Madbro Posted October 19, 2018 Share Posted October 19, 2018 Hello guys! (•ω•)/ No colony game is fun without hazards. Currently our hazards are meteors (for guys who have reached the surface), temperatures and germs. I would like to have more hazards to make the game more challenging. Especially we have apocalypse difficulty for the game. My idea is FIRE. Locations with rich O2 content and flammables are more likely to have fire. So avoid storing your fuels in oxygen enviornment. Burning produces lots of carbon dioxide. So avoid your base overwhelmed with that. What’s your idea about new hazard? (•ω•)/ Link to comment Share on other sites More sharing options...
Mooka Posted October 19, 2018 Share Posted October 19, 2018 up Link to comment Share on other sites More sharing options...
babba Posted October 19, 2018 Share Posted October 19, 2018 +1 Dupe working tool sparks ( in the game ) Material fire / Chemical reactions Combustion / Explosions Firefighter Job, Water Sprinklers/Piping & Portable Foam Fire Extinguishers Link to comment Share on other sites More sharing options...
Madbro Posted October 19, 2018 Author Share Posted October 19, 2018 Thanks @babba on the other hand, 4 minutes ago, babba said: Portable Foam Fire Extinguishers CO2 extinguishers may be more easier to refill Link to comment Share on other sites More sharing options...
InternetGuy Posted October 19, 2018 Share Posted October 19, 2018 Meep as a firefighter. Imagine: Meep building a liquid vent over the fire and building a pipe over it. My colony is doomed in Meep's hands. TuT Link to comment Share on other sites More sharing options...
StarSquid Posted October 21, 2018 Share Posted October 21, 2018 If this were to be implemented, they'd need to change the gas mechanics. When fire is in play a system with nothing between "pure oxygen" and "no oxygen" is far too risky. Link to comment Share on other sites More sharing options...
babba Posted October 21, 2018 Share Posted October 21, 2018 I like your comment Having fire in the game would be like drinking 10 liter energy drink, jumping backwards from the Eifeltower and then playing a 42 hour chess match with Kasparov, left handed. Lovely ! Link to comment Share on other sites More sharing options...
qcarter Posted October 21, 2018 Share Posted October 21, 2018 I like this idea, it could pave the road for other updates and ideas like the need to blanket or inert your storage with a new element (to the game) Nitrogen. Could be used to provide a barrier between "atmosphere" and fuel sources and could even present a new hazard of asphyxiation to dupes. All in all, I like the idea of Fire being added to the game. Link to comment Share on other sites More sharing options...
MilleniumCount Posted October 21, 2018 Share Posted October 21, 2018 Art Support for this idea! Spoiler Link to comment Share on other sites More sharing options...
qcarter Posted October 21, 2018 Share Posted October 21, 2018 that is awesome lol Link to comment Share on other sites More sharing options...
goboking Posted October 23, 2018 Share Posted October 23, 2018 A few months ago I proposed a Hazard Upgrade, complete with fire, a firefighting job, appropriate buildings for automating firefighting, and of course a pyromaniac stress response. This was before the updated road map informed us that the Rocketry and Space Industry Upgrades would be the last to introduce new mechanics to the base game, so alas post-release support is the only way we're getting fire in ONI. Link to comment Share on other sites More sharing options...
Daxterr Posted October 24, 2018 Share Posted October 24, 2018 Well ever since the game was released hydrogen and a few other gases have been listed as "flammable" and still others I believe are listed as "combustible". It seems like Klei thought about this long ago. Link to comment Share on other sites More sharing options...
Sasza22 Posted October 24, 2018 Share Posted October 24, 2018 1 hour ago, Daxterr said: Well ever since the game was released hydrogen and a few other gases have been listed as "flammable" and still others I believe are listed as "combustible". It seems like Klei thought about this long ago. I was thinking it`s more along the lines of it being usable in some sort of furnace either as a fuel or transforming into something when put in (metals back into ore, organics into coal). Link to comment Share on other sites More sharing options...
babba Posted October 24, 2018 Share Posted October 24, 2018 YES YES YES, want to have it in the game Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.