Rainbowdesign Posted November 22, 2018 Share Posted November 22, 2018 16 minutes ago, Esquimerisflay said: yea. so I wanted some installation file or print to see if I forgot something attach user\current\AppData\LocalLow\Klei\Oxygen Not Included output_log.txt Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1120870 Share on other sites More sharing options...
Esquimerisflay Posted November 22, 2018 Share Posted November 22, 2018 32 minutes ago, Rainbowdesign said: this is the file if you can take a look and tell me where I'm wrong! Novo Documento de Texto.txt Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1120905 Share on other sites More sharing options...
Rainbowdesign Posted November 22, 2018 Share Posted November 22, 2018 Quote [= INFO =] Path to mods is: C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\Mods System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.DirectoryNotFoundException: Directory 'C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\Mods' not found. Its not in the right folder The mod folder does not exist where its supposed to be Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1120956 Share on other sites More sharing options...
trevice Posted November 25, 2018 Author Share Posted November 25, 2018 On 22/11/2018 at 10:25 PM, Esquimerisflay said: yea. so I wanted some installation file or print to see if I forgot something Added an example screenshot in the instructions: Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1122199 Share on other sites More sharing options...
trevice Posted December 13, 2018 Author Share Posted December 13, 2018 Mods updated to Q1-299745. Tested shallowly. At least they compile and don't crash a new game. They will need tunning for sure. Some major changes: Compatibility fixes for Q1 by Blindfold. Added exclusions/inclusions for buildings in MaterialColor by Fistak Added option in CameraController to allow pan beyond edges by Fistak Rework of FluidWarp by Blindfold Also three mods have been retired due their inclusion in the vanilla game. AlternateOrders DisplayDraggedBoxSize SculptureReloaded Thanks to all the contributors. I hope I didn't break anything merging. Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1131475 Share on other sites More sharing options...
harmonium Posted December 14, 2018 Share Posted December 14, 2018 We realy need a big mod compilation because i Don't find mod i was using before. The Sweeper mod by Rainbow with big area and through tiles, can't find it anymore. No stamina for duplicant, made by linainverse if i remember well. Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1131573 Share on other sites More sharing options...
Nitroturtle Posted December 14, 2018 Share Posted December 14, 2018 4 hours ago, trevice said: Added option in CameraController to allow pan beyond edges by Fistak Loving this, thanks so much! Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1131575 Share on other sites More sharing options...
djn16 Posted December 14, 2018 Share Posted December 14, 2018 22 hours ago, trevice said: Mods updated to Q1-299745. Tested shallowly. At least they compile and don't crash a new game. They will need tunning for sure. Some major changes: Compatibility fixes for Q1 by Blindfold. Added exclusions/inclusions for buildings in MaterialColor by Fistak Added option in CameraController to allow pan beyond edges by Fistak Rework of FluidWarp by Blindfold Also three mods have been retired due their inclusion in the vanilla game. AlternateOrders DisplayDraggedBoxSize SculptureReloaded Thanks to all the contributors. I hope I didn't break anything merging. I think food storage not working (Refrigerator and Ration Box) Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1131896 Share on other sites More sharing options...
Rainbowdesign Posted December 15, 2018 Share Posted December 15, 2018 23 hours ago, harmonium said: We realy need a big mod compilation because i Don't find mod i was using before. The Sweeper mod by Rainbow with big area and through tiles, can't find it anymore. No stamina for duplicant, made by linainverse if i remember well. Hei yes i did not reup them. But please be aware that through tiles is and extreme performance hog thats why i seperate them again. edit i reuploaded autosweeper. Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1132019 Share on other sites More sharing options...
Gaons Posted December 15, 2018 Share Posted December 15, 2018 Hi @trevice, in allbuildingsdestroyable you can only construct on top of but not actually destruct the object? I'm trying to destroy a selling machine without sucess Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1132384 Share on other sites More sharing options...
trevice Posted December 16, 2018 Author Share Posted December 16, 2018 On 12/14/2018 at 8:47 PM, djn16 said: I think food storage not working (Refrigerator and Ration Box) What mod? 3 hours ago, Gaons said: Hi @trevice, in allbuildingsdestroyable you can only construct on top of but not actually destruct the object? I'm trying to destroy a selling machine without sucess Actually, that's the mod description: Allows to construct on top of Gravitas furniture. The mod name is misleading. I'll change it. Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1132444 Share on other sites More sharing options...
Gaons Posted December 16, 2018 Share Posted December 16, 2018 1 minute ago, trevice said: Actually, that's the mod description: Allows to construct on top of Gravitas furniture. The mod name is misleading. I'll change it. I see. But theres anyway to make them actually destructible? Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1132445 Share on other sites More sharing options...
trevice Posted December 16, 2018 Author Share Posted December 16, 2018 8 hours ago, Gaons said: I see. But theres anyway to make them actually destructible? At the moment, I don't think so, at least I don't know how. Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1132532 Share on other sites More sharing options...
Gaons Posted December 16, 2018 Share Posted December 16, 2018 11 minutes ago, trevice said: At the moment, I don't think so, at least I don't know how. =/ i want to build and theres a selling machine in the way lol but thank you! =) Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1132535 Share on other sites More sharing options...
