Bossanova Posted October 28, 2012 Share Posted October 28, 2012 Hi everyone, So here's the situation I'm in: my first play-through lasted about 60 in-game days. In that time, I was able to unlock every item through research points and accumulate enough extra points to unlock any newly released recipes. I've made several new worlds to play around with the new content, and flint is basically useless to me now. Gold tools are fairly low-cost once you've researched them, and their durability is great enough that I'm always able to find more gold. This leaves me with a lot of extra flint that either clutters up my inventory or gets left on the ground. Here are a few suggestions on how to fix this problem: 1) Make gold harder to find Gold is too easy to get in the current build of the game. I don't know if this is still the case, but you can give the pig king any of the items you dig up from graves in exchange for about 6 gold nuggets. You can also find gold nuggets lying on the ground in graveyards. If gold only dropped from 1 out of every 4 boulders, as an example, it would be much harder to get a full set of gold tools. This causes the player use of more basic tools, which require flint as a component. This would also make acquiring research points harder, which the developers may not want to do. 2) Make flint harder to find Currently, flint is very easy to find just lying on the ground. As an experiment, I've started a new game, and i can already see 2 pieces immediately after starting. If the number of flints that spawned on creation was decreased, the player would have a lot less unused flint. I can see running into problems with this change during early game if the player gets an unlucky starting point and during late game when finite resources begin dwindling. 3) Add more uses for flint Flint could be used to start fires by itself, or combine with sticks to make "flint and tinder". Flint and tinder could be another tool with durability which you can use to set wood and trees on fire. This is just an example, any new item will do, or even adding it as a component to an already existing recipe would work 4) More research points to unlock recipes/ More new recipes If unlocking recipes required more research points to unlock, the player would have the trade-off of building gold tools or getting new recipes quicker. This may make basic tools more appealing to use. From what I've been reading about the newest patch, the tier 2 science machines is being added to the game, which may fix this problem.Thanks for taking our feedback and concerns into consideration. I hope we can help improve this already fantastic game. Link to comment Share on other sites More sharing options...
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