Jump to content

More logic gates: NOR, NAND, XNOR


Recommended Posts

I'm aware that these can all be made using existing gates, but I'd love to see NOR, NAND, and XNOR gates available in the game.  Why?  I like things to be compact, and cutting out a additional circuitry saves a lot of space when you use a lot of a particular gate.

Sure, we have all the basics. But the problem ist, if we want something rather complex, it needs a lot of space and a lot of wires in between and around. This results in a nearly not failsafe system of wires, gates, and bridges, and in the end, we need to rebuild the complete setup, because there is no space for a single wire anymore, which is badly needed. 

So, yes we are in need of some additional logic setups, and some integrated circuits would be nice. A counter for example would be marvelous. 

I dont walk about a complete 8086 logic processor. Just the most common ones used.

3 hours ago, DustFireSky said:

Maybe i am not the logical master, but why u don't use the NOT Gate in front of each input of the AND, OR, XOR Gate ? That have the same effect in my opinion.

I can, but the idea is to save space.  Toward the end of my games a huge amount of area is taken up just by automation circuits, to the point where I need to weigh the convenience something will provide vs the area it takes up to implement.  It's all about making it as small as possible.

Technically all you "need" is a single, universal gate, from which all other gates can be made.  NAND and NOR gates can make any other gate (as well as each other), but the area it would take up is larger than just providing the other gates.

33 minutes ago, Ambaire said:

Comedy idea: Add a DOS, Duplicant Operating System, with the Lua scripting language or similar. Would be a super advanced research at the end of the tree, and allow full customization of this stuff with a single building.

As someone who has played most Zachtronics games, yes please :p

I'd like to see a diode.

As to the other gates, I'd like to see them too, as space often plays a big role in fudging my electronic gadgets.

I would also love to see an option to flip a component rather than just rotate, as it can be a real pain in the proverbial when I have a very neat and elegant electronics thingy, but when I have to flip it to work the other way round, the whole thing become tragically messy.  Latches being the biggest offender of this.

14 hours ago, Craigjw said:

I'd like to see a diode.

I assume this would be functionally the same as an OR gate (or XOR) with only one input connected?  It could be smaller (a 2x1 instead of a 2x2), which would definitely make it worth having.

14 hours ago, Craigjw said:

I would also love to see an option to flip a component rather than just rotate...

Oh, definitely this!

On 1/4/2019 at 4:26 PM, Ambaire said:

Comedy idea: Add a DOS, Duplicant Operating System, with the Lua scripting language or similar. Would be a super advanced research at the end of the tree, and allow full customization of this stuff with a single building.

I have seen a post about it... However some things where needed to be changed to be easier for nonproggramers. Maybe I'll make a new post about it 

On 06/01/2019 at 3:46 AM, cblack said:
On 05/01/2019 at 12:51 PM, Craigjw said:

 

I assume this would be functionally the same as an OR gate (or XOR) with only one input connected?  It could be smaller (a 2x1 instead of a 2x2), which would definitely make it worth having.

 

I think they mean a gate that only transmits active signals in one direction. Technically speaking all gates are diodes and you can achieve the effect with a buffer or filter (or two NOTs), but it's slightly annoying.

5 hours ago, Arcus2611 said:

I think they mean a gate that only transmits active signals in one direction. Technically speaking all gates are diodes and you can achieve the effect with a buffer or filter (or two NOTs), but it's slightly annoying.

The issue is, all of these are either larger than a 1x2, or add additional delay to the signal (buffers/filters cannot be set to 0).  So a diode would still be different from what we have now.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...