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  2. Tbh I think there was indeed a fraction of the Mant people that left Hamlet... In the murals u also see some kinda internal struggle of power between 2 leading mants...
  3. Any chance for a shipwrecked together

    This is gonna keep popping up... Sw together is a fan concept.. Even if some peeps want to deny it Check sw together mods for an assessment on that
  4. i know i just find it funny how it completely reversed i mean what if the Womant is a defector from the ancient society?
  5. The pigs reversed cuz the pig King left Hamlet to rule away from the Queen's influence. Check pig King portrait icon in DST He probs got affected by vanilla/RoG somehow and that changed him to go back to a more animal state
  6. 1.5kg/cycle is actually nothing. As mentioned it's less then 1/3 of a single sleet wheat plant, and you can produce FAR larger amounts of dirt in other ways. Adding in other sources of CO2 isn't relevant; you would have them regardless of the existence of the geyser. And CO2 has so little heat capacity that a single wheezewort in hydrogen would do 5-10 times more cooling then that entire geyser even if you heated all the CO that came out by 100-150 degrees before consuming it. Honestly it's a textbook example of just not having enough throughput to be worth it. Generally I do agree with the sentiment that geysers don't need to be perfectly balanced in usefulness (that would just make every seed basically the same), but yeah, some geysers are just worthless. Even if you try to build to take advantage of them the benefit is so small it's actually not worth the trouble/there are easier ways to do the exact same thing. Hot Steam/Hydrogen/Both CO2 geysers/Leaky Oil and arguably the Hot Polluted Oxygen vent kind of fall into that category, every other type is more or less useful in some way. Personally I would like to see something like: -Slush Geysers output cut to about 1/2 or 1/3 of the current (it doesn't really make much sense for it to be one of the best sources of water AND coolant at the same time, so this would at least make it less of a ridiculous standout). They would still be very useful, but tbh nerfing them would probably actually help push people towards learning how to play without them and not relying on them as much as I see a lot of people doing. -Polluted Water to about 2/3 of the current values (it's not as cold but still at a moderate temp) -Hydrogen Vents approx doubled, maybe a bit more; it's a hassle to deal with the 500C hydrogen, atm they can't even power a single generator consistently, so it's not actually worth the trouble, but if the output was greater they would be a good source of hydrogen for either power or Liquid Hydrogen rockets if you can deal with the heat and would actually be worth building around. -Hot Steam output buffed considerably, probably about 5 times. They still wouldn't really produce a lot of water, but enough to actually be noticeable, and they would be a source of 'free' power with a turbine. They would still be a pretty weak geyser, but at least you wouldn't just ignore them outright. -The CO2 geysers honestly could probably be buffed by 10x and still not be very useful. I'm not really sure why CO2 geysers produce so laughably little, it's like someone left off a zero or two. CO2 is actually useful in a few ways, but it's terrible as coolant (low specific heat/conductivity), and honestly you can produce 500g/s with just a single Petroleum generator, so I'm not sure why geyser values are so low -Leaky Oil should be producing an average of about 1kg/s+ of hot oil before they would really be useful in practice. Volcanoes would still be way better heat sources, and 1kg/s of oil or petrol isn't really that much in reality, so I don't think this would be crazy (and certainly wouldn't make them anywhere near top tier, but again, the point isn't to make every geyser equal to each other, just to make them all somewhat useful). -Not sure what to do with Hot Polluted Oxygen. Obviously buffing output would help, but it's such a pain to cool the oxygen to usable levels (since pretty much every application of oxygen is pretty temperature sensitive unlike say Hydrogen which you just need to cool enough to get into the pipes and then consume it), that I'm not sure how it would ever be useful outside of producing truly ridiculous quantities (and even then, why cool super hot oxygen when you can get it at reasonable temperatures in so many other ways)
  7. Any chance for a shipwrecked together

    Maybe Shipwrecked together threads should be grouped together?
  8. But it's quite obvious that the positioning of the showers in/out are very counter-intuitive ... in at the bottom, out on top?!...I don't like to use the phrase ''in real life'' because its a game, but this little detail I would wish to be more close to real life...
  9. But the centipedes are on every mural.
  10. normal DS: pigs aren't smart ancients are advanced Hamlet: pigs are smart ancients are primitive a true role reversal!
  11. scripts/components/waterproofer.lua#L17-18 if inst.components.inventoryitem ~= nil then inst.components.inventoryitem:EnableMoisture(true) got an exception [string "scripts/components/waterproofer.lua"]:17: variable 'inst' is not declared should be if self.inst.components.inventoryitem ~= nil then self.inst.components.inventoryitem:EnableMoisture(true)
  12. Guess Who?

    indeed, we are just reminiscing about the memes shared with Warbucks and the fact you can still find traces of him around in the game despite his sad departure. Yes tell us more @ucw what happened after this exp bar?
  13. Maxwell Memes: The Sequel

    I don't think anyone's done this yet... Wow I just figured out how to make memes this is fun
  14. There is way more evidence in the game suggesting mants are the ancients from the murals than against it.. I think the ancients are a group is mant-like species... Not all mants loo the same.. Compare Herald vs normal mants vs womant
  15. Call me biased, but this looks like a plague doctor mask.
  16. Hi there, Just got a random crash. I wasn't able to report it with the in-game tool... Clicked too fast The crash happened when clicking on the "Compost" button on a Mushroom located in a refrigerator. Unfortunately, I have try to reproduce the crash, but wasn't able. I suppose there are other unknown conditions. Dracian06 Cycle 857.sav
  17. Guess Who?

