rabit traps are useless...why ?


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HelloI just want to let You know that rabit traps are useless... why ? Because You don't need them to kill rabits ( even w/o boomerang ) just attack rabit from rabit hole side so in the moment of attack you will be between rabit and rabit hole. He will start to run towards You and... boom, he's dead, very fast, very easy way to kill 20 rabits in 3 min. So there is a sugestion, now thanks to rabit trap you can capture rabit alive. Maybe some rabit breeding cages or rabit farm ? Somthing like beehive but with rabits, just to have another cool stuff to build, and make rabit traps more useful, and our hero will have to feed them and keep them alive, another thing to kepp your sanity :):)

Edited by Maniek
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Winter made rabbit traps useful. You can still do your method as well as have rabbits ready to go in traps. The days are much shorter and you don't have a lot of time to get food, and you need to cook it all since all the plant life stops growing. As far as krampus, you still have to kill the rabbits you trap, so you still get naughty points.

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Try setting traps down en-masse over a prairie full of rabbit holes. One single trap isn't worth the wait versus a boomerang, but the virtue of making several is that you can plop them down any old time, and come back later.Also try these on spiders and frogs! They'll make your experience a lot more pain-free! You don't even 'need' to bait the trap, just position it cleverly!

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Try setting traps down en-masse over a prairie full of rabbit holes. One single trap isn't worth the wait versus a boomerang, but the virtue of making several is that you can plop them down any old time, and come back later.Also try these on spiders and frogs! They'll make your experience a lot more pain-free! You don't even 'need' to bait the trap, just position it cleverly!

I'm not sure if you noticed, but this topic is a couple of months old. Since then the rabbits got an AI boost and can't be killed by cutting them off on their way to their holes. No point in necro'ing out of date topics! (and yes I know I'm bumping it too, but I just had to reply to this!)
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the trap don't come even close to being useless since its a perfect source of food for winter and you can even trap spiders with it (at least it worked a while ago dunno if it still works) and thus you can reduce a spider attack by a lot if you get them trough a field of normal traps since you don't need to fight them and still get the lot

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I'm not sure if you noticed, but this topic is a couple of months old. Since then the rabbits got an AI boost and can't be killed by cutting them off on their way to their holes. No point in necro'ing out of date topics! (and yes I know I'm bumping it too, but I just had to reply to this!)

Alright, while I admit I missed the point about the old AI, I'll "necrobump" whatever I please in the interest of a meaningful discussion along the lines of the thread topic. Nothing's sacred until the topic's locked.My one complaint with traps is that they aren't inventory-friendly, since they don't stack. The hypothetical situation where I'd use them would involve stashing a ton in several chests, built on a prairie, for seasonal usage... it's awfully complicated for so little reward, versus just boomeranging the daggone varmints. Especially now that Krampus is pretty... underwhelming.However, this brings me to a separate, but related issue: I feel like rabbits are possibly too much trouble for what they put out, compared to spiders, simply because spiders come to you instead of fleeing. The fact that rabbit meat doesn't deal damage just isn't enough to set them above mobs as a food source, particularly considering that a birdcage effectively filters out the poisonous effects of monster meat. It just takes a lot of trouble and resources to catch bunnies, when I could whack a ton of spiders one by one, heal myself with their glands, and just stuff the meat down a Snowbird's mouth for eggs. Edited by KimonoBoxFox
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My one complaint with traps is that they aren't inventory-friendly, since they don't stack.

back in the days, they used to be single use items that indeed we were able to stack. when they added durability to them, they had to remove the stacking for obvious reasons. just think of a single trap as a stack of ten old one time use traps and you don't have to be angry about it anymore :)
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My one complaint with traps is that they aren't inventory-friendly, since they don't stack. The hypothetical situation where I'd use them would involve stashing a ton in several chests, built on a prairie, for seasonal usage... it's awfully complicated for so little reward, versus just boomeranging the daggone varmints. Especially now that Krampus is pretty... underwhelming.

Well, personally I never carry traps in my inventory after I've already made them - they are always on the field, up until they break. I don't see the point in stacking them in chests, since they don't dissapear. And I don't see what you mean by seasonal - they are effective both in summer and winter.Though when it comes to food, I personally think anything but farms, koalefants and the monster meat stockpiled by killing random monsters are too bothersome. Bunnies are there as emergency food and for smallbirds to train their murdering skills and bloodlust.
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back in the days, they used to be single use items that indeed we were able to stack. when they added durability to them, they had to remove the stacking for obvious reasons. just think of a single trap as a stack of ten old one time use traps and you don't have to be angry about it anymore :)

Not exactly. Ten one-time use traps can be used on ten separate rabbits. One ten-use trap has to be replaced manually ten times. If anything, I'd prefer a recipe for traps that yielded like the former. Oh well.

Well, personally I never carry traps in my inventory after I've already made them - they are always on the field, up until they break. I don't see the point in stacking them in chests, since they don't dissapear. And I don't see what you mean by seasonal - they are effective both in summer and winter.

Though when it comes to food, I personally think anything but farms, koalefants and the monster meat stockpiled by killing random monsters are too bothersome. Bunnies are there as emergency food and for smallbirds to train their murdering skills and bloodlust.

When I mention seasons, I reflect what I'm going to be doing based on my environment. In Winter, I'm not going to travel far from my base due to cold and long nights being added to my list of hazards--thus my rabbit harvest season would be in the summer (assuming I bothered harvesting them). As for chests, that's more of a personal preference than anything--keeps all the items in one spot, and safe from burning.

Your statement kind of corroborates what I'm complaining about--Rabbits aren't worth the trouble. Spiders are much more convenient, because you can determine 'where' you want them to spawn from, by placing their egg sacks--so you don't have to travel far from home to get food. Also, you can semi-automate their harvesting using pig houses to spawn pigs. While the pigs 'do' at times eat monster meat, between fights, spiders still drop silk and glands, which don't degrade or get eaten lying around on the ground, and any meat you need can be harvested manually by simply picking it up between pig fights, before the pigs react. Heck, you can even get a meat or skin occasionally from one of the fallen piggies, if you get lucky. And of course, splatting spiders is karmatically 'OK' on the Naughtymeter. The one drawback to this would be werepigs, occasionally, if your farm is near your home. Still not a big offset toward getting enough purple flesh to feed your bird's face.

In short, spiders need bigger threats (nest taking over trees/structures/your base, different enemy threats?) and/or more mercurial rewards (less frequent meat, or just make birds not tolerate monster meat items--preserving their health penalty?), and rabbits need to yield a bit more meat for the extra effort invested in catching them.

Edited by KimonoBoxFox
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