VitorF

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About VitorF

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  1. The warning ball that is located to the right of the planetoids' name keeps getting bigger with each consecutive warning. Mine reached such a size that it even covered the planetoids' name.
  2. gibe alpha pliz! I played sooo much ONI, even on back on early beta testing... Yet the vanilla game feels cold now that the alpha is "out" Wish I could plei it
  3. I have this idea for a mod, but I don't have the expertise to code it at all. I searched for an existing mod that could possibly already have this idea I have implemented, but I couldn't find it on Steam. So... I figured I'd share my idea, maybe someone peeks interest and makes it. I've noticed that, even though the game is called Don't Starve Together, players will spend most of their time doing their own thing in far away places. They'll usually interact on big tasks, like giants, hound waves, raid bosses, etc. I thought it'd be a cool idea to have a mod that forces the players' camera position to be a shared one, like in other games such as Castle Crashers. The camera would be centered in a intermediate position between players, and it could zoom in and/or out depending on the distance between players like on Super Smash Bros. Wandering too far from each other could have whatever consequence, such as not being able to see yourself, losing sanity, losing health... Just go creative on that if anyone wants to put their work on this idea. Since I don't quite understand the game's code, I don't even know if this would need to be a server mod, client mod, both, or how difficult it'd be to code it. But I think this would make a nice challenge mod, with some interesting outcomes for people using voice chat or streaming the game. Edit: If a mod such as I described already exists, I'll just hide the thread.
  4. Aditionally, Kilns don't have an overheat temperature, so I guess this could potentially be abused to produce steam energy/heat. Also, sorry for bad english.
  5. So I was making a small setup to partially automate ceramic and refined carbon production, and I found an exploit of sorts, I think. I selected a single Kiln to produce refined carbon out of coal, then I copied the settings of that Kiln to the others. In less than a cycle, I had enough refined carbon, so I cancelled the prodution on the Kiln on the right, and copied the settings to the others on the left. To my surprise, the production halted on all of them, but in the Kilns that I "turned off" with the "copy settings" function, the heat production did not cease, and the coal in them was not being consumed. It wasn't only the heat production tooltip that did not disappear, the Kilns were still doing the active animation, and heat was indeed being produced.
  6. Not sure if it's a bug, but some turf borders appeared out of bounds in the new island (the "fifth" island, the one where you find the aporkalipse new stuff) Here's a screenshot
  7. I got stuck by a lightning while entering a store. I bought stuff inside with no issues, but upon exiting the store, I was teleported to the middle of nowhere. The lightning stroke me as the screen was fading to black, transitioning to the store. I imagine the store I entered burned down, so the game threw me at a standard "zero" location, as the exit point must not have been specified. I had to use c_gonext("firepit") to get me back on the map.
  8. This has happened to me too, twice! The shadow hand's sound effect also persists in every indoor place you enter.
  9. When the Wormant Queen does the "trumpet" animation, the audio cuts out for a while, that's intended, and it's cool. What happened to me, is that the "trumpet" animation was interrupted by her scream animation, and the abscence of audio persisted indefinetly. I had to save and exit to fix the problem.
  10. I was playing as WX-78 (overcharged) on day 24-25. On the same day when spiky vines/bushes started to spawn, the game crashed for no visible reason, and loading the save file will cause the game to crash a few seconds after loading. I attached a screenshot of the error message. No mods were being used during the whole playthrough.