    @ucw did you fill the exp bar? what did it do? we really didn't do much arguing this is more of a woah this exists page
  18. Guess Who?

    I just don't want drama on this forums. Let's not make this forum a war.
  19. 1.5kg/cycle of dirt is a decent amount. Add to it the CO2 from NG and/or petroleum generators, dupe breathing, etc. You're right that the temperature effect was minimal, but it did have some effect. I reinstalled my OS in January, so I no longer have the saves from that map. Anyway, the base was stable when I left it.
  20. Wagstaff's blurr problem

    Dude... I'm known to be argumentative... But I never go over reason to argue to be a complete f annoyance to everybody without a solid substance... Key word ARGUMENT You just want to disagree for the sake of disagreeing and trying to be smug when you got owned already... Accept you defeats and move on... It's part of growing as a person
  21. do not recommend, I closed my ears and died due to lack of oxygen I crank that bad boy to max and use the volume wheel on my headphones if it's too loud or too quiet. I generally prefer having it loud so I can hear stuff that would people normally gloss over. A common example are the first few barks of an early hound attack.
  22. Today
  23. The green arrow on your pump is an "output." As are the green arrows on your sink/toilet/shower. The green arrow output from the pump should connect to a pipe that connects to the white "input" connections on the sink, toilet, and shower. If you look in the upper right corner of your screen, there is a dialog box "plumbing overlay" that gives you a quick reference. Green for output to the pipe, white for input to the device from the pump. The white 'input' arrows on your sink, toilet, and shower need to be connected to the green arrow of the pump. The green 'output' arrows on your sink, toilet, and shower, need to connect to the white arrow of the drain.
  24. The CO2 geyser introduces basically no carbon dioxide in to the system. The best geysers are around 20 g/s, which would net you a whopping 2.6 g/s dirt (assuming no off gassing), or 1.5 kg/cycle dirt. That is not enough to grow a single sleetwheat plant. And the temperature effect is negligible due to the mass. I feel that it won't recoup the food it costs you to build the machine. And that is literally the best you can hope for. I wouldn't build anything for it specifically. However, if it is not inconvenient, I would hook it up to my CO2 vent system to have it travel to the central CO2 processing area (be it a dirt farm or a slickster farm).
  25. Wagstaff Lore

    I'm perfectly aware of the runes in the teleportato base remark... I was amongst the first people bringing that up... Back then when there was a typo saying "ruins" instead of runes xD That why I said he is probably not fully materialized.. Literally out of this world flickering like an old projector, like a reverb effect from missing magic from the runes of his own defective portal That's why Winona doest have it cuz Charlie took her directly from the portal rift There is evidence that suggest he is a projection too.. In the code... But we don't have enough bases to say that's true beyong that. Besides, he refers a lot many many scents... A projection cannot smell things I got already my own theory going in a post where I claim that wagstaff isn't really the guy holding on the portal frame in the vid... He was not alone.. I believe it was WX in there.. Maybe.. Hard to prove but maybe... Or that Wag panicked when he saw Charlie emerging from the portal rift and that's why he is holding on.. I think the "one guy similar to you past by" is pretty broad to pin point it to him directly and it's meant to say more or less this is an endless cycle... There is so far no evidence to link the Constant with the gateway worlds without the atrium/gateway The gateway worlds are more or less parallel universes reached only by atrium.. Even imps need to reach the atrium first to get to them... Check Wortox lines on atrium portal... Thats why this bit isn't really supported by the "someone else like you past by" remark We will have more info with the next animatic tho... I enjoy myself some theories debates nonetheless xD
  26. I like the current changes to the disease system. I don't think they're perfect yet, but they're on the right track. Here's the current flow of illnesses: exposure incubation infection plague or cure OK, so, lets start with exposure. Whether its eating contaminated food, venturing into slimelung contaminated air, or smelling a zombie plant, the dupe first has to be exposed to the contagion. How your develop your base will substantially impact this particular step of the process. Some bases will almost never have any illnesses. Some will always be getting sick. It will be a learning process for everyone that plays. The next step is incubation. Just because a dupe is exposed doesn't mean they'll get sick. A dupe's immune system (biohazzard, etc) has a direct effect on this. As does repeated exposure, or the use of boosters and vitamins. This stage still needs a little work, IMHO, but I think they've got the right idea. Currently you've got 3 options: Let your dupes take boosters any time theirs wear off, micro-manage boosters based on exposure, or forget the whole deal and leave the dupes to take their chances without help. I would like to see a method of automatically administering boosters only if a dupe has been exposed. With the previous method, a single exposure could get a dupe sick 10 cycles later. The current method simplifies the process and makes it more immediate. Infection. This is the point where the dupe becomes sick. Currently, in ONI, this is "the morning after." As slimelung and food poisoning are encountered relatively early in your base, they're fortunately not completely debilitating. Dupes can survive these without intervention. Slimelung is also transmittable from one dupe to the next, which leads into the last step: Plague, or cure? This stage is going to change dramatically due to various base designs. Some (like me) will find it nearly impossible to get slimelung (or other diseases) to spread among the dupe population, even without treating. Others will end up quickly having a base full of sick dupes. The key factor for any disease to spread is cleanliness. If you have a clean base, disease is less likely to spread. Limiting exposure will also reduce the odds, so having a med bay is useful since it will quarantine sick dupes (if you've got the right beds for the right illnesses). This all feels reasonable to me. I think there's still some tweaking to do, but the framework is there to handle a variety of different illnesses.
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