Gurgel Posted October 20, 2018 Share Posted October 20, 2018 I tried several designs with steam-engine and 1 or 2 solid boosters. It seems that the overall range with solid booster drops, even when the only payload of the rocket is a single research module. I tried a minimal rocket (steam-engine, research module, command) with 0/1/2 solid boosters and got 14608km/14304km/12650km range. That seems to be ass-backwards... Also, the 306 km range for 400kg Iron seems to be rather low if steam gives you 20km/kg. Link to comment https://forums.kleientertainment.com/forums/topic/97074-solid-booster-useless-solved/ Share on other sites More sharing options...
nvzboy Posted October 20, 2018 Share Posted October 20, 2018 It actually makes a lot of sense. The rocket equation in the game is intended to make bigger rockets eventually less efficient than their smaller counterparts. The solutions in those cases is to move on to stronger main engines or more powerful oxidisers. Link to comment https://forums.kleientertainment.com/forums/topic/97074-solid-booster-useless-solved/#findComment-1099657 Share on other sites More sharing options...
Gurgel Posted October 20, 2018 Author Share Posted October 20, 2018 So you think making the solid booster negative-worth with on the smallest possible rocket and making it even worse on larger ones makes sense? Then why is the thing even in the game? Red herring? Link to comment https://forums.kleientertainment.com/forums/topic/97074-solid-booster-useless-solved/#findComment-1099663 Share on other sites More sharing options...
Christophlette Posted October 20, 2018 Share Posted October 20, 2018 1 hour ago, Gurgel said: So you think making the solid booster negative-worth with on the smallest possible rocket and making it even worse on larger ones makes sense? Then why is the thing even in the game? Red herring? I thought the solid booster needed oxylite to work ? I've read it here but at the time it was tested it didn't changed anything. Link to comment https://forums.kleientertainment.com/forums/topic/97074-solid-booster-useless-solved/#findComment-1099694 Share on other sites More sharing options...
Mariilyn Posted October 20, 2018 Share Posted October 20, 2018 5 hours ago, Gurgel said: I tried a minimal rocket (steam-engine, research module, command) with 0/1/2 solid boosters and got 14608km/14304km/12650km range. Did you forget to load the oxylite? I sent a rocket (command, 3 research modules, 1 booster, steam engine) to the planet in the 20 000 km range. Link to comment https://forums.kleientertainment.com/forums/topic/97074-solid-booster-useless-solved/#findComment-1099748 Share on other sites More sharing options...
SakuraKoi Posted October 20, 2018 Share Posted October 20, 2018 4 minutes ago, Mariilyn said: Did you forget to load the oxylite? I sent a rocket (command, 3 research modules, 1 booster, steam engine) to the planet in the 20 000 km range. You could have added another two research modules but welp, I'm currently testing a bit more and perhaps those are a better addition to other engines which I doubt however since the fuel there is much heavier. So at best it can bring steam rockets with 4 or less research modules to the third tier with three of them. Link to comment https://forums.kleientertainment.com/forums/topic/97074-solid-booster-useless-solved/#findComment-1099755 Share on other sites More sharing options...
Gurgel Posted October 21, 2018 Author Share Posted October 21, 2018 13 hours ago, Mariilyn said: Did you forget to load the oxylite? I sent a rocket (command, 3 research modules, 1 booster, steam engine) to the planet in the 20 000 km range. And that was it! It tells you it wants 400kg iron and 10kg oxylite and when you have filled in the iron, it stops saying even that. So I filled in 400kg iron and 10kg oxylite and never thought that you may be able to fill in more oxylite. Could have noticed that 10kg oxylite was a bit low for 400kg iron... Thank you! The little detail that you actually need a gantry extended to fill in the iron and oxylite, I figured out myself Link to comment https://forums.kleientertainment.com/forums/topic/97074-solid-booster-useless-solved/#findComment-1100233 Share on other sites More sharing options...
Mariilyn Posted October 21, 2018 Share Posted October 21, 2018 You're right, at the time I was too lazy to deconstruct the rocket to see if it could accept more research modules. I'm rather interested for combinations that incorporate more than 1 cargo bay on a rocket. It doesn't seem possible with the steam engine, and with the petroleum engine it seems possible to send a rocket with two cargo bays up to 30 000 km. (Oddly, I don't have the same results when using the rocket calculator vs my excel spreadsheet. I think the base distance for petroleum engines on the rocket calculator is wrong) Link to comment https://forums.kleientertainment.com/forums/topic/97074-solid-booster-useless-solved/#findComment-1100560 Share on other sites More sharing options...
Lilalaunekuh Posted November 1, 2018 Share Posted November 1, 2018 Wasn´t sure where to ask about the "buggy" solid booster, so here I am: 1. Is there a way to prevent my solid booster from destroying most of my bunker door automation ? (A single steam/petroleum engine doesn´t seem to have this drawback. Or is it just a property of solid booster ?) 2. Do solid booster need a refill or is it a bug (I may produced) ? (I build a solid booster "above"(/in the same spot) as my lowest research module. And my rocket just returned from their 3. trip with a still 100% filled solid booster.) Link to comment https://forums.kleientertainment.com/forums/topic/97074-solid-booster-useless-solved/#findComment-1107394 Share on other sites More sharing options...
Hellshound38 Posted November 1, 2018 Share Posted November 1, 2018 6 minutes ago, Lilalaunekuh said: Wasn´t sure where to ask about the "buggy" solid booster, so here I am: 1. Is there a way to prevent my solid booster from destroying most of my bunker door automation ? (A single steam/petroleum engine doesn´t seem to have this drawback. Or is it just a property of solid booster ?) 2. Do solid booster need a refill or is it a bug (I may produced) ? (I build a solid booster "above"(/in the same spot) as my lowest research module. And my rocket just returned from their 3. trip with a still 100% filled solid booster.) 1. The oxylite (and petro engines) burns hotter then the steam, Steel automation wires are what I use. 2. It should need a refill mine always did, it could be a bug, or maybe if it is not used (you don't go as far as you could), it saves it? Link to comment https://forums.kleientertainment.com/forums/topic/97074-solid-booster-useless-solved/#findComment-1107400 Share on other sites More sharing options...
Lilalaunekuh Posted November 1, 2018 Share Posted November 1, 2018 1. Thought about the heat, but couldn't see anything melting. => Will try some steel/wolframte wires with some drywalls behind 2. Could be something like that^^ Here is my calculation for a trip to the nearest asteroid: 20*x-max[shipweight+x,((shipweight+x)/300)^3.2]=-2000 x = kg steam The solid booster provides enough thrust for 12 000km and my traveling distance is just 10 000km. => Could my solid booster keep his fuel because my traveling distance was to small ? (What I read so far the solid booster should be empty if I use the full charge or not) Link to comment https://forums.kleientertainment.com/forums/topic/97074-solid-booster-useless-solved/#findComment-1107412 Share on other sites More sharing options...
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