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Found 15 results

  1. Me and my gf are on day 210 or something and I started thinking that I should gift her a Wurt, and spool one for myself and that we should have a new world where we both are Wurts and create a Merm village! But I don't like how the new characters are a price to pay (who does?) so I wanted to get some opinions on her, since she is seems to be a different type of character. (living in the swamp when normally the swamp is terrible, and friends with Merms? enemies for years!) Is she worth it or did you guys get bored pretty quick of her playstyle or anything? did you find some big cons with her and how her merm village works? Is she super cools? Share your opinions
  2. I've been playing as Wurt and I enjoy her as a character. It's just that there's very little recipes that can keep her hunger at bay enough. I know durians are her favorite and mandrake soup is really good for health and hunger but meals like Meatballs aren't really an option for her. I know Meatballs are broke as hell but there should be a vegetarian equivalent that can fill her to adleast half hunger. Yes I also know that she gains more benefits from vegetables and vegetarian foods. Most of my Wurt runs have to end because I'm not playing with a wormwood or I don't have time to farm for specific seeds.
  3. Yes,this is an actual topic... Are frogs supposed to attack merms? I don't think so. 1-Merms drops frog legs like actual frogs and merms ignores frogs' demonic presence. 2-Wurt's quotes implies that she likes them like they were some kind of innocent creature and there's an actual official piece of art which consists in Wurt sitting next to frogs while reading a book. Therefore if they are supposed to be agressive,this means Wurt is canonically dead. Shame on you.
  4. Built an entire Merm city only to be disappointed I couldn't run through the place gathering merms using the one-man band on either the merms or or the guards. Dunno if it's intentional that one-man band doesn't work on them or a bug. Just somewhat disappointed. Also on that note: One-man band does allow Wurt to befriend pigs..sooo...merm-pig army?
  5. Wurt's ear-fins poke out at improbable angles through the sides of the default Football Helmet and some of its skins, and probably other headgear as well. Consider putting them in a separate layer and having them disappear when certain headgear is equipped, similar to Wortox's horns.
  6. Wurt being unable to trade with the pig king makes sense as she doesn't like pigs, but I think the option should still be there, just at a cost. I think that Wurt should be able to trade with the pig king, but lose some sanity upon doing so, as well as having her say "only because I have too..." or something similar. Another idea is to maybe give Wurt less gold for trinkets given to the pig king given their apparent hatred to the mermfolk.
  7. Other Merms seem to be able to keep their pet fish alive on their persons (since they flop around playing their Death animation upon the death of their Merm), but Wurt's pet fish are always dead and will inevitably rot unless preserved with Salt. Maybe let Wurt acquire fish/eels as an "inventory mob" a la Rabbits / Moleworms / Bees / Butterflies / Mosquitos, that can be fed items to restore their Freshness, don't have Xs in the eyes of their inventory icon, and become fresh dead fish upon starvation?
  8. Hounds can swim,why can't merms? They're fish people,also for some reason they die when a boat they're on gets destroyed. A fully grown merm can get killed by that,but a young one like Wurt can survive without any struggle! Also quotes from the gorge event implies that they can swim. Swimming merms would be pretty helpful for salt mining and a bit of sea combat too.
