ChickenMadness Posted November 18, 2018 Share Posted November 18, 2018 I'm looking for different ideas and ways people automate their cooking and farm systems to address the problems I'm about to list... - If I want to make frost buns, pepper bread and BBQ, for example. They all share the same ingredients. How do I create a system where there is an even distribution of sleetwheat between frost buns and pepper bread. As well as picha nuts for BBQ and pepperbread. -I was wondering if there is a way to send a signal that switches off a grill if one of the refrigerators is full up. For example if the first refrigerator is full up with frost buns. The frost bun grill will turn off. Which would result in even amounts of each food. -Also examples for how people stop their farms from over producing food when your refrigerators are full. I usually end up with 2 million+ surplus food in my games and I haven't attempted building any systems to adress this yet. I usually just keep bringing in more dupes until theres an equillibrium. -Also add anything I've missed out that might be useful. I find automation systems confusing in general. Link to comment Share on other sites More sharing options...
Neotuck Posted November 18, 2018 Share Posted November 18, 2018 a refrigerator with NOT gate is commonly used to turn off grills You can also automate shut-offs that irrigate pipes for crops or lock doors to prevent farmers from going inside greenhouses Link to comment Share on other sites More sharing options...
fishoutofwater Posted November 18, 2018 Share Posted November 18, 2018 how to prevent excess ingredients in the grill? Link to comment Share on other sites More sharing options...
Neotuck Posted November 19, 2018 Share Posted November 19, 2018 2 hours ago, fishoutofwater said: how to prevent excess ingredients in the grill? best solution is to have 1 fridge per ingredient and one for the cooked food The ingredient fridges with automate your farms to prevent overflow of ingredients the cooked food fridge will turn off the grill to prevent waste Link to comment Share on other sites More sharing options...
fredhp Posted November 19, 2018 Share Posted November 19, 2018 I'll post my kitchen when i got home. Full sterile kitchen, with automated food delivery system to the great hall. Inspired by many concepts of the forums. Link to comment Share on other sites More sharing options...
SharraShimada Posted November 19, 2018 Share Posted November 19, 2018 Equal distribution would require sweepers. 1 Transport input, all wheet is delivered here. Splitting the conveyor results in equal delivery to all receivers. Receivers with sweepers and a fridge behind a locked mesh-door. Grill next to it. The sweeper will also fill the grill if needed. Due to the locked door, dupes cant mess with the stockpiles. Link to comment Share on other sites More sharing options...
Neotuck Posted November 19, 2018 Share Posted November 19, 2018 7 minutes ago, SharraShimada said: Receivers with sweepers and a fridge behind a locked mesh-door. make sure there is a 1 tile gap between the door and the fridge, dupes can reach though locked doors Link to comment Share on other sites More sharing options...
SharraShimada Posted November 20, 2018 Share Posted November 20, 2018 On 19.11.2018 at 2:21 PM, Neotuck said: make sure there is a 1 tile gap between the door and the fridge, dupes can reach though locked doors Yeah i would wish, there is an animation for this... a dupe, pressed hard to the door, desperately trying to reach the storage behind. Link to comment Share on other sites More sharing options...
fredhp Posted November 22, 2018 Share Posted November 22, 2018 I haven't haved the time to play ONI this week ( college exams ), but i managed to find a screenshot posted on my facebook. Below is a kitchen from an old base. Inspired by the forum, this kitchen is automated by conveyor system. It has an unprocessed food storage (lower right part), the kitchen itself, the cooked food storage (below left), the mess hall and the mess hall storage. The kitchen and food storages are filled with chlorine, with waterlock to prevent atmospherical changes. Dupes are required to wear exosuits to enter there. This kitchen is complex and expensive, but have tree advantages: 1) Almost infinite food storage 2) No risk of germs contamination or food spoilage. 3) When combined with automated farms, harvested crops are delivered automatically to the storage, no dupes are required. In my new bases the kitchen is improved, but follow the same principles. Spoiler Link to comment Share on other sites More sharing options...
