish release.
  9. Same here, but not sure it's linked to the same buff. I know lots of my duplicants have the "ballon buddy" buff (note I think this buff is just ugly :P) Here's my save : Parthenope.sav
  10. 6 steam turbines per line 4 lines 6 * 4 * 850 = .... 20 400 Oups ! You produce 400 w more than what the wire can support.
  11. If you turn the yellow alert on for a delivery supply (for example), the duplicant continue the delivery, even when breaktime occurs. (as far I see) And the problem is not here ! The yellow alert NEVER work for the command capsule, at ANY TIME.
  12. You don't understand. The errand for a duplicant assigned to a rocket is shown in the capsule. The screenshot only shows that even if the yellow alert is on, at breakdown there's no more errand, because it's not affected by the alert. Where others errands are active even at breakdown.
  13. I wanted to launch a rocket before my breakdown time, so after assigning my astronaut to the command capsule I've setted the priority on the yellow alert. But the only astronaut was not automatically given the errand. And then ... the breakdown time has come...
  14. "door compressor pump" is evil. Now you know that you should not use it as it's non intended to be used like this.