  9. First I want to clarify, I love this character. She's cute, and has a lot of potential. However there are a lot of minor things that hold her back. This is a list of all the problems I have had with Wurt, in hopes that Klei fixes some of these. So naturally this might be a little opinionated. Also this includes some bugs that I may have also found, so some of these things may not apply in the later future. Perks: Wurt overall has pretty good perks. Even though I am not that big of a fan of being vegetarian as it is more of an annoyance than an actual threat, it's fine. My actual problem here lies in with the near useless abilities that she has. Things that include: having a strong grip, being able to spot tentacles, having a pet fish in her inventory to gain sanity, reading books for sanity. Even though some of these (such as reading a book) is cute and adds to a character, it effects the game play, making it so that if a Wurt does decide to read a book, it uses durability. Maybe this feature could be removed, but I think it would be cooler if it was an idle animation. Overall, my problem with the perks isn't that problematic, I would much rather have more interesting and bigger upsides and downsides instead of very minor but plentiful ones. Merm Villages: As a concept, I don't think this is all bad, especially with the addition of Warly, who has some recipes that require fish and frog legs. In terms of food, I still think bunnies would be better, especially as a vegetarian, but I can see the use of having merms. The merm king is amazingly done, he's just extremely well done from a design point, and honestly looks like he came straight out of JoJo's bizarre adventure or something. My only gripe with him is that you have to babysit him or else you lose the buff you get from him, and there is also a glitch right now where every time you gain or lose that buff, whether if its from him dying, or if you enter the caves, your stats get reset back to full. As for the merm houses, they're a bit ugly, but other than that it's fine. The merm guards are extremely annoying, and that's not even for the tentacle spots and boards, since you can give fish to the merm king to have a chance of getting tentacle spots. You have to carry 2 spears on you to craft a single house, which is extremely annoying. Their AI isn't the smartest either, you would expect them to kill pretty much anything except Wurt, other merms, and the merm king on sight, but they only attack if provoked for some reason. I'd be fine with this if it was applied to merms, but not so much the merm guards. Other: Wurt can't trade with the pig king at all. I don't know why they did this, Webber and Wortox can do this perfectly, so why not Wurt? This means quite a few things, that frog legs are near useless to Wurt (assuming they are by themselves), as the player can't eat them, trade them, befriend animals with them, or anything. The most she could do with them is just let them rot and use that for crafting marsh turf, but that doesn't really excuse how half the drops you get from farming merms, one of Wurt's main purposes, can only be used in a way that is worse than things like lichen or lightbulbs. Speaking of the fact that you can't trade with the pig king, this means that Wurt cannot go trick or treating, which was honestly the whole reason I wrote this whole thing. Gold isn't really that big of a deal, it's already somewhat plentiful throughout the world. My problem mostly lies in the fact that Wurt cannot get the shadow piece sketches via giving trinkets to the pig king, and Wurt can't trade the Halloween Trinkets to the pig king, missing out on the event she was introduced in. Like I said, these are all pretty minor inconveniences, but I'd like these to be changed. And knowing that there is almost always an update/updates after a character gets released fixing small inconveniences, these are some of the things that I'd like to see in it.
  10. I am pretty sure several mechanics on trivia (if unlucky, those on main part of the video as well) will be patched in later days to come as some do not seem to be intended. Seriously, the stats reset by entering/exiting cave is just ridiculous (not gonna lie, I did abuse the heck out of it though)
  11. I'm absolutely loving Wurt's solo gameplay so far, but she doesn't offer a lot to a team of non-Wurts at the moment (aside from the ability to quickly farm Fish, an otherwise-tedious chore). Making a Merm kingdom is a fun new goal and the Merm kingdom's aesthetic is a fantastic addition to DST's worldbuilding (the amount of new content in the form of Merm king / warrior art and animations is amazing), but it's only unique to Wurt in the sense of being a new faction; every character other than Wortox was already capable of recruiting a minion army. The ability to move and replant Reeds on marsh turf, or to create new Reed plants on marsh turf, might be an interesting mechanic for a multiplayer perk. It fits her thematically, it adds to her established character dynamic with Wickerbottom, and it would give another reason for non-Wurts to want her on the team; she would reduce dependency on the Reed Trap setpiece / general good RNG with swamp worldgen for players who enjoy the costly Reed-based items. Plus it just feels a little bit hollow when Wurt expands the perimeters of the marsh, but can't complete the look with additional marsh plants!
