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11 Good

About Jov

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    Junior Member


  1. I'd love a mini-map. I enjoy completely filling up a map (removing all the black areas), which makes for constantly flipping between the map and the game to check my bearings.The only downside is that it could be seen as somewhat less immersive. As needing to open map is somewhat more realistic. Maybe it could be a craftable/equipable item in the science tab?
  2. I do agree that there could and should be a better way of notifying the player that starvation is imminent. Perhaps a different & slower walking animation, an enlarged & blinking stomach icon, or simply louder stomach grumbling. But as others have said, it's definitely not "easy to starve". If anything it's the opposite.
  3. I love the idea of a robot follower. You should be able to build him and keep him running in the manner you suggested. As said, he wouldn't need the meat of a pig to stay loyal, just a constant supply of fuel.
  4. I think what you saw was him finishing up his eating animations, as you were clicking faster than he could get through them. Same thing happened to me.
  5. Working URLs: (The last is missing a character)
  6. No, I agree... I'm just talking about a paltry amount of pity points here - so the player doesn't feel like they have wasted their time completely.
  7. Hmm, interesting! Well, that sounds good, but I still think their first attack is all bark and no bite.
  8. There's not much more to learn than that. Sometimes if you hold Ctrl or Shift you can get an alternate action to perform (usually examine or attack), but that's about it!
  9. On my first encounter with the hounds, I listened to their howling for what seemed to be minutes. While this did manage to build up some suspense (and gave me the sense that I was surrounded and being closed in on), it still seemed a little excessive. Then, when they finally attacked it was just two beasts. By the time the second one came, the first was dead and then a couple more swings of my spear and it was over! What I think would be better, is if 2-3 or even more came charging in all at once, like a pack of dogs truly would. They are easy to defeat, so as it is right now it's all build-up and all let down!
  10. I agree, they are too hostile. Perhaps they should only behave more aggressively if you are near their nests. Another great solution would be to simply increase the amount of time it takes to loot a nest of it's eggs. This could be rationalized by the weight and delicacy of the egg.
  11. The new colored light is great overall, but the fireplace light is an unusual green that comes off as much too dim. Also, I noticed that the area made safe by a maximum-level firepit has been enlarged, and while that is great, I think it's a bit too big!
  12. Ask the title says, it would be nice to store a backpack that isn't in use. I tend to have a chest with equipable items and I'd like to include it! It would also be nice to be able to open up a pack while on the ground (perhaps with RMB?), which would make it handy, as it could be used to quickly pick up different sets of items (for instance, everything needed by a crafting recipe).
  13. I just lost my 32+ day play-through, and have been playing a bit clumsily in my haste to get re-situated. As a result, I've died at least 4 times in a row on the first few days, before getting any research done. I think it would be nice to get a small amount of experience-gain for the time survived, even if it's only a very small amount. It just sucks to die on day three and get absolutely zilch from it. Maybe getting a point or two for each kill, and hour survived? It would be nice. Thanks for considering!
  14. Yup, but even better than rotating the camera is holding [space] to perform actions. Try it out!