lemmethink

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About lemmethink

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  1. So, i'm trying to automate adding fertilizer and sulfur to a grubfruit farn, but i'm having trouble shipping fertilizer/sulfur to the farm. 1. I've setup an auto-sweeper and a bin and a solids transport line to the auto-sweeper. 2. elsewhere I setup a solids transport loader 3. Auto-sweepers take from low priority and place in higher priority so the farm tile has to be a higher priority than the bin. 4. If I set the loader to a the same priority as the bin, dups just go and manually feed sulfur and ferts to the farm tile which has a higher priority 5. if i set the loader to a higher priority to the bins, the dups steals from the bins to load the the transport loader and hence infinite loop with no new sulfur or ferts being fetched. Does this sound familiar to anyone and does anyone have a solution? Thanks.
  2. :So, I filled up a couple of liquid tanks with polluted and germ-filled water in debug mode and put it in a room with 10kg of chlorine per tile. I've been waiting 10 cycles and the germs content in the in the water in tanks hasn't gone down. Possible bug in the DLC, or intentional change? I just noticed that open water is having the germ content reduced. Isn't this the opposite of before? Never mind... looks like there was liquid on the floor and that prevented the disinfecting from working,
  3. I did a soft link from the new file to the old name and it all works fine now. Thank you!! didn't work for me. Its now 9PM Eastern on 11/26
  4. So skyworthy to a new ROG world and its been 57 days according to the ROG calendar, even though my hamlet says 512. Problem is hounds waves are more like hound wave, as in only a single hound. Anyone else seen this? I don't muck with my world settings so this shouldn't happen.
  5. So I have a sprinkler with nettles within and on the edge of the effective area. Upon returning after a few days, the nettles outside the wet area can be harvested, but the nettles within the sprinkler range cannot..... sooo..... I think nettles mechanics are still not quite working....
  6. This does not fixed shops that are already broken?
  7. Many thanks... Working through the holidays for the big release? Thank you for all your efforts!!
  8. One more bug with this savefile. exiting and re-entering the shanty causes representations of the contents of all the chests/iceboxes are outside, but if you open the chest the contents are also inside. Do you want me to also submit this via the bug report button?
  9. Profiler crashed on me too. Submitted bug with slowdown after deploying nettles and sprinklers. GetClock():MakeNextDay() returns to normal performance. Posted this below, but adding this as a reply. Same problem. GetProfile() also crashes when I try to run it. attaching my savedir. Only one hamlet save game so its obvious which one is the problem. Slowdown starts after deploying sprinklers and nettles and returned to te shanty. remote.18+11-23.06:23:01.tar.gz
  10. Any chance fixing glowflies spawning are in your queue?
  11. Heh! Access to a Beta release of an Alpha release. Thank you for a great game, as well as the early access and a chance to make a contribution!
  12. build 208689. title says it all. Thanks for a great game!
  13. dev build 206534 liquid pump is connected to water purifier input, water purifier output is stopped. input pipe stops. water level of aquifer stills drop. There seems to be a water leak somewhere. if no water is going through pipes, water level should not drop. Also water level seems to drop too fast.
  14. dupes apparently caught in the tile creation. A dupe is in the a trench doing whatever, and another dupe comes alongs and complete a tile over it. Then another dupe removes the trench. This results in the first dupe hanging by his head with his feet dangling in mid-air. Reload resolves this as I guess the objection collision moves the dupe to a clean spot, but while its happening, it pretty disturbing (and a little amusing) to see these little fellows caught by the head in a tile and its little feet moving hopelessly.