Ipsquiggle

[Automation Preview Update] - 241465

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Saturnus    302
1 minute ago, Ipsquiggle said:
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  • Automation devices save/load their current state
  • Various memory and performance optimizations
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  • Fix crash that could happen during game load

Thumbs up. Especially the latter one had me stuck in an endless loop trying to get into a particular save

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Speadge    7

im up from 9 to 14 fps... possible that the impact of changes is that big?

Edited by Speadge

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minespatch    29,371
13 minutes ago, Speadge said:

?

Dupes are suffocating on the toilet. Seen several bug fixes on it.

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Speadge    7
Just now, minespatch said:

Dupes are suffocating on the toilet. Seen several bug fixes on it.

could it be the same bug that they just didnt go to toilet in time cause they were stuck - started suffocating, then at a sudden the freeze got lose and they ran to the toilet, seeming as if they were suffocating there?

 

well, the "freezing" bug has been adressed (first line of patchnotes)

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56 minutes ago, Ipsquiggle said:
  • Duplicants should no longer freeze on firepoles offscreen, which was causing them to ignore their needs
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  • Various memory and performance optimizations
  • Freezing on firepoles; that was an unfortunate event to run into.
  •  
  • Awesome! Performance upgrade
  • Haha 1

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NurdRage    39
1 hour ago, CantBreathe said:

Would someone verify that the Coal Generator now has an automation i/o-put?

I'm not seeing any automation I/O on the coal generator.

if you're willing to brute-force it and just need input control then you can build the generator on top of a mechanical airlock and automate that. You turn it on by closing the lock and turn it off by opening. 

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