Cheerio

[Game Update] (Preview Branch)- 210162

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Oh man, let it begin.

Quote
  • Creatures can no longer walk through “auto” or “closed” doors

 

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Just now, Uprising Replay said:

when is this update going to steam?

As for the actual update out of the beta branch, they plan to release it on March 22nd if all goes according to plan.

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14 minutes ago, Cheerio said:
  • Dupes will now auto-repair buildings

 

I don't know if this is the best.
For example, stress levels are high and duplicates are destroying stuff.
Having them automatically start fixing things may not be where your priorities are.

If this is the path you're going down, you may as well have dups automatically go on massage tables when they're stress, or medi beds when they're ill... actually that last one might not be so bad!

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20 minutes ago, Cheerio said:
  • Pipes can now burst, and will take damage if the wrong element is piped into them

  • Duplicants are temperature sensitive and will get stressed in hot and cold areas

  • Duplicants can overheat and develop temperature-based diseases

  • Circuits can overload

  • Buildings can overheat

Let the chaos commence!
 

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21 minutes ago, Cheerio said:

Fixed zombie Morbs

Which was

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1 minute ago, Destros09 said:

Which was

Yes, what does:  Fixed zombie Morbs mean?

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11 minutes ago, Uprising Replay said:

when is this update going to steam?

It is actually. Go to Settings of the game and choose beta you want.

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Heh! Access to a Beta release of an Alpha release.

Thank you for a great game, as well as the early access and a chance to make a contribution!

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Yes!! Great update, very happy to see the game progressing so well. :)

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Looks like they are holding an invalid item.
 

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Posted (edited)

Awesome, I've been waiting for these updates since they was announced. 

 

Edited by PrivateDonut

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Glad to see that Duplicants are no longer ElementChunks of Duplicant. Actually have a Creature element for creatures now.

Sad to see the ElementConverter still lacks serialization on accumulatedTime so losing a tiny bit of mass every save and reload.
 

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1st thing I've noticed is that after fresh start there is a load of hatches. I mean huge load in starting biome. I have 8 of them and still counting. Is it coincindence or intended thing?

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Probably a bug, or they want the combat stat to mean something 

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Maybe intentional, I got a ton of them too. Yay coal!

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3 hours ago, Cheerio said:

Dupes will always eat the least fresh item out of a food container

Does for some reason not include starting field rations.

On cycle 3, still full stack of 20.

20170315213459_1.jpg

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54 minutes ago, Vilda said:

Does for some reason not include starting field rations.

On cycle 3, still full stack of 20.

20170315213459_1.jpg

Perhaps you just got food to the before they needed to eat rations.  Pretty sure the rations don't have a "freshness" that degrades over time.  So they'll just be held until they are the only thing left to eat.

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Just now, Stack_of_Pancakes said:

Perhaps you just got food to the before they needed to eat rations.  Pretty sure the rations don't have a "freshness" that degrades over time.  So they'll just be held until they are the only thing left to eat.

They sure did it in previous version, having 20 000 kcal disappear on you on cycle 9 is something you don't forget :)

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