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bizziboi

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  1. @chasni Took me a while to hunt that one down. The bug is actually not similar to the one in Heaps of Food (but it seemed like it could have been, good call, that was the first thing I investigated). Your mod triggers a bug inside the FMOD sound libraries we use (more specifically loading DLC003.fev does - it causes more sound events to be loaded than the library can handle which triggers the issue - it can be easily reproduced by loading a world with your mod, returning to the menu and loading the world again. Not super helpful info for you, but if you want to test workarounds it may help). I am testing a fix for this, but when it goes out it will first go out in the beta. For now I would suggest trying to reduce the number of soundbanks loaded at the same time.
  2. People make mistakes. I didn't even think of it
  3. Hi @Warbax404 I am sorry you are experiencing this inconvenience. Try disabling the skin queue mod. Unfortunately it's not compatible with the changes that were necessary to avoid exploits.
  4. Thanks for the report and the help. A hotfix for this should go out shortly. Edit: ...it has gone out.
  5. Let me knows if that got you anywhere. I am investigating as well.
  6. It seems a number of games have issues with downloading mods at the moment from steam - this reddit thread discusses it and a potential solution. I would love to know if that makes a difference for you. In the meantime I will investigate as well. https://www.reddit.com/r/projectzomboid/comments/1lyw5ww/psa_for_all_server_owners_who_is_facing_steam_mod/?utm_source=embedv2&utm_medium=post_embed&utm_content=post_title&embed_host_url=https://forums.kleientertainment.com/index.php As for the mods/dedicated_derver.mods_setup.lua - could you let me know when a specific update does that? Would make it easier for me to investigate.
  7. @iuiu I contacted the mod author of "Wieneke The Lemure" and they pushed a new version (thanks!) as it seems there may have been an issue Steam's download for that file. The dev pushed an update and I was able to launch a server with that mod. Could you try again, and it it still fails attach the new error? Thanks
  8. We're looking into this, somehow Steam doesn't return the mod when we ask for it.
  9. I found the issue with the Heap of Foods mod, the mod accidentally modifies behavior of a core engine function. Before this patch it went unnoticed, but yesterday's patch relies on this function and that causes worlds to fail. I contacted the mod author to let them know. Edited to add: And seems the mod just got patched, and I was able to load a user submitted world with it.
  10. We have confirmed this issue and are looking into this.
  11. I'd love to test against their save if you run across them.
  12. After today's update? Or after the previous update? As I said, I am really surprised if today's patch prevents a world from loading (less so for the previous patch), but if so I'd love to see said world save.
  13. It did add one safety change, but I am really surprised it would have caused that. Did it load before today's patch? Would it be possible for you to send me that world?
  14. Thanks, and you couldn't possibly know someone would ask for that file of course. It confirms at least part of what I hoped to find out. @Dasine while at it - I am curious about the commandhook mod. Is that something you installed?
  15. Hi @HelloWig Thanks for this report! Are you the person who originally encountered this issue, or are you just sharing the post for more visibility? Do you happen to still have that log file? I would love to have a look at it, and may have some more questions. (and if you happen to have the plantregistry file from your client_save directory, as mentioned above, I'd love to see that as wel)
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