Zairya Posted December 17, 2018 Share Posted December 17, 2018 Good morning everyone, I hope my question isn't off here. Is it possible to add new types of food? Or do I have to make a suffestion to Klei and hope, they'll add it? Greetings Zai Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1132883 Share on other sites More sharing options...
djn16 Posted December 17, 2018 Share Posted December 17, 2018 On 12/16/2018 at 7:37 AM, trevice said: What mod? BuildingModifier,,, StorageCapacity for Refrigerator and Ration Box "RationBox": { "Storage": { "capacityKg": 1000.0 } }, "Refrigerator": { "Storage": { "capacityKg": 1000.0 } }, Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1133223 Share on other sites More sharing options...
harmonium Posted December 18, 2018 Share Posted December 18, 2018 I have find this old mod i like to use "STR MOD"' for carry capacity. But he don't work anymore. Can someone maybe update it ? MaxSTR.dll Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1133465 Share on other sites More sharing options...
Seeker89 Posted December 18, 2018 Share Posted December 18, 2018 2 hours ago, harmonium said: I have find this old mod i like to use "STR MOD"' for carry capacity. But he don't work anymore. Can someone maybe update it ? MaxSTR.dll you should try my backpack mod Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1133542 Share on other sites More sharing options...
trevice Posted December 18, 2018 Author Share Posted December 18, 2018 21 hours ago, djn16 said: BuildingModifier,,, StorageCapacity for Refrigerator and Ration Box That's not the complete config file. I inserted your config and it works. Check the log file for errors. { "Enabled": true, "Debug": false, "Modifiers": { "RationBox": { "Storage": { "capacityKg": 2000.0 } }, "Refrigerator": { "Storage": { "capacityKg": 2000.0 } }, } } Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1133561 Share on other sites More sharing options...
harmonium Posted December 18, 2018 Share Posted December 18, 2018 2 hours ago, Seeker89 said: you should try my backpack mod max str is better Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1133620 Share on other sites More sharing options...
djn16 Posted December 18, 2018 Share Posted December 18, 2018 2 hours ago, trevice said: That's not the complete config file. I inserted your config and it works. Check the log file for errors. { "Enabled": true, "Debug": false, "Modifiers": { "RationBox": { "Storage": { "capacityKg": 2000.0 } }, "Refrigerator": { "Storage": { "capacityKg": 2000.0 } }, } } it's work, thank you Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1133668 Share on other sites More sharing options...
Rainbowdesign Posted December 22, 2018 Share Posted December 22, 2018 The new way to split the json files does work. How would i target the last line in with the building modifier: public class BriskBottlerConfig : IBuildingConfig { public const string ID = "BRISKBOTTLER"; public override BuildingDef CreateBuildingDef() { string id = "BRISKBOTTLER"; int width = 2; int height = 3; string anim = "wash_sink_kanim"; int hitpoints = 30; float construction_time = 30f; float[] tieR4 = TUNING.BUILDINGS.CONSTRUCTION_MASS_KG.TIER4; string[] rawMetals = MATERIALS.RAW_METALS; float melting_point = 1600f; BuildLocationRule build_location_rule = BuildLocationRule.OnFloor; EffectorValues tieR0 = NOISE_POLLUTION.NOISY.TIER0; BuildingDef buildingDef = BuildingTemplates.CreateBuildingDef(id, width, height, anim, hitpoints, construction_time, tieR4, rawMetals, melting_point, build_location_rule, TUNING.BUILDINGS.DECOR.BONUS.TIER1, tieR0, 0.2f); buildingDef.InputConduitType = ConduitType.Liquid; buildingDef.ViewMode = SimViewMode.LiquidVentMap; buildingDef.AudioCategory = "Metal"; buildingDef.UtilityInputOffset = new CellOffset(0, 0); return buildingDef; } public override void ConfigureBuildingTemplate(GameObject go, Tag prefab_tag) { Storage defaultStorage = BuildingTemplates.CreateDefaultStorage(go, false); defaultStorage.showDescriptor = true; defaultStorage.storageFilters = STORAGEFILTERS.LIQUIDS; defaultStorage.capacityKg = 2500f; Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1135272 Share on other sites More sharing options...
trevice Posted December 22, 2018 Author Share Posted December 22, 2018 6 hours ago, Rainbowdesign said: The new way to split the json files does work. How would i target the last line in with the building modifier: The same as other buildings should work. Something like this: { "Modifiers": { "BRISKBOTTLER": { "Storage": { "capacityKg": 2500 } } } Look what type of component BuildingTemplates.CreateDefaultStorage creates. In this case "Storage" Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1135353 Share on other sites More sharing options...
trevice Posted December 26, 2018 Author Share Posted December 26, 2018 New changes in mods: Rework of MaterialColor by @fistak BuildingModifier now can read all config .json files inside its config folder ImprovedTemperatureOverlay extracted from MaterialColor to its own mod. Refactor of mods to use ModUtil methods Inverse Electrolyzers fusion into one mod Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1136616 Share on other sites More sharing options...
Rainbowdesign Posted January 5, 2019 Share Posted January 5, 2019 On 12/22/2018 at 11:51 AM, trevice said: { "Modifiers": { "BRISKBOTTLER": { "Storage": { "capacityKg": 2500 } } } I tried that code. I get: [ INFO ] [01/05/2019, 14:50:42.5219956] Loading: Mods\BuildingModifier\Config\Modifiers\Bottler.json Newtonsoft.Json.JsonSerializationException: Unexpected end when deserializing object. Path 'Modifiers', line 8, position 2. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ThrowUnexpectedEndException (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Object currentObject, System.String message) [0x00000] in <filename unknown>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Also the game crashes. Could it be more complicated to change something that is added by an other mod? Like the modifier is made before the new code is injected? Link to comment https://forums.kleientertainment.com/forums/topic/97444-mods-trevices-mods-lair/page/2/#findComment-1139920 Share on other sites More sharing options...
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