Developer Ipsquiggle Posted November 9, 2017 Developer Share Posted November 9, 2017 Duplicants should no longer freeze on firepoles offscreen, which was causing them to ignore their needs Another fix for the temperature of elements coming in to building storage. This should further help the situation where air conditioners and similar buildings seem to stop cooling when in a loop. Many more self-running buildings have an automation input to toggle their activity Fix crash when returning to main menu from game Automation devices save/load their current state Various memory and performance optimizations Mini Liquid Pumps have sound effects now Food expectation values once again go up as dupes gain skill New artwork for the various wire bridges and tiles Fix crash that could happen after using the build tool Fix crash that could happen during game load Further improvements to Metal Tile art Lots more strings updated and tweaked Refinery and Crusher don't appear to spit out an ore if work on them is cancelled In most piped production buildings, materials can no longer state change. The state change will happen in the pipe instead, breaking the pipe and making it more clear where all that steam came from New artwork for the Hydrogen Crystal Thermal building Duplicants will now sleep in to regain missing stamina Tweaks to the tech tree Seed yield percentage has been restored to the value in Oil Upgrade Fertilizer Maker no longer holds insane amounts of dirty water so it is more responsive to the water coming in the pipe View full update 6 1 Link to comment Share on other sites More sharing options...
Saturnus Posted November 9, 2017 Share Posted November 9, 2017 1 minute ago, Ipsquiggle said: Automation devices save/load their current state Various memory and performance optimizations Fix crash that could happen during game load Thumbs up. Especially the latter one had me stuck in an endless loop trying to get into a particular save Link to comment Share on other sites More sharing options...
Speadge Posted November 9, 2017 Share Posted November 9, 2017 (edited) im up from 9 to 14 fps... possible that the impact of changes is that big? Edited November 9, 2017 by Speadge Link to comment Share on other sites More sharing options...
minespatch Posted November 9, 2017 Share Posted November 9, 2017 Was the bathroom bug fixed? Link to comment Share on other sites More sharing options...
Speadge Posted November 9, 2017 Share Posted November 9, 2017 Just now, minespatch said: Was the bathroom bug fixed? ? Link to comment Share on other sites More sharing options...
minespatch Posted November 9, 2017 Share Posted November 9, 2017 13 minutes ago, Speadge said: ? Dupes are suffocating on the toilet. Seen several bug fixes on it. Link to comment Share on other sites More sharing options...
Speadge Posted November 9, 2017 Share Posted November 9, 2017 Just now, minespatch said: Dupes are suffocating on the toilet. Seen several bug fixes on it. could it be the same bug that they just didnt go to toilet in time cause they were stuck - started suffocating, then at a sudden the freeze got lose and they ran to the toilet, seeming as if they were suffocating there? well, the "freezing" bug has been adressed (first line of patchnotes) 1 Link to comment Share on other sites More sharing options...
MidnightSteam Posted November 9, 2017 Share Posted November 9, 2017 56 minutes ago, Ipsquiggle said: Duplicants should no longer freeze on firepoles offscreen, which was causing them to ignore their needs Various memory and performance optimizations Freezing on firepoles; that was an unfortunate event to run into. Awesome! Performance upgrade 1 Link to comment Share on other sites More sharing options...
CantBreathe Posted November 10, 2017 Share Posted November 10, 2017 Would someone verify that the Coal Generator now has an automation i/o-put? Link to comment Share on other sites More sharing options...
NurdRage Posted November 10, 2017 Share Posted November 10, 2017 1 hour ago, CantBreathe said: Would someone verify that the Coal Generator now has an automation i/o-put? I'm not seeing any automation I/O on the coal generator. if you're willing to brute-force it and just need input control then you can build the generator on top of a mechanical airlock and automate that. You turn it on by closing the lock and turn it off by opening. 1 Link to comment Share on other sites More sharing options...
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