  12. Now before we begin, I'm not going to be going in-depth on Wurt's mechanics. I will bring them up when applicable, but if you want all the technical details, then see this thread made by ADM. Now then, the first thing we should know is What exactly Wurt is. For all intents and purposes, she's a colonist. Her playstyle revolves building up her merm Empire and useing them to her advantage. She's strongest while in her swamp, and gains a lot of Utility from it. First, What general roles does she serve? >Harvester: Merms, like pigs, are able to punch trees to chop them down. But Unlike pigs, they're also capable of mining rocks, and work at all times instead of only during the day. This, combined with how cheap merms are to hire (a couple of seeds alone can keep merms happy for atleast a few minutes) means that Wurt can clear forests and quarries extreamly quickly, though perhaps not as quickly as bearger or Maxwell. >fighter: Merm Guards are powerful warriors, while lacking the DPS of bunnies, They have respectable health, high damage (just under a dark sword), and there kiting means that they can deal out a lot of damage while also keeping themselves alive. Additionally, If Wurt knows the arena ahead of time, She can place marsh turf down to give her a significant speed boost. It's equivelent to that of cobblestones, but much, much cheaper. >Farmer: While I haven't done this myself. I've been informed that Wurt is capable of starting Merm Wars, not only does this produce a lot of legs and fish, but merms also don't eat there own drops, unlike bunnies and Pigs. additionally, she's capable of obtaining large quantities of seeds through the merm king, making her good at finding the crop you need. >tentacle hunter: Wurt's speedboost on marsh turf and ability to see hidden tentecles makes her accel and hunting and killing them, once you get the pattern down. Something interesting to note about Wurt is that her playstyle is so unorthadoxed that she doesn't have many player-spesific synergies. that being said though, she does have a few, and they are worth talking about. Generic: Good for food and protection, and other characters can trade the trinkets that MK gives for gold. Warly: Wurt's merm farming allows for easy collection of Fish and frog legs, both handy for making Fish Cordon bleu and Moqueca. She can also trade fish for certain crop-spesific seeds, including Onion, Chillie, and Garlic, all of which are exceptionally useful for Warly Webber and Wortox: merms are much more chill with them and Pigs or bunnies, giving them the protection of Civilization without it trying to kill them Wickerbottom: Wurt has easy collection of Tentacle spots for crafting On Tentacles, and her being strongest in the swamp also means that she's more likely to collect lots of reeds. Additionally, Wickerbottom can keep Wurt fed much more easally than normal. Wurt can also read Wicker's books, and On Tentacles in particular is easy to get with Wurt and functions as a 5 time use icecream. restoring 50 sanity with each read. Wormwood: lots of crops and Durian for Wurt, and Wurt can get lots of seeds for Wormwood. And Finally, what are some good stratagies for Wurt? I'm sure there are some I'm missing, so feel free to add your own. Rush Lunar: This is probably the most important for Wurt than it is for anyone. Stonefruits produce a ton of vegetables and grow in winter, and the bullkelp stalks on the beaches is probably the fastest way to collect the kelp for the Royal tapastry. Befriend Merms for everything: With the exception of building and picking, Merms make everything that Wurt can do faster, from chopping trees, mining, clearing areas, ect. And as I said before, merms are extreamly cheap to befriend, being as easy as a few seeds. Keep a fish on you: While they do rot quickly, Having a fish on you as wurt is fairly easy, and is capable of keeping your sanity stable in most situations. think like a garland, but useful.
  13. BALLOONS_EMPTY = "Looks chewy, florp.", WES_GHOST = "Look paler than usual, florp.", THULECITE = "Looks weird, florp...", ANCIENT_ALTAR = "Look real old.", As you can see, Wurt is extremely inconsistent in her grammar mistakes. Is that to be considered a bug, or a """design choice"""? Honestly, I wish she'd not make any grammar mistakes, and instead use unusual sentence structure, or "florpify" her words. It reads a bit as if Klei forgot how to make unique character speech.
  14. Hello! I am really enjoying the new DST update, but I have noticed a little bug or something. Wurt will say her speech line or string, but, like Wes, she doesn't make any sound at all. Is she supposed to have an instrument voice, or is this intentional? Happy Hallow's Night Klei!
  15. As far as I can tell, if reeds are burned in your world, they do not come back. The wiki and every other source I've seen doesn't say anything about reeds being in the regrowth mechanic. I have read of people who had their reed farms burned during summer, feeling they lost the reeds forever, and that really sucks. I bet this will happen a lot more with Wurt's release because swamp bases will be more popular. Whether reeds are renewable through world regrowth mechanic, or reeds produce seeds you can plant, I think it's important they don't go extinct. Every summer that you are not in the caves or the oasis biome, things around you that are not covered by an ice flingomatic will smolder and burn, and the fire spreads rapidly. If you decide to base in the swamp (which I assume a lot of people will be doing with the release of Wurt), then the reeds in your world could go extinct by wildfires and various items smoldering. Reeds do not burn off screen, but if you base at swamp they will be on screen every summer, and because of that the reeds nearby will likely eventually burn to ash and go extinct. Something as common as seeds is enough to permanently wreck your reed farm. Birds drop seeds, and if left alone long enough will smolder and catch fire, burning everything around it including reeds. Another separate suggestion, and not as important, is to make reeds diggable and plantable on swamp and pebble beach turf. This would make the reed trap set piece not so desirable and luck based on getting that world generation, because you'd be able to make your own reed farm. One reason Wurt looks cool is because she can make her own swamp by crafting swamp turf and crafting merm houses, but the swamp that she makes will never feel like a normal swamp because it will never have reeds - there's no way to dig and transport them or for them to regenerate on swamp turf.