Craigjw Posted December 1, 2018 Share Posted December 1, 2018 I think this is what you might be after. The middle left fridge between the grills is set to store Bristle berry's, the right fridge is Peppers. The two left most fridges are set for Stuffed Berry. The loader above the grill is set for Stuffed Berry. The loaders in the chlorine room; Left is set for Bristle berry, right loader; pincher pepper. The top row of fridges are set for Stuffed berry. The bottom left row of fridges set for Bristle berry. Bottom right row of fridges set to Peppers. Peppers and Berry's from the farm are received in the storage receptacle and stored appropriately. When the fridge on the left of the grill becomes full, it switches off the grill. There is a filter on this, so that excess berry's or peppers will get cooked and sent to storage. When one of the fridges between the grills become empty, the doors in the storage area open, allowing pepper or bristles to be loaded up and sent to the conveyor receptacle above the grills, which are then loaded into the fridges. When these are cooked, they are sent to the fridges on the left of the grill. excess stuffed berry's get sent to storage. Using automation to disable the loader in the storage area is not productive, as when the loader is switched off, it still receives content, up to 1000 berry's or peppers. Although the loader is immersed in chlorine, this does not stop food from spoiling in the loaders, therefore, I used doors with automation to stop them being loaded in the first instance, as the rate of spoilage is almost nill while ingredients are in fridges immersed in chlorine. The water lock on the right is for access only, the door has no entry, which prevents dupes from manually retrieving and storing stuff between the grill area and stock room. When the fridges in storage are full of Bristle berry, the automation sets a latch, which causes water to cease flowing to the bristle berry farm, likewise for the pepper storage. The priorities on the fridges are set, so that when all fridges are full, the farm is off, when there is less than 3 fridges full, the farm is operational again. I need to place a filter or buffer on this circuit, so that the latch sets and resets correctly. Alternatively, instead of switching off flow to the farms, have excess peppers or berry's sent for rotting and composting. You can extend this to encompass other grills for other recipes if you wish, the principle would be the same, although more automation etc would be needed. You could also possibly have a loader in the storage area to refill the fridge with stuffed berry's if it gets low, however, I don't have this issue and had an extra fridge and statue instead. Another improvement you could make, is to load food to a fridge in or near the mess hall and have that switch off the grills when it's full instead of having the food stored in the kitchen area. On 22/11/2018 at 10:37 AM, fredhp said: I haven't haved the time to play ONI this week ( college exams ), but i managed to find a screenshot posted on my facebook. Below is a kitchen from an old base. Inspired by the forum, this kitchen is automated by conveyor system. It has an unprocessed food storage (lower right part), the kitchen itself, the cooked food storage (below left), the mess hall and the mess hall storage. The kitchen and food storages are filled with chlorine, with waterlock to prevent atmospherical changes. Dupes are required to wear exosuits to enter there. This kitchen is complex and expensive, but have tree advantages: 1) Almost infinite food storage 2) No risk of germs contamination or food spoilage. 3) When combined with automated farms, harvested crops are delivered automatically to the storage, no dupes are required. In my new bases the kitchen is improved, but follow the same principles. Hide contents You could use this principle for storage. Link to comment Share on other sites More sharing options...
RonEmpire Posted December 1, 2018 Share Posted December 1, 2018 I have my grill in a chlorine room with an infinite storage and arm that reaches through a prismatic door so the dupes can't reach it but the arm can. Basically there is an arm drop of all the ingredients. Whenever the Grill is queued up the arm fetches and fills the grill. The Grill is in a chlorine room because the stuff in the grill can get rotten over time if its not being used up. Dupes access the room via exosuit, since there is also a water lock. This happens them cook with oxygen suit and avoid sloppy wet. Drop off of the ingredient is also in this room where the loader is set to allow manual use. Priority 9, so dupes will constantly load it - and it feeds to the arm that drops the ingredients. The finished product/edibles gets loaded to another arm that drops to a mess hall area that can be submerged in CO2, or a 1 tile water lock that stores the food in chlorine behind a wall. (this is an older version of my kitchen) but you can see what i'm describing. I recently moved the loader that is "allow manual use" to be INSIDE the chlorine room because there's a bug associated to food going stale/rotten while in transport on the rails. If the rails ever get backed up- it ends up being genetic ooze and causes further problems. So you can ignore that loading containers/fridge. that's above the mess hall. You basically want to minimize any staleness (and germs) related problems by having the kitchen inside the chlorine room. If there are any germs, it gets killed immediately. No sink needed either. I used to have a sink for guys to wash their hands when they go to the kitchen, but having the kitchen submerged in chlorine - you basically eliminate any germs related problems. Link to comment Share on other sites More sharing options...
