Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

psusi

Why is this not a great hall?

Recommended Posts

psusi    259

Minimum size: 32, got 34 so check

No industrial machinery: check

Mess tables: check

Decor items: check

Recreational building: that's what the water cooler is isn't it?  At least it says it is outside of a recreational room, so I would think so.

Screenshot from 2018-08-13 21-08-07.png

Share this post


Link to post
Share on other sites
Promethien    204

I can think of two possible reasons.

1: When I made my last great hall it didn't update to great hall until a dupe interacted with it (by eating in it). So its likely you just need to let a cycle play out.

2: If the above doesn't work then the only thing I can think of is your paintings suck. Only set someone who has at least 2 base skill (before the job bonus) to the artist job. Appeal requirement might be tied to topping it with a single item. Sucky art might not top that threshold.

Share this post


Link to post
Share on other sites
psusi    259
7 minutes ago, Promethien said:

I can think of two possible reasons.

1: When I made my last great hall it didn't update to great hall until a dupe interacted with it (by eating in it). So its likely you just need to let a cycle play out.

2: If the above doesn't work then the only thing I can think of is your paintings suck. Only set someone who has at least 2 base skill (before the job bonus) to the artist job. Appeal requirement might be tied to topping it with a single item. Sucky art might not top that threshold.

Oh yea.  The paintings are each only 18, not 20.  My highest creativity is already on it and he's only 3 after mastering art student.  I guess I have to have him make more paintings to skill up.

Share this post


Link to post
Share on other sites
Arxeon    17
1 hour ago, psusi said:

Oh yea.  The paintings are each only 18, not 20.  My highest creativity is already on it and he's only 3 after mastering art student.  I guess I have to have him make more paintings to skill up.

This is why 1 of my 3 starter dupes is always an artist. The other 2 being scientist and miner.

Share this post


Link to post
Share on other sites
Deshiba    16
6 hours ago, Whispershade said:

Making your paintings or statues out of granite will also bump them a couple of points of decor. Might be enough to cross that threshold immediately.

That! That's.... Genius.

On another note, having a dupe with early bird should do the trick, the first 100 seconds of a cycle at least.

Share this post


Link to post
Share on other sites
psusi    259
7 hours ago, Whispershade said:

Making your paintings or statues out of granite will also bump them a couple of points of decor. Might be enough to cross that threshold immediately.

16.5 with sandstone, 18 with granite.  He only started with 1 creativity but an interest in art so I figured he would quickly gain that extra needed point, but alas, not so far.

Share this post


Link to post
Share on other sites
RonEmpire    554

Only one of the paintings has to be the best painting (the level 2)
The first artist job does a level 1 painting.
The second artist job does the level 2 painting.

All you need is just 1 painting and a water cooler and that's it.

Share this post


Link to post
Share on other sites
psusi    259
39 minutes ago, RonEmpire said:

The first artist job does a level 1 painting.
The second artist job does the level 2 painting.

I'm not sure what you mean by this.  It sounds like you are saying that the second painting the artist makes will be a level 2, but I've had him make a dozen and none over 20 yet.

 

Share this post


Link to post
Share on other sites
RonEmpire    554
2 hours ago, psusi said:

I'm not sure what you mean by this.  It sounds like you are saying that the second painting the artist makes will be a level 2, but I've had him make a dozen and none over 20 yet.

 

I mean I don't bother to paint anything until the artist  reaches the job role level 2.  First level job is art student or something and second level art job is Artist?

Basically skip the first painting because you have to deconstruct it and then rebuild it.    So instead just wait one of your artist becomes Artist Role 2.

The Quality of the Painting is what makes the great hall.  You just need 1 of the highest quality painting.

Share this post


Link to post
Share on other sites
psusi    259

Ahh... problem is if I promote anyone to that tier their stress goes through the roof, which is why I need the great hall and... something else I have yet to figure out to counter-act that.

Share this post


Link to post
Share on other sites
RonEmpire    554
3 hours ago, psusi said:

Ahh... problem is if I promote anyone to that tier their stress goes through the roof, which is why I need the great hall and... something else I have yet to figure out to counter-act that.

Not really.  The job role morale requirement sticks ONLY if they reach 100%.
But they can still do the job role  at 0% and then you switch them to the lower role or another role.

So the Artist job is the easiest to 'exploit?'  or take advantage of.  Like the mech engineer.  

So all you need to do is reach 100% art student or apprentice or whatever its called (tier 1).  Select the Artist job (tier2).  Paint the pictures, and then change the job.  (make sure you "X" out every other task priority so that he/she is ONLY painting to save time.)   If he never reaches 100%  changing jobs won't retain that morale requirements.  It drops back down one level when you switch out.   You can cycle in other artists as well so you never actually need the level 2 artist to reach 100%-  they're basically useless for the entire game  other than to paint the picture.
Whenever you need the best quality just  change the role and change out.

 

Share this post


Link to post
Share on other sites
psusi    259
18 hours ago, RonEmpire said:

Not really.  The job role morale requirement sticks ONLY if they reach 100%.
But they can still do the job role  at 0% and then you switch them to the lower role or another role.

Yea, that's what I ended up doing ;)

 

Share this post


Link to post
Share on other sites
tzionut    263

Not working... (the eating dupe). I will wait 2 more cycles and post again

image.thumb.png.3e9140f0af6e0ed456b251ba11ced1c1.png

After 2 more cycles same results. I even deconstruct a tile for making the room bigger. I think is a bug

image.thumb.png.8054f721e28b39de9a6ca2d9df910d6a.png

Share this post


Link to post
Share on other sites
tzionut    263

I have 166 decor in the room...I will try whit granite... for one painting...And i have a 20+ decor painting...And a granite painting... and same results...I will let some cycle and see if anything change...

image.thumb.png.d5028a21c0d9d0482c50005a966a7dfc.png

image.thumb.png.768377e316e851cba25ab4ca6939581f.png

 

image.thumb.png.891be554300cab09536525200c337603.png

Post edit:

I was thinking that the problem was the order in witch the elements of the rooms is build. I build first the room, then the water cooler, then the paintings so i made an recreation room, After added the tables still Mess hall. Any ideas?

Post Post Edit:

I solved the problem. For great hall just increase the room size over 64 tiles and it will upgrade. Even if is said minimum size 32, and i have a 40 tile room It won't upgrade until the room is over 65.

image.thumb.png.68f5942bc67be2d0fb4fa94f39e9d848.png

Share this post


Link to post
Share on other sites
Carnis    122
10 hours ago, tzionut said:

Post Post Edit:

I solved the problem. For great hall just increase the room size over 64 tiles and it will upgrade. Even if is said minimum size 32, and i have a 40 tile room It won't upgrade until the room is over 65.

image.thumb.png.68f5942bc67be2d0fb4fa94f39e9d848.png

Strangely, I have a 43 tile great hall on my EU base.

Can you build a door and limit it back to under 65 tiles to test. Maybe its a rocketry update change?

Share this post


Link to post
Share on other sites
tzionut    263
Quote

Strangely, I have a 43 tile great hall on my EU base.

yes i did that already .. it return to mess hall.

I think is because of the development RU build. I will post as bug, because i think is a bug. In EU stable version worked, now....

Share this post


Link to post
Share on other sites