BeliarBAD Posted April 7, 2019 Share Posted April 7, 2019 i wonder if im not the only one who doesnt like how some tabs are sorted Tools: its fine. i build often saltlicks when we have beefs. but i dont know if it would be better to make the saltlick for example above the saddle horn. maybe its a good place to be the last. Light: its fine. Survival: its a pain. i use bundling wraps all the time so i would like to have them being first (ive a mod which makes them on first) tent and thermalstone are also way to much down below. im crafting them very often. they should be in the tab somewhere above so i dont have to scroll when i want to build them. items like all backpacks could be down below cause you craft them in reality just once Food: its fine Science: its fine: the lightning rod could be more above so you dont need to scroll. Fight: its a pain. having to scroll down for football helmets as wigfried is a disaster. (just kidding) but the football helmets could be after the hambat. and the morningstar and the tail o three could be much more down below. also the toothtraps could ba after the marblesuit. then we dont need to scroll down to make toothtraps. that would be awesome. Structures: its ok. maybe the 3 signs could be after the walls. and i build always a lot of scaled chest so i would like to have them after the normal chest. but it kinda fits down there with the furnace.. Refine: its fine Magic: its fine. having the life amulett more above and the oneman band and nightlight more down below would be maybe better. but its ok Dress: its fine. i make lots of sewing kits all the time and they are first so its good actually their isnt much what i would like to see changed. bundling wraps, tent and thermalstone in the survival tab and the fighting tab with the footballhelmets and toothtraps. im curious if you guys have the same wish or you like it how it is Link to comment Share on other sites More sharing options...
Canis Posted April 7, 2019 Share Posted April 7, 2019 Ah, I can imagine it now, the literal months of people complaining. including me Link to comment Share on other sites More sharing options...
Kaisen_ Posted April 7, 2019 Share Posted April 7, 2019 Would be interesting if we could just drag and drop certain items in a crafting tab, so we could put items we prioritize higher. Link to comment Share on other sites More sharing options...
TheOwl Posted April 7, 2019 Share Posted April 7, 2019 So you'd like to put items that require boss components most players will never ever get on top? Seems like a terrible idea. As for other items, I feel like most aren't necessary for beginners. If you were to put the backpack on the bottom of the list, how long would it take people to realize they can craft a backpack? Same with the lightning rod: you don't need it until your first spring. Kaisen's idea of letting people reorganize the crafting tabs by drag and dropping is good. But your "improvements" are only improvements to people like you, and would be counter-intuitive to the majority of the playerbase, effectively going against their efforts to learn the game. Link to comment Share on other sites More sharing options...
Datanon Posted April 7, 2019 Share Posted April 7, 2019 2 minutes ago, TheOwl said: So you'd like to put items that require boss components most players will never ever get on top? Seems like a terrible idea. most new players will not even see the bundling wrap because it requires a blueprint, and the mats are not from bosses tbh i dont think this is too much of an issue, but i also dont think its too hard to put the items we use the most at the top. Kaisen_'s suggestion would be the ideal but that seems to be too much work coding-wise for such a small QoL improvement Link to comment Share on other sites More sharing options...
Maxposting Posted April 7, 2019 Share Posted April 7, 2019 tbh just modify some of the crafting tab things in files so you can modify it to your crafting needs. then complain. its hard as steel. Link to comment Share on other sites More sharing options...
Prajdo Posted April 7, 2019 Share Posted April 7, 2019 tooth traps yes Link to comment Share on other sites More sharing options...
TheOwl Posted April 7, 2019 Share Posted April 7, 2019 2 hours ago, Datanon said: most new players will not even see the bundling wrap because it requires a blueprint, and the mats are not from bosses tbh i dont think this is too much of an issue, but i also dont think its too hard to put the items we use the most at the top. Kaisen_'s suggestion would be the ideal but that seems to be too much work coding-wise for such a small QoL improvement Forgot bundling wrap does not appear at all if you don't have the blueprint (which is the boss component I was thinking of). Still stands for scaled chest though, as this one is alchemy engine tier. Link to comment Share on other sites More sharing options...