VitorF Posted January 5, 2019 Share Posted January 5, 2019 I made this compact automated kitchen, and I must say I'm proud of it I mainly cook stuffed berry and pepper bread. There are 16 duplicants in the colony, and a single grill/cook easily does the job. Bristle berries and peppernuts are delivered through conveyors and the ingredients are stored in a sterile carbon dyoxide atmosphere. Conveyor loaders and receptacles can store way more food than fridges, and use little power. (fridges store 50 kg per tile, while the conveyor loader/receptacle side by side can store ~270 kg per tile) Grill turns off once fridges with cooked stuff are full. The fridges that store cooked stuff are in an accessible place, right next to the great hall, so that dupes can grab the food quickly and waste less time. The unpowered fridge to the left is there so that dupes can manually deliver ingredients other than bristle berries and pepper nuts, such as sleet wheat and meat. The airflow tile just below the auto-sweeper is there because at times, the auto-sweeper would drop whatever it was carrying during power outtages. With the tile there, anything dropped by the sweeper can now be picked back up. Link to comment Share on other sites More sharing options...
Gurgel Posted January 6, 2019 Share Posted January 6, 2019 On 11/18/2018 at 10:59 PM, Neotuck said: a refrigerator with NOT gate is commonly used to turn off grills You can also automate shut-offs that irrigate pipes for crops or lock doors to prevent farmers from going inside greenhouses I find that you should add 200 sec delay or so before turning it on again. Otherwise cooked stuff starts piling up at the grill. Can probably be managed with careful priorities as well. Link to comment Share on other sites More sharing options...
Neotuck Posted January 6, 2019 Share Posted January 6, 2019 Just now, Gurgel said: I find that you should add 200 sec delay or so before turning it on again. Otherwise cooked stuff starts piling up at the grill. Can probably be managed with careful priorities as well. this is why I also like adding shut-offs to the farms as well, no sense letting the ingredients pile up Link to comment Share on other sites More sharing options...
DemainaNyx Posted January 15, 2019 Share Posted January 15, 2019 On 1/5/2019 at 1:03 PM, VitorF said: I made this compact automated kitchen, and I must say I'm proud of it I mainly cook stuffed berry and pepper bread. There are 16 duplicants in the colony, and a single grill/cook easily does the job. Bristle berries and peppernuts are delivered through conveyors and the ingredients are stored in a sterile carbon dyoxide atmosphere. Conveyor loaders and receptacles can store way more food than fridges, and use little power. (fridges store 50 kg per tile, while the conveyor loader/receptacle side by side can store ~270 kg per tile) Grill turns off once fridges with cooked stuff are full. The fridges that store cooked stuff are in an accessible place, right next to the great hall, so that dupes can grab the food quickly and waste less time. The unpowered fridge to the left is there so that dupes can manually deliver ingredients other than bristle berries and pepper nuts, such as sleet wheat and meat. The airflow tile just below the auto-sweeper is there because at times, the auto-sweeper would drop whatever it was carrying during power outtages. With the tile there, anything dropped by the sweeper can now be picked back up. Sorry if this is obvious but can you explain what each loader/recepticle does/holds? I just recently started using the shipping to feed my kitchen but this idea seems better instead of have stacks of fridges with food/ingredients in them like I currently do.. Link to comment Share on other sites More sharing options...
VitorF Posted January 15, 2019 Share Posted January 15, 2019 2 hours ago, DemainaNyx said: Sorry if this is obvious but can you explain what each loader/recepticle does/holds? I just recently started using the shipping to feed my kitchen but this idea seems better instead of have stacks of fridges with food/ingredients in them like I currently do.. Thanks! It depends on your farm setup. In my colony I chose the following: - 2 with pincha peppernuts - 2 with bristle berries - 1 with meat -1 with sleet wheat (gathered from cold biomes) The rest of the food (like raw eggs) I just don't bother picking up. EDIT: Also, I put only one ingredient/edible in each loader. Placing more than one might get one of them stuck inside the loader. Link to comment Share on other sites More sharing options...
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