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Just a reminder, for those that didn't notice, that you don't need any tricks, exploit or even automation to store gas indefinitely


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All you need is this: 

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this:

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And this:

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Special,dead or cooked Dupes do not work in this setup.



When you combine all 3 together you get this:


 

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The Bottle Emptier does not have a pressure limit, it just keeps going. Sure you can still drow a gas vent and create your little H² bomb, but if you ever wanted to do it without relying on anything that may or may not stain your G0D G4M3R soul, you can just use the "new" buildings... and I don't know, use your weapon of mass destruction on that force field and see what happens.

3 minutes ago, InternetGuy said:

Does the gas canister filler drop its contents when it's done filling up or does it require a dupe to get the gas?

No the bottle just sits there, if you set the Emptier to auto-bottle, the dupe will take the botle inside the canister filler and deliver to the emptier.

3 minutes ago, crypticorb said:

Can an autosweeper do the job instead of a dupe?

sorry, but no. The same way a sweeper can't move liquid bottles around. See the Canister filler like a pitcher pump, it has a resource available, but is not exactly storing it. 

Also note that you can separate different gases without using any additional energy, by simply having several different target rooms. The filler will fill gases into their own bottles one at a time. The whole mechanism of bottle-filler and bottle-emptier is pretty nice.

So... how is this not an exploit? Never mind the water-lock because there is viscogel now, it is obvious that the gas emptier should detect over-pressure. Finding a new exploit does not make it not an exploit, not to mention "trick". That it took ~2 months to find speaks for itself, like seriously, I only found "Canister" being mentioned in this forum 4 times, well, make it 5 now. Not a fan of sophistry but a nice find still.

9 minutes ago, SakuraKoi said:

it is obvious that the gas emptier should detect over-pressure.

There are many builds that emit gas that don't detect over pressure 

and given the length of time dupes need to transport canisters AND only transport 10kg at a time, I doubt Klei will need to nerf this

42 minutes ago, Neotuck said:

There are many builds that emit gas that don't detect over pressure 

and actually become hazards that way? Sure, they do not need to fix it but they should someday.

ive been doing this since they introduced the bottler.  its a great way to seperate gases and store them.

1 hour ago, Neotuck said:

There are many builds that emit gas that don't detect over pressure 

and given the length of time dupes need to transport canisters AND only transport 10kg at a time, I doubt Klei will need to nerf this

i agree with neotuck.  its very dupe intensive which seems to be the name of the game :)  if they change it we will adapt.

 

i'm very tired of people whining about 'exploit' this and 'exploit' that.   if you don't like a mechanic, move on.  we mention it so klei can take the info into decisions related to balance.  lol.  its not a secret

5 hours ago, Neotuck said:

... the length of time dupes need to transport canisters AND only transport 10kg at a time, I doubt Klei will need to nerf this

Actually dupes can move more than 10kg. Use empty pipe on a running gas pipe and gather more, dupes will move it.

4 hours ago, Icywolf said:

Actually dupes can move more than 10kg. Use empty pipe on a running gas pipe and gather more, dupes will move it.

we are talking about the canister filler, not dupe carry limit 

Wait, the bottle emptier just opens it into the air instead of sending it to an output pipe?  How stupid is that?!  If you just want to do that can't you just click on the bottle and say empty like you can with liquid bottles?  What the hell was Klei thinking on this one?

 

1 minute ago, psusi said:

Wait, the bottle emptier just opens it into the air instead of sending it to an output pipe?  How stupid is that?!  If you just want to do that can't you just click on the bottle and say empty like you can with liquid bottles?  What the hell was Klei thinking on this one?

 

how would you transport them to where you wanted them?

Just now, psusi said:

What?  Have dupes carry them of course.

you can't force dupes to pick up objects unless there is a task involved storing or using the canister

 

1 minute ago, Neotuck said:

you can't force dupes to pick up objects unless there is a task involved storing or using the canister

 

Yes... we're talking about the task of stuffing the canister into the emptier.  My point was that the stupid emptier should empty the bottle into a PIPE, not just to the air.  If you want to empty bottles into the environment you just click on one of them and click on the empty button.  A dupe walks over and spills it out on the floor right there.

 

Oh, you are saying that without the emptier you can't get dupes to move the bottle before dumping it out?  Yea, I guess so.

Just now, psusi said:

Yes... we're talking about the task of stuffing the canister into the emptier.  My point was that the stupid emptier should empty the bottle into a PIPE, not just to the air.  If you want to empty bottles into the environment you just click on one of them and click on the empty button.  A dupe walks over and spills it out on the floor right there.

AH, I see you misunderstood me

I meant if you wish to empty the canister in a environment then you would have to move the canister to the environment, currently there is no way to do that without the emptier

15 minutes ago, psusi said:

Oh, you are saying that without the emptier you can't get dupes to move the bottle before dumping it out?  Yea, I guess so.

bingo

28 minutes ago, psusi said:

Yes... we're talking about the task of stuffing the canister into the emptier.  My point was that the stupid emptier should empty the bottle into a PIPE, not just to the air.  If you want to empty bottles into the environment you just click on one of them and click on the empty button.  A dupe walks over and spills it out on the floor right there.

 

Oh, you are saying that without the emptier you can't get dupes to move the bottle before dumping it out?  Yea, I guess so.

The mechanism here is exactly the same as with the bottle emptier for liquids.

The 'issue' here is not the canister emptier but the fundamental way ONI simulates pressure and its one material per tile rule. I don't expect this to ever change, especially not the second point and I highly doubt a gas pressure rehaul will happen. I'am actually getting headaches from just imagineing all the to be expected bugs and the performance hit.

Also overpressurized rooms are a complete non-issue for balance as poeple who do it just store more gas than they need. I can't even imagine a situation where I would need more than a 20kg/tile vanilla gas storage or a couple gas reservoirs. But some poeple like to do it for ****s and giggles and it really doesn't matter. Not that I think exploits in a single player game matter at all.

17 minutes ago, suicide commando said:

I find a door compressor suits all my compacting needs very well.

I agree but that's more of a mid to late game requiring lots of refined metal and needs advanced automation research (150 novices research points and 70 advanced research points)

Compared to that canister filling and emptying is much cheaper and only requires a small amount of metal and needs distillation research (65 novice research points and 20 advanced research points)

I'm not saying it's better than door compressors, just more suited for early game play

1 hour ago, clickrush said:

I can't even imagine a situation where I would need more than a 20kg/tile vanilla gas storage or a couple gas reservoirs. But some poeple like to do it for ****s and giggles and it really doesn't matter. Not that I think exploits in a single player game matter at all.

What method do you use to overcome the famine/feast scenarios that natural gas geysers place you in? Do you consume all NG as it's available? That runs the risk of power shortages, unless you keep a continuous source.

Typically, my NG geysers over-pressurize in seconds if I don't store it somewhere. I tried using high pressure vents, but that my napkin math said it would take about a 30x30 room to contain it all before the geyser went dormant. Reservoirs are even worse, as they are 3x5 and only contain 150kg, which is 10kg/m3, even worse than a high pressure vent. You can combine these two mechanics, with high pressure gas being fed into the same room with reservoirs inside, but it is still space intensive.

My current storage uses the slightly flooded vents method, which is incredibly low tech, and it always keeps me running through the famine of dormant geysers. There is typically over 50kg/m3 of pressure at all times, spiking up to 2-300kg/m3. Storing that much with the method @Deustodo outlined would be insanely labor intensive.

 

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