BeliarBAD Posted April 7, 2019 Author Share Posted April 7, 2019 8 hours ago, TheOwl said: So you'd like to put items that require boss components most players will never ever get on top? Seems like a terrible idea. As for other items, I feel like most aren't necessary for beginners. If you were to put the backpack on the bottom of the list, how long would it take people to realize they can craft a backpack? Same with the lightning rod: you don't need it until your first spring. Kaisen's idea of letting people reorganize the crafting tabs by drag and dropping is good. But your "improvements" are only improvements to people like you, and would be counter-intuitive to the majority of the playerbase, effectively going against their efforts to learn the game. bro WTH!!! first of all i asked what you guys think about my idea. i didnt say i want it like i said it. so and where do you see i said i want scaled chest at top. i said in the structure tab: "its ok. maybe the 3 signs could be after the walls. and i build always a lot of scaled chest so i would like to have them after the normal chest. but it kinda fits down there with the furnace.." but if i think now about it... YES i want the scaled chest after the normal chest and not having it on the bottom. new players wont be forever new players... and for the backpacks. they are now also very far down. new players still have to search for them. so it woudnt make it harder for them. and lightning rods... what do you mean you dont need them until first spring? sure i neeed them all the time. if you mean it wont strike lightnings before first spring i dont care. im not building them when rain starts. im building them before the rain starts. but still i dont understand what it matters when i build them. it matters how often i build them. and also very important is this: items like for example gunpowder you dont craft while youre exploring or something. so the gunpowder tab doesnt need to be somewhere where i reach them fast. but football helmets, bundling wraps, and other things you need to craft while you get chased from bosses or other mobs. SO THEY NEED TO BE fast reachable. imagine the torch would be somewhere where you have to scroll down. would be a disaster. and the game shoudnt be made for new players. why should beginners have it easy and then they get better and then its bad when they learn the game. nothing in dont starve is made friendly for new players. Link to comment Share on other sites More sharing options...
Unn0ticedShadow Posted April 7, 2019 Share Posted April 7, 2019 Backpack/piggyback should be at the very top if you ask me, the backpack is one of the most important item for the chest slot. Also you should not need to scroll down for tooth traps, as when you make them you generally make them en masse, which makes scrolling down over and over repetitive. I would like to see the birdcage, pig/bunny houses, and others be moved higher up, because unlike statues and grass walls, they have a real function. Link to comment Share on other sites More sharing options...
Loopy Ouroboros Posted April 7, 2019 Share Posted April 7, 2019 Perhaps as a quality-of-life option, there could be a feature where the items you craft most recently/frequently would appear at the top (or leftmost if you use a controller like me). Link to comment Share on other sites More sharing options...
minespatch Posted April 7, 2019 Share Posted April 7, 2019 14 hours ago, Kaisen_ said: Would be interesting if we could just drag and drop certain items in a crafting tab, so we could put items we prioritize higher. Sounds like a mechanic similar to the Florid Postern's moon counterpart. Link to comment Share on other sites More sharing options...
BeliarBAD Posted April 7, 2019 Author Share Posted April 7, 2019 3 hours ago, Unn0ticedShadow said: Backpack/piggyback should be at the very top if you ask me, the backpack is one of the most important item for the chest slot. Also you should not need to scroll down for tooth traps, as when you make them you generally make them en masse, which makes scrolling down over and over repetitive. I would like to see the birdcage, pig/bunny houses, and others be moved higher up, because unlike statues and grass walls, they have a real function. you sure? you craft backpacks only once. and piggybag never so imo its better they are at the bottom Link to comment Share on other sites More sharing options...
Unn0ticedShadow Posted April 7, 2019 Share Posted April 7, 2019 For grouping reasons, but you do have a point about them only being crafted once, so ignore my previous post. Link to comment Share on other sites More sharing options...
BeliarBAD Posted April 7, 2019 Author Share Posted April 7, 2019 you have also a point about them being very important. so its not easy to decide where to put them. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.