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This is my first attempt at making a gassy moo ranch

From what I can tell it takes about 3-4 gas grass to feed 1 moo and 6 moos fit in a 96 tile ranch so you need 18-24 farm tiles of gas grass average

My ranch has 21 farm tiles of gas grass and the room is 24X4 in size

Total liquid chlorine needed is 17.5g/s

This ranch can support 1 NG generator

The same amount of sunlight could support 3 solar panels which almost produces the same amount of power as 1 NG generator so there is really no big benefit or disadvantage whether you use sunlight for gassy moo ranches or solar panels.  Just up to player preference ;)

20181020215347_1.thumb.jpg.494bb5722fc23acd32e59c287087df7d.jpg

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11 minutes ago, zergologist said:

Do you have a chlorine Vent?

yes with a calculated average of 110g/s

enough to run 6 ranches if needed

3 minutes ago, Fischer_L said:

Does it also allow NG generator 100% uptime despite night/meteor shower time?

I did my calculations with this in mind which is why you need 3 to 4 grasses per moo

If the sunlight was on 100% of the time you would only need 2 grasses per moo

6 minutes ago, Fischer_L said:

Hmmm, then it really not worth compared to solar. Produce same amount of power, but you'll need: cold chlorine setup, dupe work time, fuel for space trip, monitoring age of moo. Too much of a hasle.

I do agree, I prefer the "build and forget" option of solar 

59 minutes ago, InternetGuy said:

could you use lightbulb light to make the gass grass grow?

Not bright enough.  You might be able to overpopulate Shine Bugs and use the Lure trick to make it work, but then you're going to be Overcrowding the Moos.

1 hour ago, Neotuck said:

honestly ranching hatches for coal is more effective than ranching moos for NG

I see. Looks like I'm going for the steam turbine build then. Thanks. Now what to do with all 7 of these chlorine vents I have on the map. Hmm...

Um....if this build can support 1 NG generator continusly...so it great than solar...right?

3 Solar have 1140w but not all day,not during meteor and if you don't use power. it loss from overproduce...

 

But NG can store 

 

For late game . I think it work for this kind of farm...

25 minutes ago, ALPHAP2712 said:

Um....if this build can support 1 NG generator continusly...so it great than solar...right?

3 Solar have 1140w but not all day,not during meteor and if you don't use power. it loss from overproduce...

 

But NG can store 

 

For late game . I think it work for this kind of farm...

there are pros and cons to both

It's true NG can store gas but it's also possible to store extra power from solar with a large battery bank

You will have to deal with some power overproduction but the benefit is it can be fully automated (build and forget) but moo ranching requires dupe time and player micromanagement 

overall it seems balanced so like I said in OP:

On 10/20/2018 at 10:06 PM, Neotuck said:

Just up to player preference ;)

 

On 10/21/2018 at 11:13 PM, ALPHAP2712 said:

Um....if this build can support 1 NG generator continusly...so it great than solar...right?

3 Solar have 1140w but not all day,not during meteor and if you don't use power. it loss from overproduce...

 

But NG can store 

 

For late game . I think it work for this kind of farm...

How much power is that natural gas generator producing after you subtract the power needed to cool and pipe in chlorine and pump the gas from the ranch to the generator?  And that doesn't even account for the occasional space excursion needed to replace aging/dead moos.

On 21.10.2018 at 4:06 AM, Neotuck said:

The same amount of sunlight could support 3 solar panels which almost produces the same amount of power as 1 NG generator so there is really no big benefit or disadvantage whether you use sunlight for gassy moo ranches or solar panels.

Dupe interaction counts too, but they are cute ^^

On 10/20/2018 at 7:06 PM, Neotuck said:

This is my first attempt at making a gassy moo ranch

From what I can tell it takes about 3-4 gas grass to feed 1 moo and 6 moos fit in a 96 tile ranch so you need 18-24 farm tiles of gas grass average

My ranch has 21 farm tiles of gas grass and the room is 24X4 in size

Total liquid chlorine needed is 17.5g/s

This ranch can support 1 NG generator

The same amount of sunlight could support 3 solar panels which almost produces the same amount of power as 1 NG generator so there is really no big benefit or disadvantage whether you use sunlight for gassy moo ranches or solar panels.  Just up to player preference ;)

20181020215347_1.thumb.jpg.494bb5722fc23acd32e59c287087df7d.jpg

You forgot that it add the cuteness to space

So I'm curious, how did this actually work out?  I just got my ranch finished, and I was unable to get enough light to reach the plants under 1 tile of glass and 4 tiles of NG.  I ended up shuffling things around to provide more even airflow on the sides and then filling the top level with hydrogen.  I think making it 3 high would have worked as well, but I already had the room size locked in so I went with the easier to implement solution.  It's working fine now, but it sure is a ridiculous amount of work considering the result.

8 minutes ago, Nitroturtle said:

So I'm curious, how did this actually work out?  I just got my ranch finished, and I was unable to get enough light to reach the plants under 1 tile of glass and 4 tiles of NG.  I ended up shuffling things around to provide more even airflow on the sides and then filling the top level with hydrogen.  I think making it 3 high would have worked as well, but I already had the room size locked in so I went with the easier to implement solution.  It's working fine now, but it sure is a ridiculous amount of work considering the result.

Personally I don't think it's worth the effort.

I would rather just build solar panels

On 10/21/2018 at 11:20 AM, InternetGuy said:

I see. Looks like I'm going for the steam turbine build then. Thanks. Now what to do with all 7 of these chlorine vents I have on the map. Hmm...

You could use the chlorine to heat up super coolant..... in order to run aquatuners for steam. Then dump the frozen chlorine in some vacuum chamber.

 

The main benefit is the fact you can now convert chlorine to water with a pretty good ratio.  Using your numbers, you can convert 110 g/s chlorine in to 405 g/s water (ignoring slicksters), which is great.  But the fact that we can't regularly bring gassy moos in without manually ordering it is a major downside.

Personally, I think the power is a non-issue in the late game.  Especially with solar panels.

17 minutes ago, Zarquan said:

The main benefit is the fact you can now convert chlorine to water with a pretty good ratio.  Using your numbers, you can convert 110 g/s chlorine in to 405 g/s water (ignoring slicksters), which is great.  But the fact that we can't regularly bring gassy moos in without manually ordering it is a major downside.

Personally, I think the power is a non-issue in the late game.  Especially with solar panels.

At the point I'm setting this up, neither power nor water are an issue in the least.  But, make them poop out isoresin and reed fibers, and now we're talkin'.  :D

33 minutes ago, Neotuck said:

Personally I don't think it's worth the effort.

I would rather just build solar panels

So what about the issue with light?  Did you have issues as well, or did you find a way to make it work as posted in the screenshot?

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