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Oxygen Not Included

Found 2 results

  1. Hello there, i've been lurking around this forum for almost an year by now yet this is my first post. By now i've accumulated roughly 600 hours in the game and almost explored all the "challanges" available; yet natural gas cooking have always puzzled me. I've seen a lot of builds, especially the compact version of @Lifegrow but everyone always required some bits of space material. So i've approached the problem from another point of view in order to take advantage of the natural gas during the game and not only in late stages.Furthermore since the process require extreme heating and cooling at the same time i've planned out the design so that the cooking facility and the cooling facility can be dislocated on the map ( i.e. cooking facility in the bottom where you can dig an hole in the abbissalite to reach magma and cooling facility near an AETN) So, on the design: Overall Design the design is split in two main facilities: Cooking facility Cooling facility The whole idea is to split the two phases and take advantage of the AETN to cool down the sour gas. Cooking Facility The idea is simple: there are two stages for each iteration of the process: heat crude oil cool down the sour gas to non-space material temperature ( below 125*) to dictate the functioning of the system during these two phases i've used a memory toggle to detect when all the crude oil been transformed into sour gas. The system stops to intake crude oil from the outside and wait for the gas to cool down in the chamber. In the end, the top part of the automation determines with a simple combinatory network when all the sour gas have been pumped out and is ready to proceed for the next iteration. The crude oil starts to flow again in the facility and the hydro sensor will detect it making the doors triggers accordingly ( venting and cooling rooms get isolated and cooking room get connected) and the cycle repeats. The Cooling rooms in this case use wheezwort so there's a thermo sensor safeguard to isolate them should the temperature raise above 80* to allow the plants to keep functioning. To be noted that cooling and heating rooms in this design can be easy substituted (i.e. aquatuner room for the heating). As last notice: all the atmosensors/hydrosensor are set "above 0" while the thermo sensor is set "below 115" Cooling Facility For this facility the stages are two again: there's enough gas to cool down in the room ( rightmost atmosensor above 20kg) there's no gas in the room (leftmost atmosensore below 0 while the chamber stops/starts the intake of sour gas from the chamber the liquid pump use an igneous rock insulated pipe passing in the metal tile floor between the AETN and the cooling facility to keep the temperature low (it is important to keep the natural gas storage the closest possible to this facility) once all the gas liquify and transferred the left most atmosensor activate the gas shut off allowing gas inside again. Building in regular play through i haven't got the time yet to actually build it in a regular game but i can see it easly doable and i'd like to share some of the stages i'm going to take, especially to build the two small cooling chambers which can be tricky Last notices: All the hydrogen rooms are 20kg per tile AETN room have two airflow tile in order to use the max cooling capacity(34 tiles) and extend the cooling surface to the cooling facility Insulated tiles are made out of igneous rock, all the automation/machinery/metal tiles are made out of gold. it is important to keep the facilities separated from the outside with a double insulation ( with vacuum in the middle) layer Hope someone find it useful
  2. 100g of Natural gas is blocking 354.9 kg of water from passing through. I'm assuming this is a bug? It happened once and then I dug down 1 tile and it happened again.