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    If someone destroy base u can always do backup , but what to do when someone took all your very important resources and exit your world ???? I really tired of this ..
  3. @minespatch sent your friend - I presume Melon is your friend - a private message when you need some asset from them, no need to ask them "officially" on forums, in posts. Am sure they will help you in your endeavors (even if they aren't your actual friends - and if they don't and only do so on "official summons"... well, then that would speak volumes about one's character I suppose).
  4. I forgot this topic existed lmao
  5. The gameplay and game runs fine without any "geometric placement". If your mind is constrained to think in terms of grids you are free to use said mod. Most quality of life mods are making the game easier (read: more boring). The thing with Don't Starve is to figure out how to work around the quirks. Having wormholes color-coded from the get-go is plain boring, for example. You can put up a specific marker, for example two signs, and two signs on the other ends, and viola, you have made a coding system yourself. In my opinion 99,9% of the mods throw a barrage of zzz at the game.
  6. But what about their plans on making things HQ? They've already made a multitude of things in game HQ, such as a handful of clothing items, and even some normal items/foods. Carrot for example. That's what the DYN thingy is for, no?
  7. Same issue here. I found that if i played around with the mac resolution outside of the game while it is running (using RDM) I could sometimes get it to behave, but haven't found repeatable steps to doing that yet. Like changing from 1680x1050 hiDPI to 1680x1050 not hiDPI and back flipping from desktop to full screen game a few times and eventually got it to show clearly. Might have more to do with the switching desktops than the resolution...who knows. This is on a 2018 MBP freshly updated to Catalina.
  8. Do not forget: We are the minority The game is hard for 95% of players. I just met with a guy IRL, told him I was modding DST, and you know the first thing that he said "Yeah, I know that game, it's such a cool game, but so hard" "Yeah, I am working on a mod collab to make it harder rn" "Even harder than it is?" Was funny in retrospect. Klei are doing a good job, and we are just entitled.
  9. Today
  10. After loading a save game one of the storage bins had changed its filter. I had set it to 'seeds' but after a reload 'raw materials' was suddenly checked as well. I've seen this happen two times now. There's no real pattern to it.
  11. Count to 200 without interruption

  12. If you have a ceiling of pneumatic doors and robo miner above it you won't need to worry about it being entombed. Since they won't cross the doors along the ceiling.
  13. Well that was one hell of a ride... huh guys
  14. I definitely do understand a good chunk of the playerbase are new players that struggle. Which its confusing to me that Klei wanted to move away from that "uncompromising" label, yet the game is currently still extremely unforgiving to new players. I don't get that, why would they want that label not associated with DST, when THAT part of the game hasn't changed at all. Is the reason behind making unengaging content REALLY just the new players? Either way.. catering to just one chunk of your audience is never a good idea when its definitely possible to strike a nice balance and keep everyone happy. Not to say the new players will ever see this content, so seemingly they are missing both targets!!! And I definitely am all for your world changing event suggestion, an easy way to add significant content without affecting new players at all really. Like many have said in this thread, the content currently getting added seems to pointless. Its more of the same, and it suffers the same flaws as... the same. I think the idea here is to make content that can't just be memorized. Its been pointed out many times now, but making difficulty or any kind of content only work if you don't know about something is silly in a game meant to be replayed constantly. And I also don't think anyone here is really advocating for DST to become a battle arena , but rather get some kind of new combat system that takes skill.... and not memory. I know its probably tiresome at this point to compare DST to terraria or minecraft, but there is a reason those games are so much more successfull. Its not impossible to make difficulty that lasts even after experiencing it multiple times. Its also definitely not impossible to keep old players and new players playing. These games aren't meant to be "uncompromising" by any means, yet both of them still take a lot more skill and are far more challenging that DST ever will be.
  15. About 15 in Athletics nullifies tile speed bonus, duplicants run/climb with equal speed(plastic vs usual no difference). This do not include natural blocks. Is it bug or some speed cap?
  16. Broken bunker doors let the meteor shower and sun pass through. These are the two counterparts of a broken bunker door. More than that, the game don't work the way you suggest. The only way to make a building dissappear on it's own is to overheating it, so that it melt. For all other cases, it just take damages.
  17. Dupe-A-Day!

    drawing dupes being cute is my specialty
  18. Hi all Any mod to light up the shadow alongside map borders ? Or to disable it ? My annoyance is you can build the tile next the border, but you can never see what you have built, because the shade is so dark. Personnaly I would prefer clear edges but seeing all my stuff in space, a lot more than how it is vanilla. Thanks in advance to any moder that would take the time Have a nice day !
  19. Some of this is clearly outdated. Specifically I am sure that pipes work differently now. At the time of this post the radiant pipes did not even exist. However this is still a good starting point and could largely still be correct. Just note that insulated pipes actually insulate, contrary what the old post said. Let me know, if something else changed. Would be interesting.
  20. I would have tested changing the pivots at this stage, if all is working fine now I would stick with those changes
  21. held our final science class today, and the final exam was about biomes. 

    Normal people hastily began cramming hurriedly-searched google pages in desperation, and when the oral recitations and specifications began cropping up ppl bit the dust. (One person even claimed there was winter in a tropical biome. Despite having lived in one their entire life. Oh no.) 

    But as a Don't Starve/Minecraft veteran everything was cut out for me.

    See? Video games CAN teach you a lot of things you can use IRL! If played in moderation that is.

  22. Maxwell Memes: The Sequel

    How did you manage to find my old Spore screenshot of when I made a tallbird? XD (I should see if I can remake it).
  23. Could we see some mods make it in the game?

    Sigh, due to the game being built in a 32-bit Engine its just not possible without 2 issues popping up; Atlas Sizing Memory related Crashes .tex files have a max File Size of I believe ~2000px, there are certain images that in HQ format would be larger and due to how much larger files get once they are in HQ would make the game just not run good at all and even crash due to a lack of enough memory to run Also I dont get why people even use that mod, it literally makes an inventory icon have its proper size, it will look so out of place -w-
  24. Huh, didn't know this. I didn't download the mod because it seemed like too much job for too little visual tweaks but if the mod successfully turns the twigs and hibernation vests to the HQ images (which I assume it does as it's on the top of the popularity list), why can't those images run without the mod/ implemented into the core game?
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